ate: july 26 2001.
Quake3Arena DM level.

_____________________________________________________
title:            batcula
file:             batcula.pk3
author:           nunuk 
email address:    **Email**
website:          www.planetquake.com/nunuk
        
gameplay:         alcatraz
                  http://www.planetquake.com/bighouse
    
texture author:   sock
                  http://www.planetquake.com/simland
                  
other textures:   id software
                  arnaud "pikouze" barros
                  nunuk   
                  some stuff from id software             
                  
description and blahblah:      
 
                  batcula is a gothic thingie. mid sized.
                  i though i was going to get fed up of gothic sets, but at the very same
moment,
                  sock managed to make something different, a cool pack of dark and easy to
use
                  textures, that i immediately wanted to try. here's the result. rather
minimal, somehow
                  it has a quakish feeling in it.
                  now most of you know that what makes me continue mapping is the will to test
new
                  concepts and collaborations. so i decided for this particular map to find
some help
                  for the gameplay. alcatraz thought it was worth trying, so we began to slowly

                  modify the layout in order to make the item placement. quite fun indeed.
                                                        
_____________________________________________________
play information

Bot File (aas):   yes
new sounds:       nope
new graphics:     yes
new music:        nope

how to play       place batcula.pk3 in your /baseq3/ folder
                  start quake3arena      
                                                            
_____________________________________________________
construction

base:           none
editor:         Q3Radiant201 / 202  by Id Software 
                GTKradiant
other progs:    gtk Build by Sagnor and AzrKnight.
                  
known bugs:     no idea
build time:     three months

_____________________________________________________
thanx to ...
                my wife lorene. for her patience.
                my son arthur.(stop slapping dad's keyboard!)
                
                alcatraz - for taking time on the level, and for his item placement.
                for advice and testing : nanospawn, bal, sock, shod, ttimo, spog.

                auhsan - for inspiration :o)
                th - too bad for the title, it will be for the next map.
                just for being there : lunaran, grindspire, friction, and all at TF.
                
                cool_ber - for being cool  :>
                ptit benj - always there for cool advices
                bengal - for his awesome artwork
                
                pappy-r, will, ash, and staff, @ planetquake
                all the guys at qmap and terrafusion
                ohz, shod and fff - for pimping and for always reminding me that i'll become a
real mapper when i'll 
                              stop doing these crappy space maps .... :oD  
                www.quakexpert.com
                darkworks  
                
                yan "la crampe" - the only "dm17sucks" dude that passes at least one hour a day
playing in it.
                arnaud "pikouse" - for allowing me to modify his own texes.
                roland "poz_kak"
                      
                thanx to all the other dudes that i could have forgot.

_____________________________________________________
Distribution / Copyright / Permissions 

Copyright (c) 2001 nunuk (nicolas bouvier) **Email**
   
All rights reserved.

Quake III Arena is a registered trademark of 
id Software, Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.