HEXEN SOUND NAME STRINGS v1.0
    by claudec (Claude Canning)
    74073.3117@compuserve.com
    claudec@wwa.com


 void ambientsound(str name, int volume);
 ----------------------------------------

  Plays a sound that all players hear at the same volume.  <volume> has
  the range 0 to 127.

 void sectorsound(str name, int volume);
 ---------------------------------------

  Plays a sound in the sector the line is facing.  <volume> has the
  range 0 to 127.


 void thingsound(int tid, str name, int volume);
 -----------------------------------------------

  Plays a sound at all things marked with <tid>.  <volume> has the
  range 0 to 127.
  
  * If you have stereo sound you will be able to hear the direction
    of the sound with this function.

(above function descriptions copied from HexenSpecs)


The following is a list of strings for the name parameter of the above
functions.

ambientsound("Ambient1", 100) & ambientsound(1, 100)
are equivalent commands.

1   "Ambient1"   (Insects)
3   "Ambient2"   (Insects)
5   "Ambient3"   (Insects)
7   "Ambient4"   (Animal Whine) 
9   "Ambient5"   (Crickets)
11  "Ambient6"   (Owl)
13  "Ambient7"   (Bird)
15  "Ambient8"   (Water, Sludge Stirring)
17  "Ambient9"   (Bubble)
19  "Ambient10"  (Drop)
21  "Ambient11"  (Rocks Falling)
23  "Ambient12"  (Chains)
25  "Ambient13"  (Gong)
27  "Ambient14"  (Metal Scraping)
29  "Ambient15"  (Metal Scraping)

31  "KoraxVoiceGreetings"   ("Greetings Mortal")
33  "KoraxVoiceReady"       ("Are you ready to die")
35  "KoraxVoiceBlood"       ("My servants can smell your blood, Human!")
37  "KoraxVoiceGame"        ("You have played this game to long, Mortal")
39  "KoraxVoiceBoard"       ("I think I shall remove you from the board")
41  "KoraxVoiceWorship"     ("Worship me, and I may yet be merciful")
43  "KoraxVoiceMaybe"       ("Then again, Maybe not")
45  "KoraxVoiceStrong"      ("Are you strong enough")
47  "KoraxVoiceFace"        ("To face your own masters")

49  "IceStartMove"          (Ice Cracking)
51  "EarthStartMove"        (Earth Moving)
53  "LavaMove"              (Lava Bubbling)
55  "WaterMove"             (Water Rushing)
57  "PlatformStop"          (Platform, Door Slamming)
59  "DoorCloseMetal"        (Door slamming)

?   "GlassShatter"          --- The rest of these are self descriptive --
?   "FireDemonAttack"       
?   "MaulatorHamSwing"      

?   "IceGuyAttack"          
?   "ClockTick"              
?   "ThunderCrash"         

?   "SwitchOtherLevel"       
?   "FreezeDeath"           
?   "Switch1"               

?   "Switch2"               
?   "DoorOpenMetal"           
?   "WaterMove"             
?   "ValveTurn"            
      

Additional Credits:
  Ben Morris, Ben Gokey - Official Hexen Technical Specs
  The Makers of Deep
  ID
  RAVEN


