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Title                   : Tower of the CyberDemons v1.0
Author                  : J.C. Bengtson (SailorScout)

Original Release        : May 30, 1997

E-Mail                  : sailorscout@planetfortress.com
Web                     : http://www.planetfortress.com/sailorscout

Included Files          : CYBRTOWR.TXT
                          CYBRTOWR.WAD

Additional Credits      : Matt Fell and Hank Leukart, for all their
                          useful documents pertaining to DOOM, the various
                          utility authors who made the tools that allowed
                          the creation of this map, Raven Software for making
                          great modifications of the engine, and id Software,
                          for their excellent 3D games.

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Description             : After playing one of my old favorites, CYBRDETH.WAD,
                          I released that there's really a lack of GOOD
                          Cyberdemon battles in Doom maps. Oh sure, there's
                          always the newbie maps with 50 Cybers in one room
                          and 1000 BFGs lying all over, but that's no fun. So I
                          made this map to fill that gap, and also to provide a
                          challenge to veteran Doomers like myself.

                          The difficulty levels break down like so..

                          Easy   - 4 Cybers, some Lost Souls
                          Medium - 8 Cybers, some Lost Souls and a few Imps
                          Hard   - 12 Cybers, some Lost Souls and a lot of Imps

                          There are Green Armors on Medium and Blue Armors on Hard
                          as well. There is no armor on Easy, but there there
                          are 5 Soul Spheres on all difficulty levels.

                          Any Doomer worth his/her Plasma Rifle should be able
                          to take out 4 Cybers, no problem. 8 Cybers are a bit
                          tougher, but if you've beaten Ultimate Doom's Episode 4,
                          this should also be possible. 12 Cybers are the real
                          test of your skill, as I only just scraped by myself!

                          The golden rule is to CONSERVE YOUR AMMO! Do not fire
                          randomly around hoping to hit anything.. there's only
                          just enough to kill everything! Also, don't pick up
                          the numerous backpacks outside unless you really need
                          ALL FOUR ammo types they give! Expend your cells and
                          rockets first, then your bullets and shells, as the
                          first two are harder to come by.

                          The platforms which the plasma rifles are on
                          (which you teleport to), are actually lifts, so you
                          can lower them and get additional cells from the guns.
                          This also means getting the plasma is a risk in DM due
                          to the fact that they're over a very deep lava pit!

                          Finally, this map requires BOOM or a compatible source
                          port due to the high sectors, numerous 2-sided linedefs,
                          additional DM and Coop start spots, and the "bright"
                          lava effect.

Revision History        : v1.0  - First release.

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 PLAY INFORMATION
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Game/Map #              : Doom (Boom required), E2M8
Demos Replaced          : N/A

Supported Modes         : Single Player, Cooperative Mode and Deathmatch
Difficulty Settings     : Full implementation
DeathMatch Starts       : 16

Special Features        : This map includes new music, sound effects, and a
                          small DEHACKED lump for ZDoom users. This doesn't
                          do anything but change the level title, so it's
                          not a big deal if you stick with Boom.

Base                    : A UAC facility on Phobos. Oh, I mean, all new
                          level from scratch!

Build Time              : 1 day of vertex-moving, linedef-bending fun!

Editor(s) used          : DETH v4.42
                          WARM v1.6
                          NWT v1.3
                          Wintex v4.3

Level Statistics        : THINGS   - 426
                          VERTICES - 718
                          LINEDEFS - 855
                          SIDEDEFS - 1110
                          SECTORS  - 141

Known Bugs              : If there were any bugs that I knew of and I still
                          released this, I would go to hell.

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 COPYRIGHT/PERMISSIONS
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 Authors had better NOT use this level as a base to build additional levels,
 or else I'll do something very cruel and painful to you!

 You MAY distribute this compilation, provided you include the original .ZIP
 file with no modifications and all other associated files.

 This map copyright (C) J.C. Bengtson
 All mentioned trademarks are the property of their respective companies.