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Title                   : AQUILA.WAD
Author                  : Daniel Jenkins
Email Address           : djenkins@badlands.nodak.edu

Description             : I got the idea for this wad while playing
                        Ledges.  It is built primarily for deathmatch,
                        and has all the weapons.  The rocket launcher
                        is at the top of an "eagle's nest" type of
                        tower.  Hence the name, which is the genus of
                        the Golden Eagle.  To get the plasma gun or
                        BFG you must trudge through a sewer of
                        nukeage.  Be careful, once you enter the sewer
                        a bright firewall becomes visible to the other
                        players, alerting them to where you are at.
                        I've also got ammo for the weapons in rooms
                        that are accessible via teleporters.

Additional Comments     :  This is the first wad I've released,
                        although I've got a couple others in the
                        works.  (This is easily the smallest.) Please
                        send tons of feedback.  I've only tested this
                        in two player deathmatch and single play.  It
                        should work with 3-4 deathmatch or Co-op.

Additional Credits to	:Mark K. Gresbach Jr. for Ledges.wad which is
			in part the inspiration for Aquila.  And of course
			the guys at iD for the best game around.



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* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes, much too easy.  Not many monsters.
Deathmatch 2-4 Player   : Definitely the best way to play it.
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : A couple of weeks.  25+ hrs.
Editor(s) used          : WINDEU 5.24, DEEPBSP
Known Bugs              : a couple of minor texture alignment problems
                        I couldn't fix them without either a major
                        reworking of part of the level, or
                        compromising the look of one section or
                        the other.  So I got lazy.


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  

Feel free to do what you want with this wad.  I'd appreciate it
however if you'd send me a copy if you build on to it in any way.

* Where to get this WAD *

FTP sites: ftp.cdrom.com & other doom mirrors

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