  D O O M  B O T v5.1
-----------------------

 Original Programming by: Sergey Makovkin
 New features by: Vincent Ho

 Original game & sources by: Id Software.

 mail to: high_ground1@hotmail.com

 The DoomBot is based on ZDoom 1.22
------------------------------------------------------------------------------

 ----------------------
 -Minimum Requirements-
 ----------------------
 Windows(r) 95/98/NT
 Pentium 133+, 16 MB RAM
 Mouse, keyboard
 any Doom

 --------------------
 -Installing DoomBot-
 --------------------

 To use DoomBot, unzip dbot51.zip into an empty directory. Copy an iwad into
 this directory. (You must already have a copy of a version of Doom to use DoomBot
 program.)

 ----------------------
 -Playing Instructions-
 ----------------------

I. CONSOLE COMMAND

 * DEATHMATCH <0-4>
    0 - Normal Single Player
    1 - Original Deathmatch
    2 - Capture The Flag
    3 - InstGib   
    4 - Rocket Arena

 * SURVIVAL <0|1>
    If it is 1 then you'll lose a frag when killed

 * CTF_FLAGTIME <#>
    Change how long before a flag will return to its base in a CTF game

 * CTF_SCORE <#>
    Change how many points you get after a TouchDown in a CTF game

 * BOT_ADD
    Add a bot

 * BOT_REMOVEALL
    Remove all bots
 
 * BOT_ADDNODE <special 1> <special 2>
    Add a node in current position
    specials are actions which a bot will do when it reaches that node
    
    <special 1>			<special 2>
    0 - Normal			How long the bot will wait at a WAIT node
    2 - Move Slower             Value can be 0 - 999
    3 - Next Node is Stop
    4 - Use Node
    5 - Wait

 * BOT_LOADNODES <filename>.nod
    Load a nodebase from the NODES directory in your DoomBot folder

 * BOT_SAVENODES <filename>.nod
    Save a nodebase in the NODES directory in your DoomBot folder

 * BOT_TEAM
    Specify the team of the next set of bots

 * BOT_SKIN <skin number>
    Specify the skin of the next set of bots

 * BOT_COLOR <0-10>
    Specify the color of the next set of bots

 * BOT_GUARD
    Make all visible bots in your team stop

 * BOT_FREE
    Make all visible bots in your team free
 

II. DEATHMATCH MODES

 * InstGib
    This mode gives you only fist and a railgun which both are one hit kill
    The map will have nothing but plasma cells (if exist)

    You can use the commandline ZDOOMBOT.EXE -INSTGIB
	or
    Type DEATHMATCH 3 to start a InstGib game

 * Rocket Arena
    This mode gives you everything at the beginning but the map will have
    nothing but your enemy

    You can use the commandline ZDOOMBOT.EXE -ROCKETARENA
	or
    Type DEATHMATCH 4 to start a Rocket Arena game


III. TEAMPLAY

 To create a teamplay game type in the console:

 teamplay 1             - set teamplay mode
 team doomers           - you belong to "doomers" team now
 color "bf 00 00"       - your color is red

 botteam doomers        \
 botcolor 6             - spawn a bot (color - red(bf 00 00), team - "doomers")
 addbot                 /

 botteam quakers        \
 botclor 7              - spawn two bots (color - blue(00 00 ff), team - "quakers")
 addbot 	        -
 addbot                 /


IV. Capture The Flag

 * CTF
    This mode needs two teams, one red and one blue. Each team must capture the
    opposite team's flag and return it to their own. If you flag is taken you must
    fight it back and touch it to return it to your base.

    You can use the commandline ZDOOMBOT.EXE -CTF
	or
    Type DEATHMATCH 2 to start a CTF game

 * CREATING MAPS
    To create map just remember the following:

    The RED team will spawn at NORMAL DEATHMATCH SPOTS
    The BLUE team will spawn at DEAF DEATHMATCH SPOTS
    RED FLAG is the RED KEY
    BLUE FLAG is the BLUE KEY


 ------------
 -WHAT'S NEW-
 ------------
 
  DoomBot 5.1 / 31-Aug-2001
 ===========================
   - DoomBot v5.1 is based on ZDoom v1.22!
   - Customizable flag return time and ctf touchdown score
   - Some bots DeHackEd support (max ammo, max health, etc...)
   - New deathmatch modes
   - Able to create/save/load nodes form console
   - Skins support
   - Minor bugs fixed 


  DoomBot 5.0 by Vincent Ho
 ===========================
   - Bots can fight monsters
   - Bots can now use fists
   - now you must return the flag first to score in CTF
   - more console commands
   - Bot-chat
   - Support railgun
   - Damaging floors effect Bots  


  DoomBot 4.0 (The final DoomBot) / 19-Feb-2000
 ===============================================
   - DoomBot v4.0 is based on ZDoom v1.18a!
   - CTF! New doombot includes two ctf maps.
   - I've improved the node system and I've added nodes for MAP16 (doom2.wad)
     and MAP01 (tntgrvnc.wad).
   - It's possible to play Doombot over the internet.


