===========================================================================
Archive Maintainer      : I found this on the doomania-level-cd.
                          Because i couldn't find it on the web (in autumn
                          2004), i decided to re-release it.
Update to               : AMOK10T.WAD
Primary purpose         : Single+Coop play
===========================================================================
Title                   : DOOMED to Run Amok v1.1
Filename                : AMOK11t.WAD
                          (t=Total Build, with Sound, Music, etc.)
Release date            : 30.08.1994 (time stamp of files)
Author                  : David L. Davis
Email Address           : funduke@hotmail.com (This is not the authors
                          email, just the person, who uploaded it)
Misc. Author Info       : In late 30's, SR. PC Programmer / Analyst, and
                          bitten with "DOOM" madness!
                          He's the author of DM1toDM2,
                          the DOOM I to II Converter

Description             : Waste the "BAD GUYS", what else?.

Additional Credits to   : id Software Team
                          (DOOM "The Game" / "The Graphic Engine")
                          Brendon Wyber  (DEU v5.21 / Map & Thing Editor)
                          Raphael Quinet (DEU v5.21 /  "  "   "      "  )
                          Colin Reed (BSP v1.2x / DOOM Node Builder)
                          Bill Neisius (DMMUSIC v1.0a / Music Util)
                          Bill Neisius (DMGRAPH v1.0  / Graph Util)
                          Bill Neisius (DMAUD   v1.1  / Audio Util)
                          Matt Fell (The "OFFICIAL" DOOM FAQ v5.6 / Info)
                          Matt Fell (The "UNOFFICIAL" DOOM SPEC v1.3 / Docs)
                          MDC Development (TEXTREF v1.0 / Docs)
                          Brain Marshall (DOOM 3D Engine Techniques / Info)
                          Abert Warner (Beta Tester)
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes, Replacement Sounds for Plamsa Gun,
                          Rocket Launcher, and a few others.
Music                   : Yes, (New Age - Title Unknown)
Graphics                : Yes (Status Bar now has a Marble Face),
                          a new TekDoom Door, and TekCude (Wall Textures)
Special Graphics       :  a Preview of a few Villains from DOOM II within
                          a hidden secret room. (Wall Textures)
                          ("DOOM II ...its going to be HELL on EARTH!!")
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No


* Play Information *

Game                    : DOOM
Map #                   : E2M1
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
                          *Not Tested*
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
Exit Level              : Yes (That's if you can get by the Cyber-Demon!)


* Construction *

Base                    : New from scratch
                          Brand-Spanking New level from scratch
Build Time              : 180+ hours (Every free moment for a month, course
                          rebuilds can take a little while on a 386DX/25 Mhz
                          machine with a Big WAD like this one!!.) Plus
                          the time to learn how to use DEU, BSP, DOOM Utils,
                          and reading all the DOOM information out-there!
Editor(s) used          : DEU v5.21, BSP v1.2me (a Recompiled version of
                          BSP v1.2x with Math Emulation Support)
                          DMMUSIC v1.0a, DMGRAPH v1.0, & DMAUD v1.1
Known Bugs              : Some Texture Alignment Problems.


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels, but
portions of this level may be "cut and pasted" into your own base levels if
original authorship is placed within the "Additional Credits" section.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors