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Content
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About this pk3 mappack
Personal Notes
Treasure Island
License
Credits
Detailed Credits for the Textures and Sounds



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About this pk3 mappack
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This pk3 mappack is the "Complete Version", and includes all the files
I created for this map, including the source files and the soundtrack.
If you would like to get the smaller pk3 mappack that only includes
the files necessary to play the map, you need to download the
"Player Version", which I uploaded along with this one in the
Nexuiz forum on www.alientrap.org.



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Personal Notes
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Hi there

This is my first sophisticated map, and any helpful and/or positive
comments are much appreciated. You can reach me by sev.ch(at)web.de.
You will find further information about this map in the Nexuiz forum
on www.alientrap.org.

I hope you enjoy your trip to Treasure Island...

So long
sev



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Treasure Island
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Map Title         : Treasure Island
BSP Name          : treasureisland.bsp
Version           : 1.1
Release Date      : June 2008
Author            : Severin "sev" Meyer
Email Address     : sev.ch(at)web.de
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Game              : Nexuiz
Game Style        : Deathmatch, Instagib
Spawn Points      : 8
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New Textures      : All the textures in the textures/treasureisland_*/ folders
Nexuiz Textures   : water/water0.tga
                    dsi/dsiglass.tga
New Models        : All the models in the models/treasureisland/ folder
Nexuiz Models     : models/ebomb.mdl
New Shaders       : scripts/treasureisland.shader
Nexuiz Shaders    : scripts/common.shader
                    scripts/water.shader
                    scripts/dsi.shader
New Sounds        : All the sounds in the sound/treasureisland/ folder
New CDtrack       : cdtracks/treasureisland.ogg (only in "Complete Version")
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Final Compile     : -meta -skyfix -samplesize 8
                    -vis
                    -light -fast -deluxe -filter -samples 3 -bounce 4
                    -scale 1.25



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License
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First off, I have some requests that are NOT part of the following
license, so technically you do not have to follow them.
But I hope you will respect them nevertheless.

If you alter the map, please include the
"/textures/treasureisland_info/info_treasureisland.[jpg or tga]"
texture in the map, visible to the players.

Please include this text file in every pk3 mappack of Treasure Island.
You may rename it, but you should not alter its content.

And if you use this map for your work, you may send me a short
email or post a message in the Nexuiz forum on alientrap.org.

--------------------------------------------------------------------------------

I release this map (Treasure Island), the models in the /models/treasureisland/
folder, and the textures in the /textures/treasureisland_*/ folders
(as it is either permitted or obviously implied that I am allowed to do so by
the publishers of the original works which the textures for this map are
derived from), under the terms of the

GNU General Public License

as published by the Free Software Foundation, either version 3 of the License,
or any later version.

You can redistribute them and/or modify them under the terms of the
GNU General Public License, either version 3 of the License,
or any later version.

Give credit where credit is due. If you use any of the work included
in this pk3 mappack, give credit to all the contributors of the work
including the original sources and original creators.

See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this map. If not, see <http://www.gnu.org/licenses/>.

All the files included in this pk3 mappack are distributed in the hope
that they will be useful, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.



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Credits
================================================================================

I want to thank everyone who dedicates their time
and talent and shares their work with all of us.


The programs I used to create this map:

GtkRadiant (Map Editor)
Q3Map      (Build)
Nexuiz     (Testing of course)
The GIMP   (Graphics)
Blender    (3D Editor)
xsane      (Scanning)
Audacity   (Audio)
p7zip      (Archiving, port for Linux)
openSUSE   (Operating System)


The sources of raw photographs, Blender materials and sounds
I used in order to create the textures and sounds for Treasure Island
(Also see the "Detailed Credits for the Textures and Sounds" section):

Ben Cloward - Texture Archive
The Blender Texture Disc
Blender Open Material Repository
Nexuiz Textures
Soundsnap


The guides, tutorials and manuals that helped me
getting (almost) everything done the way I intended:

