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Archive Maintainer      : To be stored in historic/
Update to               : 
Advanced engine needed  : 
Primary purpose         : This file is collected here because of the historic interest shown in it, and is not supported by id Software in ANY way.  Please do NOT contact id Software about this file.  If you ignore this request, you will be summarily BFG-ed :)

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Title                   : Doom 1.4, the leaked bootleg of 8-apr-94
Filename                : DOOM14BL.ZIP
Release date            : not officially released, the EXE is dated 8-apr-94
Author                  : id team (the DOOM.EXE, not this text file), Upload: LogicDeLuxe
Email Address           : doomer@abmischung.de
Other Files By Author   : Look at www.idsoftware.com, but don't bother them with this one!
Misc. Author Info       : 

Description             : This is an early version of the Doom 1.4 executable, it is not the official 1.4 beta version dated 28-jul-94 which also is available in the historic archive as one of the shareware releases. I found this copy on a shareware collection on a cd-rom back than with no further documentations included nor the resource files which are required to use this one. So I'll give it away as such and merely include this text file with it.
In Rumors still going around, this "april release" is also known as Doom version 1.3 as there apparently is a gap between 1.2 and 1.4 beta in version numbering.

Some interessting facts I noticed in this version:
- The variable pitched sounds are still active and more intense than in v1.2
- This version introduced 8 channel sound mixing
- -devparm isn't required anymore for several parameters to work
- Deathmatch 2.0 rules introduced
- PWAD's in the unregistered version are no longer allowed
- Checks for DOOMR.WAD instead of DOOM2.WAD
- There is still no amor limit in this version
- The demo format seems to be identical to v1.2
- In contrary to its purpose, low details seem to decrease the framerate slightly as I noticed on a 486. There would be probably no difference on recent machines.
Bugs in v1.2 fixed:
- Restore game works correctly with stopped platforms and crushers
- Restore game and reactivating a still open door no longer crashes the game
- Lower sector and change type trigger logic changed. In v1.2 the texture and type was taken from the opposide of the least numbered 2s-linedef, no matter how high that sectors' floor actually is. Since this version it is the sector opposide the lowest numbered 2s-linedef which also has the target floor height. Unfortunately this prevents the user from using this trigger as an istant mover any longer, as the sector type becomes invalid instantaneous when triggered, which happend in E3M9 due to a map design bug. That map finally was fixed in v1.9.
- Sectors higher than 512 units are displayed correctly (most of the time at least), v1.2 displayed strange moire patterns when walking over the sector boundaries. Unfortunately this changes set a new limit to 4096 and PWADs may crash when they have sectors higher than this. This was never fixed. 32767 was no problem in v1.2 besides those visible gliches.
- The savegame buffer is increased from 128 kB to 192 kB

Additional Credits to   : id Software
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* What is included *

New levels              : None
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Executable
Other files required    : Doom Registered or Shareware 1.4 beta IWAD or better. Older versions probably won't run correctly if at all.


* Play Information *

Game                    : DOOM
Map #                   : None
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : This text file is based on UPLTEMPL.TXT and a little on DOOM0_2.TXT.
Build Time              : Several minutes for this text file
Editor(s) used          : Windows Notepad
Known Bugs              : The Sky texture is squeezed in low detail mode, Gravis Ultrasound code is broken in this version. And apparently most bugs not fixed before v1.9 are in there as well. Also Ultimate Doom isn't supported completely for obvious reasons.
AND BE WARNED: As the demo format has changed after this version, the game will NOT complain about different demo version, if a demo from version 1.4 beta or above is played back. Instead the game tries to playback it, the player spins like crazy and your savegames may be OVERWRITTEN during playback.
May Not Run With...     : Other than stated under "Other files required"


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.
(While the engine was GPL'ed later, the sound code in this version wasn't)

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites: