sundgadoom-1.8.tgz is gzip'ed tar of the contents of
sundgadoomv1.8.tar.Z.
----------

The port of doom v1.8 for SPARC Solaris 2.4 is now available
in newstop.ebay:/pub/sundgadoomv1.8.tar.Z.  Feel free to distribute
to customers, users, etc as you like.  It uses threads and DGA=20
to take maximum advantage of the hardware, and "gives good demo"
on our current hardware.  It is completely unsupported,
of course :-).

Our heartfelt thanks to Dave Taylor at id Software for porting
to the Solaris platform.

Have fun -

- - Bart Smaalders & Rick Goldstein

PS: Here's the man page:

sundgadoom(6)            Games and Demos            sundgadoom(6)

NAME
     sundgadoom - Solaris version of popular pc game rev 1.8

SYNOPSIS
     sundgadoom - [ 1234 ] [ -net [ 1234 ] hostname1 [  hostname2
     ]

     [ hostname3 ]

     [ -port portnum ] ] [ -mp ] [ -showkeysym ] [  generic-doom-
     arguments ]

DISCLAIMER
     This program is furnished on an AS IS basis for the  fun  of
     it.   Neither  Sun  Microsystems  or Id Software can support
     this program.

DESCRIPTION
     Sundgadoom is a complex, violent virtual reality  game  that
     can  be  played  alone  against the monsters or with/against
     other workstation users.   For  those  unfamiliar  with  the
     game,  please  consult  the  file  README.sun  for the basic
     details, cheat codes, help, ftp locations, .....

     In order to work properly, your path needs  to  include  the
     location  of the sundgadoom and sndserver binaries.  The wad
     file must  either  be  in  the  current  directory,  or  the
     environment  variable  DOOMWADDIR must point to where one of
     the wad files can be found.

     Games are always saved to the current directory, so using  a
     consistent  directory in which to playsundgadoom is probably
     a good idea.

OPTIONS
     These are the most popular options; others used  in  the  PC
     version of the game may or may not work.  They are described
     fully in the dmfaq666.txt file.

     -1234
          Run the game with the specified  amount  of  magnifica-
          tion. -1 is pretty small on Sun screens 320 x 200 ), -4
          results in a 1280 pixel wide image. Sundgadoom will not
          allow the image to be larger than the screen and prints
          an error message and exits if the  desired  image  size
          will  not  fit  on the screen.  The smaller the screen,
          the faster the game.

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sundgadoom(6)            Games and Demos            sundgadoom(6)

     @ <filename>
          Used to read in a command line parm file

     -altdeath
          Activates DeathMatch v2.0 (v1.4 and above)

     -avg  Ends the game after 20 minutes

     -deathmatch
          Starts NetDoom in Deathmatch mode

     -devparm
          Puts you in developers mode

     -episode num
           Starts on episode (1-3)

     -fast
          Nightmare mode without respawn of dead monsters

     -file <full pathname>
          Allows usage of an external PWAD file

     -loadgame <game number>
          Starts from a saved game (0-5)

     -mp   Use second CPU for drawing if your  machine  has  one.
          On by default when using -4 size option.

     -net playerindex hostname1 [hostname2] [hostname3]

          This is perhaps the neatest feature in doom -  you  can
          play  each  other.   To  start a net game between three
          workstations named huey, dewey  and  louie,  one  would
          enter  the following commands for the respective works-
          tations:

          huey% sundgadoom -net 1 dewey louie

          dewey% sundgadoom -net 2 huey louie

          louie% sundgadoom -net 3 huey dewey

          You can choose to  play  cooperatively  or  shoot  each
          other in the back - it's up to you.

     -nomonsters
          Starts the game without monsters.   Handy  if  all  you
          want to shoot are the other net players :-).

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sundgadoom(6)            Games and Demos            sundgadoom(6)

     -nosound
          No sound at all

     -playdemo <name w/o .LMP>
          Plays back a recorded demo

     -port <number>
          Specify an alternate port for network play.

     -respawn
          Causes enemies to respawn in non-Nightmare

     -showkeysym
          Print value of key press on stdout; useful for  quickly
          remapping keys via one's ~/.doomrc file.

