*ATTENTION WAD-DEVELOPERS*

*ANNOUNCEMENT - DEATHMATCH LEVEL DESIGN GUIDELINES v. 1.0*

'DMLDGL10.ZIP', uploaded to 'infant2.sphs.indiana.edu' in the
'/pub/doom/incoming' directory contains my thoughts and recommendations
on implementing DEATHMATCH-specific DOOM levels.  It is the result of
taking detailed notes on DEATHMATCH design issues both as a player and
as a WAD-designer.

The rules governing DEATHMATCH play (with '-RESPAWN', without '-RESPAWN',
and '-ALTDEATH') are briefly discussed, as well as their effects on the
way levels may be built and populated to accommodate them.

I sincerely hope that someone out there finds my thoughts on this
subject useful.  I'd like to think that I can help others as I've been
helped by the members of 'alt.games.doom', 'doom-editing', and the
'wad-team'.

Again:

What it's called:  'DMLDGL10.ZIP'  - Deathmatch Level Design Guidelines 1.0
Where it is:  'infant2.sphs.indiana.edu' in '/pub/doom/incoming' or wherever
              the other DOOM-informational files get put.

Cheers,


Brian Kidby (thekid@ornews.intel.com)
