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Basic Information
NOTE - Mappers, the .map file is included in the pk3
Inspired in part by PN03 for Nintendo GameCube

Final Version
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Title           : PN03 - Shielded CTF
Author          : Greg [skinmaster] Crockatt
Release date    : October 03 2004
Filename        : pn03.pk3
Email Address	: (mylastname)@hotmail.com (subj:q3mapping)
Note - if placing this txt file online, leave
mylastname to avoid spidering of my email please.

Webpage 	: http://www.crockatt.computed.net
other           : http://ca.leetservers.net
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Play Information
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Game           	: Quake III Arena CTF (©id software)
Map Name       	: pn03.bsp
Bot play        : No - Sorry, too many map sides for the bspc.
Deathmatch      : No IPD Spawns. But it will work.
Standard CTF    : Yes (5-8 per team)
One Flag CTF    : No
Overload        : No
Harvester       : No

How To Play     : Place Map Name in your /baseq3/ folder
                  start quake3arena      
                  hit ~
                  enter /g_gametype 4
                  enter /map "pn03"
                  hit ~ (to hide the console)

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Mapping Info & Construction
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Program         : Gtk Radiant 1.4.0 Q3Map2
Other           : notepad/Photoshop 7.0

Graphics    : yes - ChronosV(Valhalla Entertainment) as well
		as a concrete by ydnar, dsitinfx..
New textures by yours truly:
		blue force sheild, red
		blue/red laser, blue/red laser2
		blue laser explode
		flag base, spawn
		laserfx, fx2, fx3, fx4
		luminglass, sawblade
Skybox      : yes - Shaderlab 1337
Music:      : SonicClangs sc_pn03_22k.wav
Sound FX:   : SonicClangs Teleporter, spinner and pulse

Build Time      : about a month - intermittent
Compile Time    : 1hr~p/c
Compile machine : SGI320 - PII400Mhz 384MB RAM, Cobalt OpenGL Motherboard
Known Bugs      : None yet

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Special Thanks + Other Notes
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Thanks to Schwim, Anonymo, Lenard, SonicClang, Alpharator
Voodoochopsticks, mome_rath, ydnar, obsidian, rgoer, 
kaziganthe, reptile, DisturbedONE, [x]ian, Da*Man, TicToc, 
AEon, bork[e], Luk1n, seremtan, planB, roughrider, 
heTruthfulLiar, $NulL, werldhed, Berneyboy, Riddler, Moth, 
Jazzo, pjw, Fjoggs, vula, yann, mom, [NCN]matrix, 
and everyone else.

Brian Kline (Sonic Clang) 608-220-6978
http://sonicclang.ringdev.com e-mail: sonicclang AT charter.net

All of my songs/sounds can be used freely by anyone who wishes to use them. I only ask that this file be included with every copy. Also, if you do use any of my songs/sounds please e-mail me so I can include your level not only on my website, but also in my resume. I apply at large companies, and if your level is on my demo disk you might get a job too! :D So do us both a favor and let me know if you use my stuff. Thanks, -Sonic Clang
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Distribution / Copyright / Permissions 
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© 2004 Greg [skinmaster] Crockatt, All rights reserved.
Pass it around, play on it, but don't sell it please.

This level is not made by or supported by id Software.
It requires a registered version of QUAKE III ARENA.

Quake III Arena is a registered trademark of 
id Software, Inc. Quake III: Team Arena is a 
registered trademark of id Software, Inc.

Distribute this level as you wish.
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