
Title:		The Tangled Webs We Weave
BSP name:	jaxtourney2.bsp
Author:		David "Jax_Gator" Cherry
Release date:	March 31, 2002
Email address:	jaxgator1@attbi.com
Home page:	http://www.burial-grounds.com/swamp
Game:		Quake 3 Arena
File size:		5,090 KB

Description:	A small Tourney/FFA level (2-3 players) built for the
		Geometry Competition sponsored by nunuk and sock.
		This competition was meant to showcase brushwork
		over fancy shadered textures.  The competition
		allowed for a total of 12 textures and this map
		contains 9 (skybox counted as 1).

Thanks to:		Robert Duffy for GtkRadiant
		id for the Quake series
		nunuk for the white concrete texture
		sock for the dark brown texture
		Mighty Pete for the skybox
		Ch@os for the beta testing server at
		http://www.burial-grounds.com

		BETA/PLAY TESTING:
		Felonious
		P@T la Matrake STN
		HellBound
		Poet
		bgc | SPECTRA
		Mikey
		BLOTTO
		Rackat
		BladeRunner
		MogWaee
		Commander Keen
		SUMOLDUDE
		Morning!Wood
		P_3_T_3
		Finko
		Rare Vos
		Tiberius
		Butt*Munch
		StormShadow
		Pateaux
				
		
Previous work :	jaxdm1 - (un-released remake of House of Chthon)
		jaxdm2 - Re-Gib Colesium
		jaxdm3 - House of Shannara
		jaxdm4 - Burial Grounds
		jaxdm5 - Deimos
		jaxdm6 - Kiss of Death
		jaxdm7 - Stranglehold - FFA
		jaxdm8 - Iron and Stone
		jaxdm9 - Invalid Transmission
		jaxtourney1 - Stranglehold - Tourney
                                                                            
================================================================

* MAP Information *

New textures:	Dark brown (yes, it's brown) texture courtesy sock:
		http://www.planetquake.com/simland
		White concrete texture coutesy nunuk:
		http://www.planetquake.com/nunuk
		Skybox courtesy Mighty Pete
		http://www.geocities.com/Paris/LeftBank/8119
		Jumppad texture is an original id jumppad texture
		modified by me
		Teleporter texture is an original id sfx texture
		modified by me
		Glass texture is an original id sfx texture
		modified by me
		Jax Wuz Here texture was sock's dark brown texture
		modified by me
		All other textures in the map are copyright id software
		and placed in my textures folder for this contest
New sounds:	None
New models:	None

================================================================

* Construction *

Base:		From scratch
Const. time:	About a month
Compile machine:	AMD 1.33 GHz, 512mb RAM
Compile time:	BSP - 22 seconds
		VIS - 58 minutes, 43 seconds
		LIGHT - 3 hours, 39 minutes, 36 seconds (fullvis -light -extra)
Editor used:	GtkRadiant v1.1.1
Other programs:	Q3 Map Explorer v1.3
Known Bugs:	None known.  Email me if you find any.

================================================================

* Distribution / Copyright / Permissions *

Quake III Arena is a registered trademark of id Software, Inc.
Any commercial use without permission is prohibited.
Authors MAY NOT decompile the BSP as a base to build additional levels.