===========================================================================
Update to               : This is a second upload of cphobos2.zip.
                          The previous upload missed the textfile for 
                          CPHOBOS2.WAD, that is now included. There is also 
                          now a demo-lmp for CPHOBOS2.WAD included. It was 
                          recorded by Donatas Tamonis.
Primary purpose         : Single+Coop play / Deathmatch
===========================================================================
Title                   : Castle Phobos v. 1.0 and v. 2.0
Filename                : CPHOBOS.WAD , CPHOBOS2.WAD
Release date            : 11-June-1994, 11-July-1994
Author                  : David G. Shrock
Email Address           : rook@dracotorre.com
Homepage                : http://www.dracotorre.com
Misc. Author Info       : Hobbies include: Astronomy, bicycling, chess, 
                          programming.
Note by the uploader    : These wads are v. 1.0 and v. 2.0 of the great 
                          add-on 'Castle Phobos' by David G. Shrock.
                          cphobos.wad, that contains only E2M1 - E2M4, came
                          together with the cphobos.txt within the archive
                          dmcpho.zip. (File Date: 11-June-1994)
                          cphobos2.wad, that is v. 2.0 of castle phobos  
                          (File Date: 11-July-1994) contains E2M1 - E2M5 
                          and as secret level E2M9.
                          Version 3.1 of Castle Phobos can be found here:
                          /levels/doom/d-f/dmcpho.zip (see list of current
                          /idgames mirrors at the end of this textfile).
                          It has two new enemies, a total of nine levels, 
                          new music, a dehacked-patch etc.
                          The new enemies are really cool, but if you 
                          change your mood from time to time (that's what i
                          do), you will like the idea to be able to choose,
                          if you want to fight in the levels against 
                          original DooM enemies, or the new Castle Phobos
                          -enemies.
                          Castle Phobos v5.0 for Doom II
                          can be downloaded here:
                          www.dracotorre.com/mods/
                          ... or from the /idgames ftp-archives here:
                          levels/doom2/a-c/cphobos5.zip
Description             : THE STORY:
                          Your wandering around the martian moon landscape
                          when you stumble across an odd structure built
                          into the side of a mountain.  A closer look
                          reveals the entrance of a castle with two watch
                          towers.

                          "What in Hell is this?"  you ask yourself.  It
                          would appear as if some architect had too much
                          time on his hands.  Anyway, it seemed quiet now,
                          maybe too quiet.  BETTER CHECK IT OUT!

Additional Credits to   : Sean Fugate for helpful ideas and testing

                          Thanks to the folks at id for a nice game and 
                          thanks to those who brought us DEU.

General Rules I followed: If it looks liquid, it is dangerous
                          All rooms are setup logically
                          All items are placed logically, not scattered
                          Each level exit is a smooth transition to the
                            next level.  (the maps can be pieced together)
                          Secret doors only give credit to actual secret
                            rooms.  Otherwise it may just be another route.
                          Some secret doors can be spotted with a good
                            eye, some are next to impossible.
                          Later levels require that the player found
                            weapons on earlier levels to survive.

===========================================================================
* What is included *

New levels              : four in cphobos.wad and six in cphobos2.wad
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : Yes --> Cpnm1529.lmp is a fifteen minutes 
                                  nightmare run through E2M1 - E2M5 of 
                                  CPHOBOS2.WAD. It was recorded by Donatas 
                                  Tamonis (dtamonis@takas.lt) by using 
                                  prboom 2.2.4. It plays also fine with v. 
                                  1.9 of plain vanilla doom.
                                  Please read Cpnm1529.txt for more info.
Other files required    : Registered full version of doom1 or
                          Ultimate Doom


* Play Information *

Game                    : DOOM
Map #                   : E2M1 - E2M4 in cphobos.wad
                          E2M1 - E2M5 and as secret level E2M9 in
                          cphobos2.wad
                          (The first four levels appear to be the same in
                          both wads, but there may be bugfixes or other
                          changes in the second version.)
                          To Play enter:
                          doom -file cphobos.wad
                          Then choose episode 2 (The Shores of Hell)

Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Difficulty Settings     : Yes


* Construction *

Base                    : New level from scratch
Build Time              : 160+ hours for the first four levels
                          in CPHOBOS.WAD
                          210+ hours for the total of 6 levels
                          in CPHOBOS2.WAD
Editor(s) used          : DEU 5.0, DEU 5.2, BSP 1.1x, BSP 1.2x
Known Bugs              : On levels 3 and 9 you may sometimes 
                          experience the screen flash quickly
                          when leaving the arena area and in a
                          window.
                          This is a result of a DOOM limitation
                          that I decided not to work around 
                          since it is hardly noticeable to most
                          players and it would make the scenery  
                          less detailed. Try walking into the 
                          arena pit backward to see it well.  


================================================================
LEVEL 1:  Castle Entry

        The main entrance to this castle seems to lead inside a
        mountain.  What could lay inside the mountain?  Better 
        Figure out how to get in!

Date Completed          : May 10, 1994

* Notes *

I had a good time creating this one.  The idea behind it is to challenge
the player by forcing a method of regulating ammo for proper use.

Only two secret doors are necessary to find for completion.
If you have trouble getting into the castle gates, then watch the demo.

If you are playing on a 386, you may experience a huge slow down in a 
few rooms containing large amounts of detail.  For best results, don't
load an EMM driver.

