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Black Belvedere

beneath a sky of ashen face 
we follow twilight to battle's bourne 
with haste to raise in fix'd place 
a mast of shared alliegience sworn 
enemies slain my flag revere 
lead us to the centre, the black belvedere 
around each our faction colors gather 
to listen and echo union call 
stand fore and fast as loyalty's brother 
spare not the last, ne'er pride should fall 
clad in courage, freed of fear 
lead us to the centre, the black belvedere 

pay them rich dread weapons' fire 
that 'gainst our purpose hold hopeful sway 
which, in lustrous shadow hid, lurk to aspire 
be cut to ground by bold array 
clad in courage, freed of fear 
lead us to the centre, the black belvedere 

cryptic ways, like Koth's own sign, rise 
and give way to illumined sight 
grasp for true that prize 
then turn, with tantive steps retrace the fight 
clad in courage, freed of fear 
lead us to the centre, the black belvedere 

once upon the trophy altar 
aspersed with blood and gory glamour 
twice the trail traversed by slaughter 
quake the world with triumph's tremor 
enemies slain my flag revere 
lead us to the centre, the black belvedere 

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Author: Kell 
Email: monster_kell@hotmail.com
Website: http://kell.spawnpoint.org
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Installation

Unzip map-kellblack.pk3 to your baseq3 folder. 
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Gameplay

Gametypes Supported: Free For All, Team Deathmatch, CTF, One Flag, Overload, Harvester 
Player Load: 4 - 16 
Team Spawns: 8 per team 
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Construction And Spurious Technical Information

Base: New map from scratch  
New Textures: Yes  
New Sounds: Yes, the gothic sound pak from Death2Uall  
Editors Used: GtkRadiant 1.2.9, Paint Shop Pro v5, Metapad 3.5  
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Distribution And Legal Architrave  

Permission is granted to use the textures in your own maps; all I ask is that I recieve a credit when your map is released. Please note that if you intend to use any of the textures, rename the kellblack.shader to yourmapname.shader for distribution with your map. Thanks. 
You may distribute this pk3 file on any format, to anyone else. 
There are just two stipulations - 
1. All content must remain unaltered. 
2. map-kellblack.txt must be included, also unaltered.
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Thanks To  
 
id software for Quake III Arena and Quake III Team Arena
TTimo and the qeradiant crew for GtkRadiant
David Hyde for Gensurf
Paul Jaquays for the terrain manual
Ydnar for q3map2
HrO for Q3map2 Toolz
Tigger_On and Mandog for ..::LvL
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