// Emacs style mode select   -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: p_enemy.h,v 1.1 1998/05/03 22:29:32 killough Exp $
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
//      Enemy thinking, AI.
//      Action Pointer Functions
//      that are associated with states/frames.
//
//-----------------------------------------------------------------------------

#ifndef __P_ENEMY__
#define __P_ENEMY__

#include "p_mobj.h"

void P_NoiseAlert (mobj_t *target, mobj_t *emmiter);
void P_SpawnBrainTargets(void); // killough 3/26/98: spawn icon landings

extern struct brain_s {         // killough 3/26/98: global state of boss brain
  int easy, targeton;
} brain;

#endif // __P_ENEMY__

//----------------------------------------------------------------------------
//
// $Log: p_enemy.h,v $
// Revision 1.1  1998/05/03  22:29:32  killough
// External declarations formerly in p_local.h
//
//
//----------------------------------------------------------------------------
