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Title                   : Meatball Grinder 
                          version 1.1
Release date            : 18 July 2001
File name               : ik3dm2.pk3

Author                  : Iikka "Fingers" Keranen
Email Address           : fingers@mail.planetquake.com

Map description         : Snapped a cool concrete texture from right
                          outside my bedroom window... It reminded me
                          of the "DM4" style of Q1, and set me off on
                          a tangent of creating strange metallic
                          Quake-ish textures... Had to do a map with
                          them too.

                          This level is somewhat of a rehash of my
                          old Quake2 quickie "The Tentacular Terrace",
                          but upgraded to the current level of engine
                          technology... I even trimmed the curves ;-p

                          Plays best with 2-3 players. Runs OK on my
                          "old" p2/350 with a cheap Geforce 2 MX with
                          all the detail (not resolution) cranked up,
                          but it IS a bit heavy on curves... So turn
                          down the geometry detail if you experience
                          slowdown.
            
Thanks to               : id, zdim, everyone who betatested it, you.
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***** Construction *****

Editor used             : Q3Radiant
Known Bugs              : One misalignment, one unavoidable sparkly.
Build Time              : ~12 hours + textures
Compile machine         : p3/7000/512M
Compile Times           : 7 minutes or so
  
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* How to use the .pk3 *

copy ik3dm2.pk3 to your baseq3 directory
run Q3A, and select the map in the DM or single player skirmish menu.

* Copyright / Permissions *

You're allowed to redistribute this level via electronic media such as Internet,
and free of charge. Any commercial use without a permission is prohibited.
