You know flipzone... which contains two copies of darkzone.

Now there's tripzone - three copies of darkzone! Even larger! Even weirder!

Things to know about this map:
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[*]Rooms are color coded according to the base they are in. Rooms with teleporters in them however are colored according the base the teleporter will put you in. So you can see how to go to the enemy base by folowing the colors you want. When in the red base, find the neutral colored room, teleport and then find a blue colored room and teleport.
[*]The map is asymmetric, although it consists of three equal bases. The only difference is the teleporter connections. Still, that makes a huge difference:
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		[*]Effectively, the red base can be smaller (if blue takes control over the middle room of the middle base).
		[*]However, blue has a harder job at defending their own base... so blue may effectively have the larger base, but if blue people die, they have a longer way to run to be back at their place again.
		[*]Red players can use the strength to attack blue better than blue players can use it to attack red - find out why!
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[*]It may be a good idea to capture and hold certain points of the map like in UT2k4's Onslaught game mode, especially the ones on the main capture path (see below).
[*]Moving around this map - the non obvious tricks:
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		[*]You can walk the pipes backwards: laser jump into the pipe, then laser jump to get out of it.
		[*]Do not jump when coming out of the pipe in the middle room.
		[*]Instead of walking the pipes up, you can always use an alternative route: there is always a teleporter that leads you into the RL room: in the red base, the teleporter room does that, in the neutral base, the secret room does it, and in the blue base, it is the middle room whose teleporter makes you end up in the RL room.
		[*]TRIPLE TELEPORTS: From a middle room of a base, you can always triple teleport (move backwards into the teleporter and keep holding BACK until you teleported three times) to enter the neutral base.
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[*]Important items:
	[llist]
		[*]Nex and strength are in the equivalent to the (otherwise useless) flag room in the neutral base. Someone should regularily go there and fetch a Nex for his team mates. A Nex bringing service can be helpful :)
		[*]The secret rooms of the bases contain a shield. Use it. The teleporter there goes into the flag room, so be prepared - if your team does not make sure the shield is always taken, an enemy could come in from there with shield and be REALLY hard to get rid of.
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[*]The topology of the map can be drawn as a graph: see the included docs/map-tripzone-layout.pdf.
[*]How to capture:
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		[*]Start at the red flag room.
		[*]Go to the red middle room.
		[*]Step BACKWARDS into the teleporter and hold backwards until you teleported three times. You are now in the neutral RL room.
		[*]Leave the neutral RL room through the pipe.
		[*]Run in the blue tinted walkway to reach the neutral teleporter room.
		[*]Enter its teleporter, and you are in the blue teleporter room.
		[*]Run to the blue middle room.
		[*]Run to the blue flag room and grab the flag.
		[*]Run back to the blue middle room.
		[*]Teleport three times. You are now in the neutral teleporter room.
		[*]Go to the neutral middle room.
		[*]Use the laser to walk the pipe upwards, or shoot the secret door and use its teleporter to enter in the neutral RL room.
		[*]Teleport and end up in the red RL room.
		[*]Leave it through the pipe and end up in the red middle room...
		[*]from where you walk to the red flag room. Capture.
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[*]Useful defending ("camping") spots:
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		[*]Every blue attacker must go through the red RL room to the pipe to the red middle room. Defend it.
		[*]Every red attacker must go through the middle RL room to the pipe to the middle middle room. Defend it.
		[*]Actually, every attack way goes through all three middle rooms (the one with the pipe). You can't reach the middle rooms of the bases through a teleporter - you HAVE to get in through the RL room or the teleporter room.
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