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Content
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Treasure Island
Personal Notes
Treasure Island Details
Credits
Credits - Textures



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Treasure Island
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Game           : Nexuiz
Map Title      : Treasure Island
BSP Name       : treasureislandb3.bsp
Version        : Beta3
Release Date   : May 2008
Author         : sev
Email Address  : sev.ch(at)web.de

PLEASE NOTE: This version is intended for testing purposes.
I will upload the first finished version as soon
as possible in the Nexuiz forum (alientrap.org).



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Personal Notes
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Hi there

This is my first "sophisticated" map, and any helpful and/or positive
comments are much appreciated. You can reach me by sev.ch(at)web.de.
You will find further information (known problems) about this map
in the Nexuiz-forum at alientrap.org (search for Treasure Island).

So long
sev



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Treasure Island Details
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Game Style        : Deathmatch, Instagib
Number Of Players : 2-8
Spawn Points      : 8

New Textures      : All the textures in the treasureisland_* folders
Nexuiz Textures   : water/water0.tga and water/tzorkwater-blue.jpg
New Shaders       : treasureisland.shader
New Sounds        : Not yet



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Credits
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I want to thank everyone who dedicates their time
and talent and shares their work with all of us.


The programs I used to create this map:

GtkRadiant (Map Editor)
Q3Map      (Build)
The GIMP   (Graphics)
xsane      (Scanning)
Nexuiz     (Testing of course)
openSUSE   (Operating System)


The guides, tutorials and manuals that helped me
getting the programs (GtkRadiant) to do what I intended:

GtkRadiant Wikibook
http://en.wikibooks.org/wiki/Radiant

Surface - Level Editing Shack
http://www.wolfensteinx.com/surface/tutorials.html

nib's Mapper Resource Center - Tutorial: Detail & Hint Brushes
http://www.nibsworld.com/rtcw/tutorial_detail_and_hint_brushes_part1.shtml

Q3Map2 Shader Manual
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/

æon's - mapping insights article
http://aeons.planetquake.gamespy.com/aeons-php/on_mapping.php



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Credits - Textures
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I created all of the "treasureisland_*" textures using two sources
of raw photographs and textures (other than my own drawings).

The credits are given in the following format:
Source, and notes about the source
Image of the source I used to create.. [->] ..the texture included


--------------------------------------------------------------------------------
Ben Cloward - Texture Archive
http://www.bencloward.com/resources_textures.shtml
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Quote: "Feel free to use these textures for any project,
personal or professional. They are my gift to the 3D community.
If you do use them, email me or post a comment in my blog so
I'll feel like it was worth the effort to put them up."
--------------------------------------------------------------------------------

wood/wood26.jpg        [->] treasureisland_objects/box01 (nails)
wood/wood26.jpg        [->] treasureisland_objects/box02_1 and box02_2
wood/wood_boards.jpg   [->] treasureisland_objects/box03 (wood)
wood/wood26.jpg        [->] treasureisland_objects/box03 (nails)
wood/wood_boards.jpg   [->] treasureisland_objects/door01 (wood)
wood/wood26.jpg        [->] treasureisland_objects/box03 (nails)

ground/gravel_sand.jpg [->] treasureisland_stone/beach01
cement/cement12.jpg    [->] treasureisland_stone/cement01
cement/cement5.jpg     [->] treasureisland_stone/cement02
ground/dirt4.jpg       [->] treasureisland_stone/ground01

wood/wood25.jpg        [->] treasureisland_wood/parquet01
wood/wood13.jpg        [->] treasureisland_wood/wood01
wood/ply_wood.jpg      [->] treasureisland_wood/wood02_bright
wood/ply_wood.jpg      [->] treasureisland_wood/wood02_dark


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The Blender texture disc
http://www.tellim.com/texture_cd/    http://www.blender.org/
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Quote: "Notice of rights: This is the collection of textures and
materials of the "Blender Texture Disk", a product created by the
company "NaN Technologies" in 2001, and later sold in the
blender.org e-shop to support Open Source Blender development.

The Blender Foundation has now decided to open up this content entirely
as public domain. We wish you a lot of fun with the collection!

Ton Roosendaal, Chairman Blender Foundation, ton(at)blender(dot)org"
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cloth/paper1.jpg         [->] treasureisland_info/info_*.tga (paper-background)

metal/corrosive_med.jpg  [->] treasureisland_metal/metal01

building/wallpaper/floral3_cyc.jpg [->] treasureisland_misc/wallpaper01

wood/boards3_vcyc.jpg    [->] treasureisland_objects/box01
metal/corrosive_med.jpg  [->] treasureisland_objects/door01
metal/corrosive_med.jpg  [->] treasureisland_objects/door02
wood/wornboards_vcyc.jpg [->] treasureisland_objects/door02
metal/corrosive_med.jpg  [->] treasureisland_objects/tilogo
wood/weavestrips.jpg     [->] treasureisland_objects/weavestrips

nature/sky/cloud[0,1,2,3,4].tga [->] treasureisland_sky/tisky_*.tga

metal/acid_rot.jpg       [->] treasureisland_stone/rock01

wood/wornboards_vcyc.jpg [->] treasureisland_wood/boards01
wood/poles_cyc.jpg       [->] treasureisland_wood/poles01
wood/poles_cyc.jpg       [->] treasureisland_wood/poles01_top




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Thanks for reading this file.
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