####################################################
##                                                ##
##   Chickenteam CTF - Rocky Rampage - CTCTF6     ##
##	                                          ##
####################################################


12 January 2005
onegin@chickenteam.org
http://www.CHICKENTEAM.org
#chickenteam (QuakeNet)


Description
-----------

 Chickenteam - CTF map for Quake 3 Arena.
 The Chickenteam is a group of Europe's best CTF players 
 that worked hand in hand with our mappers to finally release
 a mappack by CTF players for CTF players.


Installation
------------

 Unzip the .pk3 file into your <quake3>/baseq3 folder.
 Go to console and type

              /map ctctf6 

 to start the map.



Mapper's credits and special thanks
-----------------------------------


###########################################
## CTCTF6 - Rocky Rampage - Agent Orange ##
###########################################


AUTHOR
------

 Agent Orange

 http://www.lvlmaker.co.uk
 

CREDITS
-------

 Main texture set: 	Sock
 Rocks: 		Kat
 Ground: 		Berneyboy
 Sky: 			Ydnar
 Teleporter: 		stecki
 
 Original layout scetches: Onegin
 Rexx for hosting all my crappy maps over the years. 
 All those who gave feedback. Especialy onegin on layout & Sock on rocks.
 Everyone on Q3W forums who found my fuckups :) 
 
 
NOTES
-----

 My last ever map for Q3. Honest. No, this time I mean it.
 
 A little history...
 
 The map's layout started as some sketches from onegin. I used those
 to make the 1st alpha and then over the next 30 or so alphas new areas
 were created and old ones refined or removed. Some of this came from me 
 and some from onegin. The resulting final layout still owes more to onegins 
 input than to my changes but there is still quite a bit of me in it too.
 Naturaly all the actual brushwork is mine :D 
 
 BTW the rocks in the middle are all my fault and were added in the beta stages. Onegin didn't want them but 
 the rest of the layout was so open that something was needed to block visibility
 between the bases or the fps would have been dire. Hence the rock tunnels. Sometimes a mapper has to stand firm!
 

ADDITIONAL THANKS TO
--------------------

 The chickenteam members and betatesters for the best and most detailed feedback I ever got.
 Mr.clean for the egyptian texture set
 Sock for his skybox
 Todd Gantzler for the great mapobjects
 The people at the quake3worlds forum for their feedback


###################
## GENERAL STUFF ##
###################

Construction
------------

 Editor:         GTK Radiant 
                
 Know bugs:      none

 Build time:     seems like forever but only 7 months or so

 Compile time:   about an hour

 Build PC:       p4 2.66, 1024Mb, GEFORCE 4


CREDITS
-------

 Chickenteam decals and flags by WAcKiN`
 

Additional notes and thanks
---------------------------

 I want to thank each one of our team, 

 our mapper,

 	Agent Orange (Q),

 the testing team, 

 	chewie, viech, 


Additional thanks to:


 Splatterworld, for hosting our website,

 Wackin', for doing all that amazing gfx and the Chickenteam-logo


oneg1n, 
12 January 2005
onegin@chickenteam.org
http://www.CHICKENTEAM.org
#chickenteam (QuakeNet)


* Copyright / Permissions *
---------------------------

- Authors may NOT reverse engineer these maps and/or use them as a base for their own works
- This pack may be distributed in anyway you like, provided you include this
  .txt files UNMODIFIED and distribute it without any sort of costs..
- CD-ROM publishers and other commercial people need our written permission before
  they can distribute this pack. 
- All costum textures, sounds, models and bots in this pack are property of their respective owners
