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Title        		: Ev_tpmc
Date         		: 16.6.2002
Filename     		: ev_tpmc.pk3
Author       		: Eversor Omni Rei
Email Address		: eversor@betamap.de
Website			: none site yet, but visit www.betamap.de, if you want to view my work

Description		      : I have done this map for the Team Play Map Contest by betamap.de
                          So you could say for my own Contest ;)

Additional Credits      : THX to id software for their great game,
				  to nunuk (he doesn´t know me, but I used textures of his geocomp2 contest),
                          to ydnar (he doesn´t know me either, but his q3map make this map possible, THX a lot!)
			        and to anyone I might have missed

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- Play Information -

Type                    : CTF and TDM
Players			: 2 to 5 ( 3 would be best)
Bots			      : Yes, but stupidity themselves
Weapons			: RL, GL, PG, SG, (MG)

================================================================

- Installation -

Unzip the the zip file ev_tpmc.zip into your quake3\baseq3 directory.
Start quake3 and either select it from your map list or press tilde to enter the console and type:
"/sv_pure 0"
press enter
"/map ev_tpmc"
press enter again

================================================================

- Construction -

Tools used              : GTKRadiant 1.1.1, q3mapstatc by GomJabber (www.Kernzerfall.de), q3map2.exe by ydnar (www.shaderlab.com)
Known Bugs              : Stupid bots and a kind of Light Bug (Blue Light in the red base ???)
Build Time              : 4 Days!!! (Speedmapping rules ;) )
Textures used		: geocomp2 texturepack by nunuk and some selfmade 
Compile machine         : AMD Athlon TH 1.4 with 512megs DDRRAM
q3map compile Time      : about half an hour

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- Stats (created width q3mapstat) -

BRUSHES
------quantity--name--------------------------------------------------
          4956  worldspawn brushes
           156  brushes in entities
          4479  brushes with mixed texture faces
           279  texture entity brushes
          4833  total brushes without texture entity brushes
          4833  visible brushes
          5112  total brushes
             
PATCHES
------quantity--name--------------------------------------------------
             0  total patches

CLASSNAMES
-idx--quantity--name--------------------------------------------------
   1         2  ammo_bullets
   2         4  ammo_cells
   3         4  ammo_grenades
   4         2  ammo_rockets
   5         6  ammo_shells
   6         4  func_door
   7        26  func_group
   8         1  info_player_intermission
   9         2  item_armor_combat
  10        16  item_armor_shard
  11         4  item_health
  12         8  item_health_large
  13         1  item_health_mega
  14        16  item_health_small
  15       297  light
  16         6  target_position
  17         4  target_speaker
  18         1  team_CTF_blueflag
  19         5  team_CTF_blueplayer
  20         8  team_CTF_bluespawn
  21         1  team_CTF_redflag
  22         5  team_CTF_redplayer
  23         8  team_CTF_redspawn
  24         4  trigger_hurt
  25         6  trigger_push
  26         2  weapon_grenadelauncher
  27         2  weapon_plasmagun
  28         2  weapon_rocketlauncher
  29         4  weapon_shotgun
  30         1  worldspawn

================================================================

- Copyright / Permissions -

You map not include or distribute this map in any sort of commercial product without 
permission from the author.  You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks
without permission from the author.
