================================================================
Title                   : Real
Filename                : Real.wad
Date Completed		: 22/02/2005
Author                  : Michael "Optimus" Kargas
Email Address           : optimus6128@yahoo.gr
Misc. Author Info       : http://optimus.demoscene.gr

Description             : This is my first serious(?) WAD. It 
			  started a long time ago (1998), when 
			  I decided to make something more
			  serious than TsotsoFX (Which got a 
			  rather "funny" review at doomworld ;)
			  I started with Deu, with a theme of a
			  base inside a rocks and caves, the
			  player starting from a cave with dead
			  human bodies and destroyed walls. Then
			  I had to remove some ugly detail which
			  also caused a visplane error and much
			  later I continued the project with
			  Doom Builder.

			  Well, now this thing doesn't even load
			  with the old engine of Doom, however I
			  use Zdoom anymore, so I didn't even
			  bothered to search what it is.

			  The level ended preety weird, some areas
			  are full of monsters, some random rooms
			  here and there (Like I was bored and
			  wanted to finish with this WAD fast,
			  designed some boring empty rooms and
			  filled it with monsters ;P). It doesn't
			  have any consistent theme anymore as I
			  originally planned..

			  But there are some preety nice stuff
			  that you should check. First, there are
			  many diferrent ways to go through the
			  level (non linear). There are two
			  diferrent ways to get the secrets at
			  the two pillars near the beginning.
			  Areas are connected via many diferrent
			  ways, many walls at some caves must be
			  shot to reveal new secrets (might be
			  kinda annoying for someone to search I
			  think now, but search for jagged walls)

			  There are few nice rooms I love (like
			  the big sea, harbor with pillars, final
			  areas (with a dighole in the end and
			  the sign of Epsilon Team to end the
			  level (What an absurd idea I had ;P)))

			  And especially the mighty easter egg!!!
			  Search for the rocks near the sea and
			  you will open a place where I used some
			  additional graphics and a scrolling set
			  of 1 length linedefs to produce the
			  effect of moving sinus rasterbars (like
			  in the old C64 and Amiga demos) plus
			  two scrollers in parallax. I have more
			  ideas for some tricky stuff with new
			  gfx and scrolling textures for the
			  future..

			  That was long. I am used to writting
			  bigger texts than the usual ;P

			  p.s. And not to forget. In the very
			  beginning you have to shoot the rocky
			  wall near the one barrel to go on..
			  (Might be annoying with those shooting
			  walls, not gonna do it again ;)

================================================================

* Play Information *

Game                    : ULTIMATE DOOM (I think, because I use the Sky4 texture near the end for no apparent reason ;P)
Episode and Level #     : E3M1 (Because I like the music)
Single Player           : Yes
Cooperative 2-4 Player  : Mmm.  (I think I put the player 2/3/4 objects, but I have never tried..
Deathmatch 2-4 Player   : Mmm.. ..mostly interested in creating single players maps)
Difficulty Settings     : Yes (512 monsters for ITYTD, 768 for HMP and 1024 for UV. I wanted to have round numbers ;)
New Sounds              : No
New Graphics            : Yes (For the easter egg surprise!)
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : An old project abandoned at 1998, continued and finished in 2004-2005
Editor(s) used          : At the beginning Deu, then DoomBuilder and Bsp-w32, plus Wacker for gfx
Build Time		: A long time ago during 1998 and later from December 2004 to February 2005
Known Bugs              : It wont work with the old engine of Doom.
			  Level kinda weird with too much data, so I don't know if it will bug with other ports or not..

* Copyright / Permissions *

Authors MAY use the maps in this wad as a base for additional maps.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.


* Where to get this WAD *

FTP sites: none

BBS numbers: none

Other: http://optimus.demoscene.gr
