
Archive Maintainer      : Please replace both zip and txt: "Das Labor" laborv2.zip (delete old files with that name please)
Update to               : laborv2.zip and laborv2.txt

updated version 2.2

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important game notice: 1. your computer needs at least 800 Mhz for optimal gameplay
		       2. to play this wad you need a source port like zdoom, doomlegacy,...
		       3. this level is for Doom 1 and Ultimate Doom
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Title                   : Das Labor
Filename                : laborv2.wad
Author                  : Hannes Müller
Email Address           : Deeforce@T-Online.de
Misc. Author Info       : Build Time:	330 hours
			  Created:	4.July.2005
			  Other:	It`s the treatment of my first Doomlevel called "Das
 			  		Labor v1.wad".

Description             : It is a big area with many rooms, doors and teleporters. The
 			  graphical details are very great! There are lights and
 			  connection to many rooms, so it doesn't look clumsy! The
 			  monsters and weapons are also placed in a very optimal way. This
			  causes high gamefun!

Story			: An alien invasion has begun against the earth. They came from
			  space and conquered the station of the researchers last month. Our
 			  Marine-Troop were land there, but all were killed. Now we need
 			  you to conquer the station back. You have to stop them in the
 			  Laboratory or the aliens will conquer other stations and at the
 			  end the whole earth!
                          
Additional Credits to   : Creators of Ultimate Doom, DeePsea
                          
Episode and Level #     : E1M1 (Level 1: Das Labor)
Single Player           : yes
Cooperative 2-4 Player  : yes
Deathmatch 2-4 Player   : yes
Difficulty Settings     : you can choose...
New Sounds              : none
New Graphics            : none
New Music               : jes, the main theme from "Duke Nukem 3d"

Base                    : New level from scratch
Editor used             : DeePsea v11.83
Known Bugs              : /


Authors may NOT use this level as a base to build additional levels.


