===========================================================================
Primary purpose         : Single+Coop play / Deathmatch
===========================================================================
Title                   : What Lurks Beneath Base12?
Filename                : BASE12.WAD
Release date            : 04. August 1994
                          (Timestamp of the files in the zip-file)
Author                  : Scott Tingley (E2M1), Wesley Leong (E2M2, E2M3)
Email Address           : Prodigy:    JWTF39B
                          CompuServe: 71021,1112
                          AOL:        Scott1222
Misc. Author Info       : Scott Tingley:
                          : This is my first .WAD that I actually
                            completed from beginning to end.
                            I have tried to make some other levels,
                            but they all fell apart due to lack of
                            know-how about DEU. I am working on
                            another .WAD now, so stay tuned.
                            Just to warn you this level is HARD,
                            I died many times just trying to test it.
                          Wesley Leong:
                          : My two .WADS are born out of some crazy ideas
                            and tricky sector constructions. I also like
                            to put tedious ordeals into my level, but hang
                            in there if things get too rough. My .WADS
                            stress strategy as well as skill.

Description             : You and 3 fellow marines have been
                          choosen for a rescue operation.
                          SCENARIO: Communications between Earth
                          and UAC Base 12 have been cut off for
                          unknown reasons. Base 12 is a crucial research
                          and manufacturing facility.
                          YOUR MISSION: Beam down to Base 12 and
                          secure the area. Beam survivors off surface.
                          Eradicate any hostile activity. If aliens
                          are encountered, you are ordered to locate
                          the alien origin and destroy it, then after
                          dustoff nuke the site from orbit.
                          PRIORITY:                     High
                          CHANCE OF ALIEN ACTIVITY:     High
                          CHANCE OF SURVIVAL:           Most Unlikely
                          ARMAMENT: 4 Shotguns
                          ARMOR:    4 Standard Issue Combat Suits

                          **Difficulty Level info for level one only:
                             -I'm Too Young To Die  = No monsters
                             -Hey, Not Too Rough    = No Monsters
                             -Hurt Me Plenty        = Dangerous
                             -Ultra-Violence        = Known to cause
                                                      heart attacks
                             -Nightmare             = Yeah right!

                          The other levels do not have varying settings
                          of difficulties, but they are very hard.

Additional Credits to   : * Leo Martin Lim author of UAC_DEAD.WAD.
                          Thanks for the UAC letters idea. I used
                          them at the end of my level. Hope you
                          don't mind. I thought they were cool.
                          * Raphael Quinet and Brendon J Wyber
                          for making the best Doom editor in the
                          world (DEU).
===========================================================================
* What is included *

New levels              : 3
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM
Map #                   : E2M1,E2M2,E2M3
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
                          (HIGHLY Not recommended)
Other game styles       : No
Difficulty Settings     : Yes
                          (See ** above)


* Construction *

Base                    : New from scratch
Build Time              : E2M1 - 40 hours, E2M2 - 30 hours, E2M3 - 20 hours
Editor(s) used          : DEU 5.2 DJGCC/GO32, BSP 1.2x, REJECT 1.0
Known Bugs              : HOM in a couple of areas in the first and third
                          level. I tried to get rid of it, but just couldn't.
                          HOM or weird flashing of floor textures in
                          front of you exist in areas of level two and
                          three because of the vast difference in floor
                          height.


* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

===========================================================================
Uploaded by             : FunDuke --> funduke@hotmail.com