GtkRadiant Wikibook
    http://en.wikibooks.org/wiki/Radiant
Q3Map2 Wikibook
    http://en.wikibooks.org/wiki/Q3Map2
Surface - Level Editing Shack
    http://www.wolfensteinx.com/surface/tutorials.html
nib's Mapper Resource Center
    http://www.nibsworld.com/rtcw/
Q3Map2 Shader Manual
    http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
Blender Tutorials
    http://www.blender.org/education-help/quickstart/
    http://www.blender.org/education-help/tutorials/
æon's - mapping insights article
    http://aeons.planetquake.gamespy.com/aeons-php/on_mapping.php


The people at the Nexuiz forum (www.alientrap.org) who beta-tested
Treasure Island and/or gave me valuable tips and helpful comments:

PunkRabbit
[-z-]
esteel
[GF]HarryButt
Grasshopper
Rad Ished
torus
C.Brutail
Strahlemann
morfar
Fisume!
Ronan
Dokujisan
Mr. Bougo



================================================================================
Detailed Credits for the Textures and Sounds
================================================================================

I created the "/textures/treasureisland_*/*" textures using three sources
of raw photographs and textures, Blender materials and my own drawings.

I created all of the sounds for Treasure Island with sounds from Soundsnap.

The detailed credits are given in the following format:
Source, and notes about the source
File of the source I used to create... [>] ...the file included



--------------------------------------------------------------------------------
Ben Cloward - Texture Archive
http://www.bencloward.com/resources_textures.shtml
--------------------------------------------------------------------------------
Quote: "Feel free to use these textures for any project,
personal or professional. They are my gift to the 3D community.
If you do use them, email me or post a comment in my blog so
I'll feel like it was worth the effort to put them up."
--------------------------------------------------------------------------------

wood/wood26.jpg        [>] treasureisland_objects/box01 (nails)
wood/wood26.jpg        [>] treasureisland_objects/box02_1 and box02_2
wood/wood_boards.jpg   [>] treasureisland_objects/box03 (wood)
wood/wood26.jpg        [>] treasureisland_objects/box03 (nails)
wood/wood_boards.jpg   [>] treasureisland_objects/door01 (wood)
wood/wood26.jpg        [>] treasureisland_objects/box03 (nails)
foliage/foliage04.jpg  [>] treasureisland_objects/plants01

ground/gravel_sand.jpg [>] treasureisland_stone/beach01
cement/cement12.jpg    [>] treasureisland_stone/cement01
cement/cement5.jpg     [>] treasureisland_stone/cement02
ground/dirt4.jpg       [>] treasureisland_stone/ground01

wood/wood25.jpg        [>] treasureisland_wood/parquet01
wood/wood13.jpg        [>] treasureisland_wood/wood01
wood/ply_wood.jpg      [>] treasureisland_wood/wood02_bright
wood/ply_wood.jpg      [>] treasureisland_wood/wood02_dark



--------------------------------------------------------------------------------
The Blender texture disc
http://www.tellim.com/texture_cd/    http://www.blender.org/
--------------------------------------------------------------------------------
Quote: "Notice of rights: This is the collection of textures and
materials of the "Blender Texture Disk", a product created by the
company "NaN Technologies" in 2001, and later sold in the
blender.org e-shop to support Open Source Blender development.

The Blender Foundation has now decided to open up this content entirely
as public domain. We wish you a lot of fun with the collection!

Ton Roosendaal, Chairman Blender Foundation, ton(at)blender(dot)org"
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cloth/paper1.jpg         [>] treasureisland_info/info_* (paper-background)

metal/corrosive_med.jpg  [>] treasureisland_metal/metal01

skin/iris.tga            [>] treasureisland_misc/tishark_eye
building/wallpaper/floral3_cyc.jpg [>] treasureisland_misc/wallpaper01

wood/boards3_vcyc.jpg    [>] treasureisland_objects/box01
metal/corrosive_med.jpg  [>] treasureisland_objects/door01
metal/corrosive_med.jpg  [>] treasureisland_objects/door02
wood/wornboards_vcyc.jpg [>] treasureisland_objects/door02
metal/corrosive_med.jpg  [>] treasureisland_objects/tilogo
wood/weavestrips.jpg     [>] treasureisland_objects/weavestrips

