CDoom editor reference CDoomedt.txt is written in french because I need thanks to Raphael Quinet in your own language. CDoom editor is a objective doom map editor that supports doom, doom2, tnt, plutonia, no shareware doom, has bug fixes, enhancements. Better if use CDoombsp to packsides before open maps and to build nodes. Set Node=0 in Cdoomedt.inf to disable node build. To compile CDoomedt need this files in Turbo C 2.0 dir: Tc/Tcc.exe,Tclink.exe,Turboc.cfg Tc/Include/alloc,ctype,dos,graphics,math,stdarg,stdio,stdlib,string.h Tc/Lib/C0l.obj,Cl.lib,Fp87.lib,Graphics.lib,Mathl.lib Commands: Esc exit F2 save F8 misc operations(merge sectors, etc) F9 insert sectors F10 Check map(sectors closed, redundant verts/lines to delete,missing textures) Enter edit E choose map R search O copy Del delete Ins insert (when selected lines, sector added) D/Mouse left drag (in vertex mode, drag vert(s) on line(s) will auto split it) M/Mouse right select C clear select +/- scale map G scale grid T/V/L/S editmode Credits to Jesus Christ Autor: Carlos carlos@doom.zzn.com