The mod is in 3 parts:

z_svr_awe4.iwd <---- server side part. 

z_awe4.iwd    <---- client side part.

mod.ff         <---- client side part.

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On your server, create a new fs_game folder. You can call this what you like, but as an example, I'll call it 'awe4'.

The (default) directory path to your fs_game folder is:

C:\Program Files\Activision\Call of Duty - Modern Warfare\mods\awe4

Place all 3 files into that 'awe4' folder.


A copy of z_awe4.iwd and mod.ff must also go on your redirect space if you are using http redirect.

NB: the client must get these downloads for the mod to work properly

z_svr_awe4.iwd stays on the server, and the game will not attempt to download it to a client.


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maprotation.cfg

This defaults to CTF. To have a different gametype, simply uncomment the rotation under the desired gametype, and place double // comment lines in front of unwanted ones.

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Random maprotation
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Enable this by setting awe_random_maprotation to 1.

This will read all entries in sv_maprotation at the start of each game and set sv_maprotationcurrent
one of them by random.

If you want to use the same map with different gametypes you have to specifiy the map in the map rotation
for each gametype. For example:

set sv_maprotation "gametype tdm map mp_breakout gametype sd map mp_breakout gametype hq map mp_breakout"
... this maprotation will only play mp_breakout but will randomize between tdm, sd and hq.

When you start up the server it will always play the first map in the rotation but as soon as that map
ends it will rotate to a random map.