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Fortress Resurrection BETA 2
A Nexuiz CTF map
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Credits:
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Map by:
RUSZKAI "C.Brutail" kos
erakionv43@gmail.com
http://av43.uw.hu
#laidback @ irc.quakenet.org


Music by:
Wastelander
syntethic@gmail.com 
http://www.myspace.com/wastelander0101

General info:
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Fortress Resurrection aka cb_ctf4

This is the second beta release of this map. I still have loads of little texture alignment problems, that's the couse of the delay, and the map needs more eye candy and some more work on the vis.
Things I've changed since beat01:
-fixed RED player spawns in BLUE base
-fixed some texture alignment problems
-removed player spawn models
-changed weapon spawn models
-added some more eye candy

About the map:
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This is an old-school type ctf map. Red and Blue side is 100% equvivalent, with a large flagroom, lot's of corridors to get in the flagroom (plus underwater tunnels). There are 4 ways to get in the bases:

-Front door
-Underwater tunnel to Fron window
-Underwater tunnel to Mortar room
-Nexgun window

The map is pretty large, so the map requires at least 4on4, but the optimal player count is 6on6. There are lot's of small health and armor laying around the bases, be sure to use your laser/grappler. The map contains all the weapons, but ammo count is limited, so use them visely!
There are plenty of trickjumping hotspots all around the map, so keep your eyes opened!


LEGAL INFO:
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All the media and the map geometry is released under the GNU GENERAL PUBLIC LICENSE Version 2.
http://www.gnu.org/licenses/gpl.txt

Thx to:
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-BusterDBK for pointing out the spawn plaer problem
-esteel for pointing out the texture problem
-div0 for hosting the map on the RBI server and making a hotfix for beta1


Greetz:
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All members of the Nexuiz community and the members of the LaidBack clan!


