===========================================================================
Review                  : This is funny!
                          Comic styled medieval weapons.
                          And a knight replaces pinky.
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Primary purpose         : Fun
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Title                   : ZelDoom (splitted version)
Filename                : zellev.wad zelstuff.wad (former one ZELDOOM.WAD)
Note by the uploader    : This add-on was originally published as
                          ZelDoom.wad, that was intended to be merged into
                          the DooM2-IWAD via NWT. It was a demo of an
                          apparently abandoned TC. I found it at
                          archive.org in the backup of the homepage of
                          the creator. The email adresses in the textfile
                          are apparently dead. I insert them here just for
                          reference. The original ZelDoom.wad is here
                          converted into an IWAD- and sourceport-friendly
                          external PWAD-format, using the deutex-way. I
                          have split up the stuff into zellev.wad (the demo
                          level and it's assoziated data) and zelstuff.wad
                          (the stuff, that can be used with any other
                          doom-level). In that way the graphics from the 
                          demo level do not harm any longer the appearance 
                          of the original doom levels, when you play with 
                          the new weapons and enemies.
Release date            : 09/29/97 MM/DD/YY
                          (Timestamp of the original ZelDoom.wad)
Author                  : Thomas and Denton
Email Address           : Thomas-ruity@magic.fr  Denton-doomwiz900@aol.com
Other Files By Author   : Denton created the unofficial shotgun faq.
Misc. Author Info       : Denton is a 16-year-old student who absolutely
                          loves Doom and Zelda.  Thomas is pretty muchly
                          the same way, but he is 19 and is an excellent
                          artist!

Description             : zelstuff.wad
                            A sword for the chainsaw, a sling for the
                            pistol, magic hands for the shotgun(s), a comic
                            weapon for the plasma gun, a boxing glove for
                            the fist and a comic knight replaces the pink
                            demon. The status bar face is now a nice heart.
                          zellev.wad
                            A demo level with new graphics on the walls and
                            floors. There is no chaingun in it, so there is
                            no honest way to get it. Are you honest?

Additional Credits to   : Nintendo for making the Legend of Zelda
===========================================================================
* What is included *

New levels              : 1 (The demo level zellev.wad)
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : If you play with plain vanilla DooM,, you will
                          need Deusf (comes with deutex).
                          Users of advanced source ports can use this stuff
                          'out of the box', without preparation. Just type:
                          mysourceport.exe -file zelstuff.wad
                          or:
                          mysourceport.exe -file zelstuff.wad zellev.wad
                          and enjoy!
                          With plain vanilla, do this:
                          deusf -append zellstuff.wad
                          (If you do this with DooM, not DooM2, you will
                          get some warnings like:
                          'Warning: entry SHT2J0 might be ignored by DOOM.'
                          Ignore this, it's just the super shotgun
                          graphics, that can anyway only be used with
                          DooM2.)
                          then run it:
                          doom(2).exe -file zelstuff.wad
                          To play it with the demo level (makes only sense
                          with doom2), put the level and it's assoziated
                          data into zelstuff, wad, before executing the
                          above command.
                          Do that like this:
                          deusf -join zelstuff.wad zellev.wad
                          Note, that, whe you do this, the additional
                          graphics of the demo level will also appear in
                          the other levels of DooM, not only MAP01. But i
                          guess, you know for what reason it's always
                          recommended to make backups of your files, before
                          modifying them...




* Play Information *

Game                    : DOOM / DOOM2
                          The demo level zellev.wad is for DooM2 only.
                          The zelstuff.wad can be used with both, DooM and
                          DooM2.
Map #                   : The demo level zellev.wad is MAP01.
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : No
Difficulty Settings     : Not implemented
For details about zellev.wad read wadwhatoutput.txt.
(Remember: It's just a demolevel!)


* Construction *

Base                    : Last note: if you have the game Zelda on your
                          Super Nintendo, compare the underground dungeon
                          at the very start of the adventure with the shape
                          of my Zeldoom level! I made it the same!
Build Time              : Way too damn long!
Editor(s) used          : WinTex 4.3, WinDeu 5.24, Whatever Else
Known Bugs              : None that we know of...


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file [the Original
Readme File: Readme!.txt], with no modifications.  You may distribute this
file in any electronic format (BBS, Diskette, CD, etc) as long as you
include Readme!.txt intact.


* Where to get the file that this text file describes *

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Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com
The review at the beginning of this template has been written by FunDuke.