nature/sky/cloud[0,1,2,3,4].tga [>] treasureisland_sky/tisky_*

metal/acid_rot.jpg       [>] treasureisland_stone/rock01

wood/wornboards_vcyc.jpg [>] treasureisland_wood/boards01
wood/poles_cyc.jpg       [>] treasureisland_wood/poles01
wood/poles_cyc.jpg       [>] treasureisland_wood/poles01_top



--------------------------------------------------------------------------------
Blender Open Material Repository
http://www.blender-materials.org
--------------------------------------------------------------------------------
Public Domain Materials
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red_sand.blend [>] treasureisland_stone/sand01
by Googleplexer

dragon_skin.blend [>] treasureisland_misc/tishark_skin
by G_Taurus



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Nexuiz Textures
data/data20080511.pk3
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The textures provided with Nexuiz
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water/water0.tga      [>] water/water_timod.tga
water/water0_norm.tga [>] water/water_timod_norm.tga



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Soundsnap
http://www.soundsnap.com
--------------------------------------------------------------------------------
Quote: "You are Free: 
- To remix or transform the sounds in any way
- To copy, distribute and transmit the sounds
- To use the sounds in any music, film, video game, website etc.
  whether commercial or not, without paying royalties or other fees
You Cannot: 
- Make commercial distribution of these sounds 'as they are'.
  For example, you cannot download and sell them as part of a CD library"
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MUSICAL TRIBAL LOOP RHYTHM HAND DRUMS LOOP 01.wav
                               [>] sound/cdtracks/treasureisland.ogg
by SFX Bible

Tabala Drum Pattern 90 Bpm.wav [>] sound/cdtracks/treasureisland.ogg
by myfriend

Irish Wooden Flute 1.wav       [>] sound/cdtracks/treasureisland.ogg
Irish Wooden Flute 2.wav       [>] sound/cdtracks/treasureisland.ogg
Accordion - Horses Brawl.wav   [>] sound/cdtracks/treasureisland.ogg
by audiofruit

Tambourine BPM 130 2.wav       [>] sound/cdtracks/treasureisland.ogg
Tambourine BPM 130 3.wav       [>] sound/cdtracks/treasureisland.ogg
Djembe BPM 80 3.wav            [>] sound/cdtracks/treasureisland.ogg
Djembe BPM 80 8.wav            [>] sound/cdtracks/treasureisland.ogg
Djembe BPM 80 9.wav            [>] sound/cdtracks/treasureisland.ogg
Djembe BPM 80 16.wav           [>] sound/cdtracks/treasureisland.ogg
Djembe BPM 80 23.wav           [>] sound/cdtracks/treasureisland.ogg
Finger Cymbals BPM 90 10.wav   [>] sound/cdtracks/treasureisland.ogg
by shriek

flauta eu___eco.wav     [>] sound/cdtracks/treasureisland.ogg
by Régisapoenã

Breath_Drone1.aif       [>] sound/cdtracks/treasureisland.ogg
by celso cano

water-ambience.wav      [>] sound/treasureisland/basement.ogg
by AndrewPotterton

Trickling waters JO.wav [>] sound/treasureisland/basement.ogg
by Jon Oh

Seewellen.wav           [>] sound/treasureisland/lakewaves.ogg
by frifrafro

Seagulls.wav            [>] sound/treasureisland/seagulls.ogg
by binauralboy

dark_orchestra_03_dark_sky_L1.aif [>] sound/treasureisland/treasurechamber.ogg
by dynamedion

Desert_winds.aif        [>] sound/treasureisland/wind.ogg
by celso cano

CRASH WOOD CRACK SPLINTER SPLIT CEILING 01.wav
                        [>] sound/treasureisland/woodcracking.ogg
by SFX Bible



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Thanks for reading this file.
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