     -skill <skill level>
          Starts on skill level (1-5)

     -turbo <speed 1-255>
          Increases the speed of the marine

     -warp <episode> <level>
          Warps to episode (1-3) level (1-9)

     -wart <episode> <level>
          Loads a PWAD named ExMy.wad

PLATFORM REQUIREMENTS/RECOMMENDATIONS
     Sundgadoom works only on Solaris releases 2.4 and above.  It
     has  been  run  on  the following platforms: SS1+, IPC, IPX,
     SS2, SSLX, SS5, SS10, SS20.  It has been run on the  follow-
     ing framebuffers:  CG3, CG6 (GX & TGX), SX, TCX, and ZX.  If
     your machine/framebuffer isn't listed above, try running the
     sunxdoom  executable; this uses the MIT SHM extension to get
     the pixels on the  screen.   Yes,  it's  slower,  so  use  a
     smaller window.

     The best performance will be  obtained  from  machines  that
     have  framebuffers  on the memory bus such as the SX and the
     TCX.  The SS5, SS10, SS20 and LX do pretty well with a  CG6-
     type  framebuffer.  The SS2 and earlier machines suffer from
     the lack of integer divide & multiply instructions.

     Note that a SS20 612 with an SX framebuffer running with the
      - mp and -turbo 255 options is a rather overwhelming death-
     match advantage.

SunOS 5.4           Last change: 15 Dec 1994                    3

sundgadoom(6)            Games and Demos            sundgadoom(6)

ENVIRONMENT
     DOOMWADDIR
          The directory where sundgadoom can find the wad  files.
          Wad files contain the doom world database.

     PATH Your path variable needs to include the directory  con-
          taining the sndserver binary.

     AUDIODEV
          The full path name of the audio device or pipe.  If the
          AUDIODEV  variable is not set, /dev/audio is used.  The
          sndserver will write 11.025 khz 16bit stereo PCM if  it
          is  supported  or  the device is a pipe.  Oterhwise the
          sound is converted to the format handled by  all  SPARC
          hardware equipped with sound, 8khz 8 bit ulaw.

FILES
     sundgadoom
          The doom executable that uses DGA for maximum speed.

     sunxdoom
          The doom executable that uses the MIT SHM extension for
          drawing.  Less platform dependent than sundgadoom.

     sndserver
          The executable that handles sound output for  the  doom
          game.   If  it  isn't  in  your path, you won't get any
          sound.

     ~/.doomrc
          Contains configuration and keymap and  sound  defaults.
          To  adjust  key  mappings,  try  using  the -showkeysym
          option.

     README.sun
               Description of sun port from Id.

     dmfaq666.txt
               The latest version of the popular Frequently Asked
          Questions regarding doom.

     doom1.wad
          The shareware version.  Yes,  sun*doom  will  play  the
          registered wad, doom ][ and external/ third party wads.
          You will need the registered version to play any  third
          party  wads;  see  the  README.sun  file  for  ordering
          details.

BUGS/ERRORS
     If sundgadoom exits immediately at startup with the  message
     "Game  mode indeterminate."  it means sundgadoom cannot find
     the wad files.  One of the wad files specified above must be

SunOS 5.4           Last change: 15 Dec 1994                    4

sundgadoom(6)            Games and Demos            sundgadoom(6)

     present  in the current directory or the environent variable
     DOOMWADDIR must point to where one of the wad files  may  be
     found.

     Occasionally the colormap will not install properly; this is
     a  known  bug.  Pressing tab or any other key will often fix
     it, but sometimes it is necessary to restart the game.   The
     game always maps in the center of the screen; place the cur-
     sor where the game ends up mapping prevents this from occur-
     ring.

     The high/low graphic detail selection is broken and will not
     be fixed - run it in the default high resolution mode.

     In  order  to  allow  the   game   to   run   as   fast   as
     possible,sundgadoom refuses to render the screen if it is at
     all obscured.  Any window or icon or menu placed on  top  of
     the  screen  causes  the  game to stop rendering.  To resume
     play, remove the offending window.

     Keep in mind that some of the doom][ wads have bugs;  errors
     such  as  Bad  texture map column are in the wad, not in the
     game.

NOTES
     Note that any other features of the game  are  just  that  -
     features.   This game is offered as-is, with no support pos-
     sible or offered from either Sun or id Software.  For  help,
     please    try    the   doom-related   newsgroups   such   as
     rec.games.computer.doom.*.  Neither id Software  or  Sun  or
     anyone  who  worked  on  this project is responsible for any
     missed deadlines, meetings or loss of sleep and productivity
     resulting from playing sundgadoom.

SunOS 5.4           Last change: 15 Dec 1994                    5