This is the first time I have ever seen this type of level ending
just watch the scenery as you hit the exit.  You can view the
transition between levels.  (Yes, you can connect the maps too!)

=====================================================================
LEVEL 2:  Storage 

       What is this warehouse doing in a castle?  It looks like
       stolen UAC supplies that someone has hidden!  Perhaps
       something truly evil is happening within this castle?

Date Completed          : May 18, 1994


* Notes *

I was not too happy with the results of this level, but it isn't bad.
I tried to improve on using crates and putting a twist on the storyline.

There is only one puzzle which turned out to be easy once you learn 
the buttons.

===================================================================
LEVEL 3:  ARENA!

       Back to that mideivel crap again!
       On the other side of the mountain lies an arena built within a
       canyon.  This could be someones twisted idea of entertainment! ;)


Date Completed          : May 27, 1994

* Notes *

This one is my favorite level and it is a big one!  Many Secrets!
Many Monsters!  The size of this level will cause slower PCs to 
produce a slower than normal game, but it will speed up greatly 
half way through the level once you have destroyed most of the 
enemies.

You should have trouble finding 100% secrets even if you cheat! 

However, cheating should not be necesary since this level is not that hard  
if you found the necessary weopons on the earlier levels.  There's plenty
of ammo and health here because the main idea is to have fun kicking butt
and finding those secrets!  Enjoy!

* Serial link/Modem users:  You better be playing with an updated 
   sersetup.exe and not with the one that came with version 1.2
   Otherwise you will experience slow down and possible lock ups.
   The best results are with 19200 baud communications and both 
   PCs being 486.  If you need a new sersetup try downloading
   DSFER27.ZIP.  You should try higher baud rates to see if they work.
   Also, do not load an EMM driver.

========================================================================
LEVEL 4:   Cathedral

        This level looks dark and creepy!  It must be one large
        underground dungeon!  Better be careful! Where are these 
        monsters coming from, anyway?

Date Completed  : June 7, 1994

* Notes *

I must give credit to my freind, Sean,  for the starting position of 
   players 2 and 3.  (You really should experience this one in 
   multiplayer, if you don't have a network near you, then find one!)
   If you can't play on a network and want to know where players 2 and 3
   start:  Just look behind you when you start, you'll figure it out ;)

I hope you found your weapons, 'cause you are not going to find any here!

There is a room  that you can not enter in a one player game.  Don't 
   worry though, there is nothing in there during a single player game, 
   but you better get in there if your playing multiplayer!  

This is the smoothest transition between levels, you can even veiw the
final room in level 3, just turn around when you start.
=====================================================================
Level 5:  Mansion of DOOM

        All hope of survival seems to be drained.  Is there a light
        at the end of this tunnel?  What evil creature is behind all
        this?  Well, this is it.  Let's go get 'em!

Date completed:  July 9, 1994

* Notes *

The final setting brings the end to this story.  I built this last
level so that it is possible to finish even when starting with no
weapons.  The demo demonstrates this.  But, you will have a better 
time destroying all monsters with ease if you collected the weapons
from the earlier levels.  (The plasma gun is handy.)  If you are 
hurt, try making a wish at a well!  For extra challange, try playing
without any weapons to start!  Enter:
     doom -file cphobos.wad -devparm -skill 4 -wart 2 5
Then you will start on this level with only your stinking pistol!
=====================================================================

Level 9:  Secret Level!

        There doesn't seem to be too many monsters here.  Good, a
        rest!  Better collect more ammo!

Date completed:  July 5, 1994
* Notes *

Well, if you found this one, you're a good DOOM player!  This level
  not only features a transition between levels, but you can run on 
  another level itself!  You can also spot a future level from one point.
  If you become frustrated trying to find how to get to this level, and
  you don't want to cheat;  You can ask a freind, e-mail me for a hint, 
  or continue trying to look very carefully!  And, may the Gods of Great
  Warriors aid you in your battles!

======================================================================

Revision History:

Version 1.0   Completed 6/10/94
Version 1.1   Fixed minor errors in wall textures on levels 3 and 4
Version 1.2   Fixed cathedral door to open again for multiplayer-level 4
Version 1.3   7/4/94  Added secret level exit.  Added more weapons   
                for muti-player on level 4.  Fixed teleport pads-level 3
Version 1.5   7/6/94  Added secret level.
Version 1.8   7/9/94  Added Mansion Level (5)
Version 1.9   7/10/94 Altered the amount of weapons found.

************************************************************************

* Copyright / Permissions *

Authors may NOT use any of these levels as a base to build additional
levels.  Authors MAY borow ideas from this episode provided that   
the author improves on the idea.  Authors may NOT split up the levels
without the authors consent.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute CHPOBOS.WAD in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/
           and mirrors:
           ftp://ftp.sunet.se/pub/pc/games/idgames/
           http://ftp.sunet.se/pub/pc/games/idgames/
           http://public.ftp.planetmirror.com/pub/idgames/
           http://www.gamers.org/pub/idgames/
           ftp://ftp.ntua.gr/pub/vendors/idgames/
           http://youfailit.net/pub/idgames/
           http://ftp.fdn.fr/games/idgames/
           ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/
           ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/
           ftp://ftp.task.gda.pl/pub/games/idgames/
           ftp://ftp.netc.pt/pub/idgames/
           http://ftp.netc.pt/pub/idgames/
           http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/


===========================================================================
Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com
The review at the beginning of this template has been written by FunDuke.