  DoomBot 3.0 / 30-Aug-1999
 ===========================
   - The new node system!
     I've included node tables for tntgrvnc.wad MAP18, gothic2.wad MAP11,
     yardz.wad and MAP16 of the doom2.wad.
     You can still play using the old node system of course...
   - Teamplay.
   - Bots can open Doors and activate switches.
   - DoomBot 3.0 supports three deathmatch modes: deathmatch 1,2 and 3 :)
   - You can add bots in regular deathmatch by starting the DoomBot with
     "-addbot x" parameter, where x is a number of bots.
   - CTF doesn't work... I'll fix it in the next version and I'll add new
     ctf maps!


  DoomBot 2.4 / 24-Apr-1999
 ===========================
  DEATHMATCH
   - Bots use nodes.
     You should set up nodes within a map before playing
     (only map01 has nodes already). Bots can still play on maps without
     nodes but they will be very stupid...
   - The bot predict the player movements when fire a PlasmaGun.
   - The bot is more talkative in deathmatch.
   - Bots avoid rockets.
   - Movements of the bot are more realistic in the version 2.4

  COOPERATIVE
    To play co-op run "botcoop.bat". But this mode of the game isn't
   finished yet :( Bots will not follow you...  You can try to play on
   different maps changing "-warp" parameter in bootcoop.bat.


  DoomBot 2.3 / 10-Jan-1999
 ===========================
  CTF!!!
   - Bots use nodes to find flags.
   - To add a bot in RED or BLUE team you can write in console "addredbot"
     or "addbluebot".

  DEATHMATCH
   - Bots pick up health, armor and megasphere!
   - In v2.3 you can change the skill of the bots using console
     command "botskill X".
   - New movement code. Bots can shoot at you while they are moveing to a
     thing/weapon.
   - Bots can jump.
   - If you kill a bot or a bot kills another bot a messages like this appear:
     "Frag-god was gibbed by Fly's rocket"
   - Bots will not go in hellslime.

  BUGFIXES
   - I fixed all problems with bot's frames.
   - Plasma shots from bots will hurt other bots.
   - A bot will telefrag the player if he spawns at the same place as
     the player.


  DoomBot 2.21
 ==============
   - I've fixed some bugs.
   - I put dbot.wad in the v2.21. I forgot to put it in v2.2 ;-) Try to play
     on map07 now.
   - Bots predict the player movement. They shoot really better from
     the Rocket Launcher now!
   - The bot doesn't get frag if he kills himself.

  DoomBot 2.2
 =============
   - Bots can pick up weapons.
   - They can use all weapons. And they use BFG9K :-)
   - You can see bots' frags by pressing F key.
   - You can record LMP.

  DoomBot 2.1
 =============
   - The DoomBot v2.1 is based on Doom Legacy!
   - Bots aren't afraid to jump off of ledges.
   - Fixed the problem with shooting frames. Bots look at you when they shoot.
   - Bots will kill each other.
   - They can speak now :-)
   - A bot can walk in any direction.

  DoomBot 2.0a
 =============
      Some bugs were fixed.
   - DoomBot works under DOS.
   - Bot doesn't change his skin's color when he dies and respawns.

  DoomBot 2.0
 =============
   - New AI! Bots don't use monsters' AI now.
   - You can add bot by pressing "b" button.
   - Bots can strafe left/right.
   - Bots can use only ChainGun, PlasmaGun and Rocket Launcher :-(


  DoomBot 1.1
 =============
   - FRAGcounter works now.
   - Bots respawn on DMstarts.

  DoomBot 1.0
 =============
   - SVGA modes are available.
   - You can play with sound now!
   - Bots can use plasmagun.
   - Improved bots AI.
   - You can use CapsLock to always run.
   - You can use setup.exe to choose keys.

  DoomBot beta v0.2.
 ====================

   - Bots can use Super Shotgun, ChainGun, Rocket Launcher and BFG!
   - Improved bots' (monsters') AI.
   - Low (High) detail was removed from Options.