(note for full txt file see comp-ful.txt)
Doom Version: 1.9 (The Ultimate Doom) 
================================================================
Title                   : Enigmatic Complex     Computer Lab version 2.0    
Filename                : COMPLEX.WAD
Author                  : Grimm
Email Address           : grimmssac@yahoo.com 
Misc. Author Info       : 13 year-old trying to make a good WAD. Playing Doom
			  since about 6. 
Description             : (For story see comp-ful.txt)

			  Type complex to begin. The DeHackEd patch changes 
	the level names under the map.
			  
			  Enigmatic Complex is a large wad (it jams up 
	DEU 5.21 and BSP 1.2)  that largely takes place inside a, suprise, 
	large complex. It is the first level of a new Doom. It takes me around 
	twenty minutes to complete with 100% on everything, so it will 
	probably take you a little longer. The dificulty goes from easy to 
	hard. In UV you should be able to make it through the fighting 
	without too much trouble, but there are some hairy moments that will 
	probably kill you when you first run across them. The "marble" area 
	has 155 monsters. There was originally going to be a lot more to this 
	level (like bathrooms, a mess hall, and secruity cameras), but I ran 
	out of memory. 
		I tried to make this as bug-free as possible without 
	sacrificing parts of the level. I also tried to align every texture
	(manually). I didn't do one area with pentagon wall textures, 'cause 
	those damn things are too hard to align. Anyway, if you find any bugs,
	e-mail me. Also, feedback! Please give plenty of feedback! I'd enjoy
	seeing some demos of this level, too.
	
Additional Credits to   : id software for this great game
			  DEU 5.21 for getting me into this 
			  Wintex for teaching me how to make the cool 
			  wrap-around sky texture
			  Alberto Barsella (MNTFIRE.WAD) for the lighting and 
			  door ideas 
			  Tom Neff (MAVERICK.WAD) for the "wall-sky" idea 
			  (I realize id used it too, but that wad introduced 
			  it to me) 
			  Daniel Griffiths (XENO11.WAD) for the sky texture
			  Green Goblin (GGDEATH!.wad) for the intermission
			  screen level name idea
			  EP4B.WAD for the music
			  Robert Fenske, Jr. (SPCHAUNT.WAD) for the glass
			  texture and the SOLARSYS texture, and for bringing 
			  to my attention the Doom 2 linedef types
			  The good folks at Doomworld (specificcaly, boris 
			  and Ultimate DooMer) for inadvertanely teaching 
			  me how to add new switch textures
================================================================

* Play Information *
		
Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes (not tested)
Deathmatch 2-4 Player   : Not really (maybe in a later version)
Difficulty Settings     : Fully implemented (even changes the position of some 
			  keys)
New Sounds              : No
New Graphics            : Yes, a cool wrap-around sky texture (modified from 
			  XENO11.WAD), a glass texture, the PLANET1-style 
			  SOLARSYS texture, three new switch textures, the 
			  level name on the "mission complete" screen, and 
			  seventeen of the menu pictures. 
New Music               : Yes, from EP4B.WAD.
Demos Replaced          : #2. It's me beating the level on UV. Note that the 
			  demo reveals the entire level (except for the 
			  "marble" part) and most of the secrets, and 
			  therefore should only be viewed after you have 
			  beaten the level. 
* Construction *

Base                    : Barely based on COMP_LAB.WAD (my first working wad; 
			  avilible upon request)
Build Time              : Late 2001-early 2003
			  62.5 hours to build; 
			  5 hours to align textures and check over; 
			  10+ hours for the sky and other graphics textures
			  77.5 hours total
Editor(s) used          : DEU 5.21, BSP 1.1x, Wintex 3.41-4.7, DCK 2.2, 
			  RMB 2.2, PaintBrush 
Known Bugs              : There's a slight HOM near the control room grates 
			  and the hangar, and there could be one in the
			  "marble" area; in the "marble" area one of the 
			  creatures doesn't show until you get close, due to  
			  the amount of things onscreen


* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels, as long as 
you give me credit and contact me about it. Authors MAY use the graphics, 
sounds, and/or music presented in this level, as long as I and/or the people 
who made them are given credit.


You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.




* Where to get this WAD *

FTP sites: That main one off Doomworld uses . . .

BBS numbers: I don't even know what the Hell a BBS is.

Other:


