This is a sprite replacement wad for Doom I (pub/doom/.../graphics)

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The Incredible Juslas Software
********** PORSCHE ***********
    by Jussi Karjalainen
    jussik@paju.oulu.fi

Exploding 8-sided Porsche has replaced tiny toxic waste barrel.

You may freely use and edit (and distribute) this graphics patch.
I like to be credited on text files and don't mind e-mail either!
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Mesh of Porsche downloaded from avalon.vislab.navy.mil. Material
mappings were added and renderings calculated with Autodesk 3ds r2. 
At keyframer module 3ds can use specific color palette for output
gifs, so I used Doom palette (though true "invisible cyan" needed
to be corected). Doom palette was crabbed with Autodesk Animator.
Resizing and cyan corection was done with ZSoft's PhotoFinish.
All antialiasing was done in 3ds, I used 100mm camera lens and gifs
were calculated at "doom resolution" 320x200 ! Remember use BLACK
backgroud on 3ds and add the "invisible" cyan after resizing.
You will need Oliver Montanuy's DeuSF to play and DeuTEX to edit!
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Also check out Nuts_G graphics collection by me or if you are
interested in architecture try M_Rohe2 as a walk through of
Barcelona Paviljong by Mies van der Rohe.
I use only ftp.cdrom.com to release my Doom stuff, so look there.
I have heard rumors that some of my stuff can be found on those
cd-rom collections on sale at your local dealer (and bbs, too.) 
-but no one has bother to inform me :-(
