================================================================
Title                   : Mark & Dave's DeathMatch  (V 6.3b)
                          (There is a Doom 2 version available : See Note)
Filename                : MB_DCT.WAD - DOOM 1
Author                  : Mainly me (Mark Burlison) but other people have 
			  helped.

                          LEVEL 1  : TOURNAMENT
                          Design   : Richard Williams & Mark Burlison
                          Build    : Mark Burlison
                          Testing  : Mark Burlison & David Thorn
                                   
                          LEVEL 2  : FRAG FRENZY
                          Design   : Mark Burlison & David Thorn
                          Build    : Mark Burlison & David Thorn
                          Testing  : Mark Burlison & David Thorn
                                   
                          LEVEL 3  : THERE'S A HOLE IN MY FRAG DELIZER
                          Design   : Mark Burlison 
                          Build    : Mark Burlison (Thanks to Leo Martin Lim
                                     for the SPECIAL effect used)
                          Build    : Mark Burlison
                          Testing  : Mark Burlison & Simon Thorn
                                   
                          LEVEL 4  : THE WAREHOUSE
                          Design   : Mark Burlison
                          Build    : Mark Burlison
                          Testing  : Mark Burlison & David Thorn

                          LEVEL 5  : CRATER
                          Design   : Mark Burlison
                          Build    : Mark Burlison
                          Testing  : Mark Burlison 
                          
                          LEVEL 6  : SPACE SHIP
                          Design   : Mark Burlison & David Thorn
                          Build    : Mark Burlison
                          Testing  : Mark Burlison 
                          
                          LEVEL 9  : CHAAAARGE!!!
                          Design   : Mark Burlison
                          Build    : Mark Burlison
                          Testing  : Mark Burlison
                          
                          GRAPHICS : Mark Burlison & Mark Gulliver

                          SOUND    : Mark Burlison

                          MUSIC    : Mark Burlison


Email Address           : burlym@bigfoot.com
			  
Misc. Author Info       : Hey, err, we made Doom is Funny!! (Not sure we 
                          should be proud of that.)
			  I also help run World 2 World 
	                  http://come.to/world2world

Description             : The beginnings of a DeathMatch episode designed for
                          2 player DeathMatch.

Additional Credits to   : id, and the authors of : WinDEU
                                                   Paint Shop Pro
                                                   DMgraph
                                                   DMmusic
                                                   DMaud
                                                   BSP 1.2x
                                                   WadCat
                                                   Win Fract
                                                   Wave Studio
                                                   Nwt

================================================================

* Testing Note * 

Due to a long list of coincedences (Ranging from fractured wrists to
school inspections to trips to Surrey) levels 4,5 and 6 have NOT
been Deathmatch tested. Also the fixed version of level 2 has NOT 
been tested. This should have been sorted by this Thursday. However,
being the firm believer in sods law I am going to presume that they 
don't get tested. So please get in touch with the answer to the
following question.

Should I change the starts (Especialy on 4 and 6) so the other person
doesn't know where they are going to turn up after they die?

Also I would welcome the following contributions from people


Some better music (Can't be bothered myself (Or maybe thats can't
		   afford the £150 to get a midi pickup for my 
		   guitar))

Some more and better front end graphics (Sound volume, level titles
and such)

Some new sound effects


* Play Information *

Episode and Level #                    : E2M1, E2M2, E2M3, E2M4, E2M5, E2M6,
                                         E2M9
Single Player                          : Yes (But nowt to do)
Cooperative 2-4 Player                 : Yes (If you like backstabbing)
DeathMatch 2-4 Player                  : Hello nurse! (With -respawn & 
                                         -altdeath on skill 1)
Recommended # of players (DeathMatch)  : 2
Difficulty Settings                    : Not implemented (USE SKILL 1 to get
                                         correct amount of ammo)
New Sounds                             : Yes
New Graphics                           : Yes
New Music                              : Yes
Demos Replaced                         : None


* Construction *

Base                    : New levels from scratch
Editor(s) used          : See credits
Known Bugs              : Rockets go through some walls on level 2.
                          The new dead face doesn't line up. (Insertion points 
                          cause DOOM to crash)
                          WinDEU crashes when I tell it to XAlign the textures
                          on Frag Fest.
			  If you find other bugs please get in touch.


Story: This all started with Frag it Damn it (My first level) which I made for
my first DeathMatch with David (Hence the name). Here is a few more details on
each level:

LEVEL 1: TOURNAMENT
        Split into four  different areas: A kind of swampy bit where you MIGHT
be able to get stuck, a thin corridor bit. Two "hitec" rooms and a castle type
arrangement. (There may be more secret areas). To exit: flick a switch, the 
switch just after the lost soul cabinent (And on the opposite side), which
will open the exit columns in the crusher room so the other player can run
THROUGH it.


LEVEL 2: FRAG FRENZY
        It's a maze, a teleporter run & a courtyard. All in one! To exit flick
the switch behind  the exit door which raises the pillars in the room opposite
the  exit  signs.  The  other person  gets on  the  pillar  then jumps  in the 
direction  of  the exit sign.  Then flick  the switch  in there.  To lower the 
pillars  again just  walk back  through the  exit door  once the  pillars have 
stopped riseing.


LEVEL 3: THERE'S A HOLE IN MY FRAG DEAR LIZA
        A 'slightly' bizzare theme to this level. Float around the main arena 
(Is that floor as safe as it looks?) then float up out of it or be boring and 
take the lift. To exit flick the switch by the chaingun ONLY passage. Then the 
pillar by the lift in the main arena opens. Walk through it and flick the 
switch.


