================================================================
Title                   : The Apocalypse Project
Filename                : APOCALYP.WAD
Author                  : Daniel Hornbaker
Email Address           : hornbak1@student.msu.edu

Additional Credits to   : Chris Peters, without whom I would have no
                          computer to waste my time building missions
                          for DOOM!, and whose advice was of great help.
                          Also, for helping find the bugs (see below).

                          id Software, of course, and the makers of DEU,
                          BSP, DMGRAPH, and REJECT.
================================================================

* Play Information *

Episode and Level #     : Episode 1 (all levels)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No (But feel free to set it up if you feel the need)
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : DEU 5.21, DEU 5.21gcc, BSP 1.1x, REJECT, DMGRAPH
Known Bugs              : Centipedes, spiders, mosquitoes, chiggers, and ticks.

                          But seriously:
                          One HOM in mission 1
                          Two HOM's in mission 2
                          It is possible to trap yourself in mission 3

                          Many, many bad wall textures in mission 4, due
                          to oversized sectors.  However, most of these
                          are concealed by the fact that you can't reach
                          the walls.  They are surrounded by a river of
                          lava, and to keep people from killing
                          themselves in long, treacherous falls into the
                          lava, I have inserted several impassable lines
                          (conveniently, these lines also conceal 99% of
                          the bad walls).  There are still bad walls (I
                          believe the effect has been dubbed the "veil"
                          effect), and only one or two HOM's.  Overall,
                          I do not think it affects play much.  But, if
                          you are one of those types who can't stand
                          HOM's or bad walls, then I advise not playing
                          this wad.

                          One HOM in mission 5, plus a door that takes a few
                          tries to open.

                          One HOM in mission 8
                
* Copyright / Permissions *

You may do whatever you want with this file, just don't blame me when
your computer melts down.

* Where to get this WAD *

FTP sites: infant2.sphs.indians.edu
