Uploaded by             : Graham Burgess (gkburgess-at_compuserve_dot-com)
================================================================
Title                   : CANYON.WAD
Author                  : Patrick Pirtle
Email Address           : c/o ark@halcyon.com
Misc. Author Info       : Architect
Description             : This level may be played all by itself
                          as the first level of the second game,
                          but is intended immediately before
                          playing "HQ.WAD"

                          This is the first level I've tried to
                          construct, and it shows in such things
                          as mapping of wall patterns. It's a
                          fun level, though.
Additional Credits to   : Matt Tagliaferi for DoomCad and phone
                          help.
================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes  (Not tested)
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : 80 hours
Editor(s) used          : DoomCad version 4.3, BSP version 1.1 for nodes
Known Bugs              : Wall patterns which don't match up
                          don't necessarily indicate hidden areas.

                          It exhibits the problem of flashing the
                          ceiling pattern adjacent to walls > 504 units
                          high. This occurs out in the canyon itself,
                          and while slightly annoying, doesn't
                          affect playability.

                          There seems to be a problem saving this
                          level from time to time. I've seen this
                          same problem with other .WAD's, but don't
                          know what causes it. Most times it saves
                          just fine, but occasionally I have seen
                          the message:

                                SAVEGAME BUFFER OVERFLOW
                                MEMORY ALLOCATION ERROR
                                CANNOT LOAD COMMAND. SYSTEM HALTED

                          Toward the end, there is an area which,
                          if you enter it, is CERTAIN DEATH. There
                          is a clue as to which path this is which
                          relates back to earlier clues in the level.
                          Some people consider this to be a bug,
                          but hey, some choices are for keeps.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels,
provided:
        1) Levels based upon this one are not distributed subject
           to any type of fee,
        2) You attribute credit to me for this .WAD,
        3) You send me a copy of the modified .WAD so I can
           play it.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

(*************)

If you enjoyed this wad, please at least send me e-mail saying so. You
can contact me at:

                ark@halcyon.com

I would enjoy any comments or suggestions as to ways in which this level
could be improved. My address is:

                Patrick Pirtle
                6526 21st NW
                Seattle, WA 98117
                (206) 789-6526

(*************)


* Where to get this WAD *

FTP sites: infant2.sphs.indiana.edu