LEVEL 4: THE WAREHOUSE
        After killing each other SO often in the last three levels you and 
your frag mate decide to patch things up and go on a holiday together. 
Unfortunatly the peace was not long lived: While trying to shoot your 'pal' 
you shot the pilot and the plane crashed. You found yourself on top of a 
mountain with a large building below... Hmm. "I'd like to get down there" you
think to yourself. However the sides of the mountain are to steep to walk down
and it's to big a drop to fall down. Convienently there is a lift in front of
you. You look at your one time pal. He's reaching for a shotgun. You can 
either try and patch things up on the way down or just go back to the killing.
To exit: Flick the switch to the right of the entrance into the stone 
rectangle then the floor will dissapear in the top right of the same rectangle
so take advantage of this and fall though it and flick the switch.


LEVEL 5: CRATER
        It came from outer space. And left one bloody big hole in the ground!
Age old creatures, no longer known to man, have bored passages through this
crater and they also have kept some pets. The question is. Are the pets still
alive? and will I be able to kill my frag mate here? Who knows and yes.
To exit: Flick the switch on the lower section of the south east. The door
high up in the north west opens, walk through and flick.
Tip: The path to the secret level is on this level. It is not a switch. It is
not a trip wire. Good luck in finding it.
                                                                        

LEVEL 6: SPACE SHIP
        It appears that it was not a lump of rock but an alien space ship that
made the crater! Your battling with your frag mate has awoken the aliens who
promptly beamed you aboard their ship and sedated you to perform some
biological experiments. You wake up some time later. The ship appears to have
been attacked. Only essential systems (Life support and emergency lighting)
are working fully and according to the ship computers wakening message only
one engine is working, the right wing has been destroyed and hull integrity
has failed on the upper deck so access to these areas has been cut off. The
ship is spiraling out of control towards a barren planet. There's not a lot
you can do to regain control of the ship and as your vision clears you can see
your frag mate coming round on a nearby bunk so you decide to begin the
killing again, at least until the ship crashes. To exit: Flick the switch in
the room with the faulty engine then get onto the lift to the upper sections
(In the connecting circle room north of the main cargo hold) and then flick
the switch below the saftey lock.


LEVEL 9: CHAAAARGE!!! (It's a secret level. It's supposed to be strange)
        You and your frag mate have been plucked from the mortal plane to the 
heavens for the entertainment of the four cyber-gods. They have provided well
for you. But they now want their fun. So run like 'hell' down that first 
corridor to escape their wrath. You then find yourself in a battle area that
has been split into 4 areas. An empty one. One with some of the Cyber God's
minions in. Another with a dissappearing catwalk. Don't get caught out by it!
And the final one, a gun height maze sunk into the ground. There are also a
few spectators that try and liven up the action in this section. You allow
yourself to have a little fun at your frag mates expense. But you must return
to the mortal plane. There are 5 exits to the mortal plane. The four Cyber 
Gods each guard one. Wheres the other one?
 To exit find the only switch in the entire level (Candle). Then flick it.
Someone else must find the doorway that opens up (Candle). Then walk through
it.


* This File For Other Games *

While there is a Mark & Dave's Deathmatch for Doom 2, this is only version 5.2
and is not going to be updated. If you want to update these levels so they
work with other games (E.G. Doom 2, Heretic, Duke Nukem etc.) then get in
touch and I will help you as much as I can (Unfortunatly I have no longer got
the un-dshrinked levels for the first 4 and the secret level). It is possible
to get round the DShrink but it doesn't half take a long time.
There is a single player version about somewhere (MB_DTSAD) but it is crap. I
just made it to keep my friend Shaun quiet cause he thought the levels were
wasted on Deathmatching.


* Version History *

0.5 	- The first secret level was put in. Being my first level it was pants.

1       - The first level was put in. Secret level was removed.

2       - The second level was put in, added more secret areas to level 1.

3       - The third level was put in, changed door arrangement on first level.

4       - The seceret level was put in, changed file name back to MB_DCT and I
          am keeping it that way to prevent confusing WAD shells.

5.2     - The fifth level was put in, the levels were optimized using DSHRINK
          and other methods and copyrighted music was removed.

6.3     - The sixth level was put in, fixed the skull teleport bug on level 1
          that turned up after optimisation, fixed to many visplanes crash on
          level 2 (Thats why there is a dirty big brown ceiling in the north
          east of the map which spoils the whole thing.), added my own music,
          realised I had called level 3 'There's a Whole in my frag dear liza'
          all the way through this file so I changed it, put in and took out
          the bug that caused the music to crash the game, stopped stairs
          moving on level 2, used a newer version of BSP to speed up the first
          room of the first level.

6.3b    - Tidied up the text file.

6.3c    - Tidied it up again. Hopefully by the V7 it will have been fully
	  DEATHMATCH tested. NOTE V7 Will only go out if modifications are 
	  needed. No more levels are planned (I'm not doing any anyway).


* Copyright / Permissions *

Authors may attempt (It's been DSHRINKED) to use this file to make new levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD etc.) as long as you include this file 
intact AND tell me you are doing it (Especially with CD's).
Unless you're just giving it out to a few friends.


* Where to get this WAD *

FTP sites: Ermm

BBS numbers: Hmmm

Other: My Hard Drive