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Primary purpose         : Deathmatch
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Title                   : Stalker
Filename                : STALKER.WAD
Release date            : 06/21/94 MM/DD/YY
                          (Timestamps of the files in the zip)
Author                  : Chuck Jordan
Email Address           : CHUCKRJ@DELPHI.COM
Other Files By Author   : SHAFT.WAD, SHAFT22.WAD, LAKE.WAD, STALKER2.WAD

Description             : Designed specifically for
                          deathmatches, with lots of hiding
                          places and a few good sniper positions

Additional Credits to   : Id software, naturally
                          Brendon Wyber and Raphael Quinet --
                             DEU was already impressive and it
                             keeps getting better!
                          Doug Mulkey -- for playtesting and
                             suggestions
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* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other files required    : NO


* Play Information *

Game                    : DOOM
Map #                   : E1M1
Single Player           : Not really (see below*)
Cooperative 2-4 Player  : Not really (see below*)
Deathmatch 2-4 Player   : Designed for
Other game styles       : No
Difficulty Settings     : Yes (see below*)

* All difficulty settings from "Hurt me plenty" down have no
  monsters.  "Ultra-Violence" and "Nightmare" have lots of
  monsters.  So, it's possible to play in single-player and
  cooperative modes, but I can't imagine that it's any fun.


* Construction *

Base                    : New from scratch
Editor(s) used          : DEU 5.1 and 5.2, BSP
Known Bugs              : If you find any bugs, please let me know!


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.


* Comments *

As the name suggests, the idea was to have to stalk your opponent,
instead of just being dropped into a big pit with guns a-blazing.
I'm still trying to hit on what the right mixture is for a
deathmatch level, and I'd like to hear any suggestions.  Should
the level be bigger or smaller?  More or less monsters?  More
wide open spaces or more crawl spaces?

By the way, the niches with the danger symbol inside DO have a
purpose, in case you don't notice at first.



* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/
           and mirrors:
           ftp://ftp.sunet.se/pub/pc/games/idgames/
           http://ftp.sunet.se/pub/pc/games/idgames/
           http://public.ftp.planetmirror.com/pub/idgames/
           http://www.gamers.org/pub/idgames/
           ftp://ftp.ntua.gr/pub/vendors/idgames/
           http://youfailit.net/pub/idgames/
           http://ftp.fdn.fr/games/idgames/
           ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/
           ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/
           ftp://ftp.task.gda.pl/pub/games/idgames/
           ftp://ftp.netc.pt/pub/idgames/
           http://ftp.netc.pt/pub/idgames/
           http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/


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Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com