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Fortress Resurrection BETA 4
A Nexuiz CTF map
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Credits:
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Map by:
RUSZKAI "C.Brutail" Ákos
erakionv43@gmail.com
http://av43.uw.hu
#laidback @ irc.quakenet.org


Music by:
Wastelander
syntethic@gmail.com 
http://www.myspace.com/wastelander0101

General info:
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Fortress Resurrection aka cb_ctf4

This is the 4th beta release of this map (iirc beta3 was never released). It still have loads of little texture alignment problems, but now the mapos has lot's of animated textures and more architectural eye-candy. This is the last beta before the actual final relase.
Things I've changed since beat02:
-Fixed some Texturing problems

Things added since beta2:
-Machine gun bunker facing the bridge for both bases, accessed with teleporter
-Lots of architectural eye-candy, glowing and animating textures


About the map:
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This is an old-school type ctf map. Red and Blue side is 100% equvivalent, with a large flagroom and lot's of corridors to get in the flagroom (plus underwater tunnels). The map is designed after Quake2's classical CTF maps, "Stronghold Opposition" and "Mckinely Revival" (hence the name of this map).
There are 4 ways to get in the bases:

-Front door
-Underwater tunnel to Front window
-Underwater tunnel to Mortar room
-Nexgun window

The map is pretty large, so the map requires at least 4on4, but the optimal player count is 6on6. There are lot's of small health and armor laying around the bases, be sure to use your laser/grappler. The map contains all the weapons, but ammo count is limited, so use them visely!
There are plenty of trickjumping hotspots all around the map, so keep your eyes opened!


LEGAL INFO:
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All the media and the map geometry is released under the GNU GENERAL PUBLIC LICENSE Version 2.
http://www.gnu.org/licenses/gpl.txt

Thx to:
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-BusterDBK for pointing out the spawn player problem
-esteel for pointing out the texture problem
-div0 for hosting the map on the RBI server and making a hotfix for beta1


Greetz:
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All members of the Nexuiz community and the members of the LaidBack clan!