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Title                   : BCDEATH2.WAD
Authors                 : Brian and Craig Sparks
Email Address           : csparks@kuhub.cc.ukans.edu
Background              : This series, BCDEATH1 thru BCDEATH6, 
was made with Deathmatch in mind (Secret Passages, Open spaces,
 good weapon selection, and tons of ammo to continuously kill 
your buddies with)  They are all very well done and debugged. 
We have collectively made over 25 levels to date. This series 
represents some of the best we have made. A lot of care and 
work went into the look and theme of the levels in this series 
You will not be disappointed. 

We have played these levels many times in four player Deathmatch
 and they are a lot of fun and although these levels were 
designed with Deathmatch in mind they are all still designed 
for single player mode.

Description.............: A medium to large sized level with 
windows looking outside into open areas that are perfect for 
sniping your buddies from with the rocket launcher. There is a 
neat chasm that needs a catwalk to be raised before you can 
cross. There is a set of cascading patios with lifts that lower
 you down into a large outside courtyard that is full of ammo.
Transporters are scattered about. 

Good luck.  They are all challenging in that Hurt Me Plenty is
challenging enough and Ultra Violence is what it should be, 
very hard.

We welcome any feedback you might have.

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* Play Information *

Episode and Level #     : E2M2
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes!!! 
Difficulty Settings     : only 3 and 4.
New demos               : No
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : We lost track.
Editor used             : DEU 5.2

* Copyright / Permissions *

You may do as you please. Just give us credit if you modify it.
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