
                              D O G T A G
                                  and                              
                             F R A G T A G


If you have played previous versions of either DogTag or FragTag you
will enjoy the enhancements I made on these levels and that is why
I decided to include them with the release of DogTag3.  The two most
noteable new features are the "stacking" of weapons, armor and some
health, plus the "bulletproof" glass windows to the scoring area.
All the levels of Dogtag3.Wad have these features. When you see a
super shotgun, you are actually looking at about 20 guns all in the
same spot.  The same goes for the armor, and some health. The reason
for doing this is so that you will almost always find these items
on these spots, and when you do, you will usually get the max
amount of ammo for that gun.  It's really a cross between old deathmatch
and alt-death. Always play at Skill 5 to get the most ammo per gun.
The "bulletproof" glass is actually a sector trick, which makes
possible windows you can look through, but can not shoot through.
You will find these windows added to each of the levels making it
possible to see whats going on in the scoring area, without having to 
actually run around the corners. Lastly, the scoring lanes have been
slightly modified, but are still totally automated.

MrBlonde
