FTP admins: Place these files in the /pub/doom2/themes/TeamTNT directory
.........................................................................
PLUTDEMO.ZIP

This file contains 32 demos, one on each level of The Plutonia
Experiment, part of Final Doom.  They are named PLUTxxUV.LMP where
xx is the level number.


Plutonia Level Authors  : Dario and Milo Casali
Email Address           : dario@casali.demon.co.uk
WWW			: http://www.linefeed.com/dario/home.html
Description             : Each demo starts fresh on the level, 
			  so it follows that I only get a pistol
			  and whatever weponary there is available
			  in that level. 
		
			  Each level is played on Skill 4 and fully
			  completed. I use some secrets only because
			  I don't have the firepower I would've had,
			  had I not started fresh.

			  I don't reveal ALL the secrets, nor do I
			  kill ALL the monsters, I tried to keep
			  the demos as short and sweet as possible.
================================================================
* Viewing Information *
Game                    : Final Doom only
Level #                 : Maps 01-32

Final Doom:
Single Player           : Yes
Cooperative 2-4 Player  : Yes  
Deathmatch 2-4 Player   : Yes 
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes
Demos Replaced          : Yes - there are some even though WIN95 doesn't
			  show them. Load up Plutonia.wad with Doom2
			  version 1.9 and you see the cool demos. You
			  also see the endoom screen, which happens to
			  be the game's only reference to the two 
			  people who created the entire episode.
Bugs			: I have seen some unaligned textures (MAP31 a 
			  secret door is unaligned in the marble room).	
			  These must have happened at ID when they 
			  re-compiled the wad for Doom95, not when being
			  built!
Myth Disspelling  	: Some losers think that Milo and I didn't make
			  all of The Plutonia Experiment on our own, and 
			  that Shawn Green had a hand in some levels. This
			  is entirely false so the people who think they 
			  know better would like to Email me and discuss 
			  it please do, but don't spread crap to others, 
			  you only piss off the people who made the thing.

			  Every level, every graphic and texture was made
			  by the two of us, with no intervention by anyone
			  else. Them's the fax.

			  The Plutonia Experiment is not "too hard". Too 
			  hard for what anyway? B4 thinking this, there 
			  is a handy thing that allows you to select the
			  skill level you want to play on before you get 
			  into the game. Try lowering this number and
			  playing again, you will find it's easier than 
			  it was before!

A Final word of 
thanks goes to		: ID for taking our names out of the credit
			  screen (but they did publish it so what the 
			  heck)

* Recording info *
Time taken              : About 2 Hours overall  

* Copyright / Permissions *

Do what ever you want with these recordings once they are on your 
computer, but I recommend you watch them in Final Doom, otherwise 
you're in for a really boring time.

Placing this file on any form of distribution medium other 
than electronic file transfer is prohibited unless the author is
contacted first. This includes CDs, FloppyDisks or any other storage
medium. The demos may be included in compilations and distributed free
of charge, if any money is paid for these, the buyer is a sucker. This 
file (plutdemo.zip) may only be distributed as above intact, and not as
separate demo files.

These files are available via FTP at cdrom.com and mirrors:
	ftp.cdrom.com/pub/doom2/themes/TeamTNT
or via WWW browser at:
	http://www.neosoft.com/~teamtnt
as well as popular online services.
