
NOTE

THE FILE CISTERN.ZIP ORIGINALLY UPLOADED SEEMS TO HAVE BECOME
CORRUPTED. THE FILE CISTERN1.ZIP REPLACES IT.


================================================================
Title                   : The Cistern   
Filename                : CISTERN.WAD
Author                  : Roger Musson
Email Address           : e_rmwm@va.nmh.ac.uk
Misc. Author Info       : Seismologist

Description             : A series of stone corridors arranged around
                          a reservoir of blood somewhere in Hades. You
                          can SEE the exit (it's right in the middle) 
                          but how do you GET there? Plenty of tactical 
                          choices as to when and where to fight.

================================================================

* Play Information *

Episode and Level #     : E1M1 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No - it wouldn't work.
Difficulty Settings     : Of course. (But none of them are very hard.)
New Sounds              : No
New Graphics            : Just the one.
New Music               : No
Demos Replaced          : One

* Construction *

Base                    : New level from scratch
Editor(s) used          : Started with DoomEd and Deu. Finished with DCK.
Known Bugs              : One or two minor texture misalignments.


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels if its use is acknowledged. You are welcome to include it in 
compilations if due credit is given.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: The usual.

BBS numbers: ?

Other: ?

* Miscellaneous info *

Note the way the player is obliged to tackle sectors in the required
order although only one key is used. Despite this linear structure
the player has plenty of tactical choice, particularly with regard to
the trade-off between an early fire fight at long range or a later
one at closer range. The first option may be safer but more expensive 
in ammo. 

Watch you don't fall into any of the pits. Only one of them has any
way out. Falling into the cistern through ducking and weaving while
engaged in a firefight on an insecure ledge is a bad idea.

There are a couple of walls which look like they ought to be secret 
doors but aren't. Don't worry about it.
