

                               Z  O  N  E   1  3

                                      by

                                 Zen Psychosis



===========================================================================
Primary purpose         : Deathmatch
===========================================================================
Title                   : Zone 13
Filename                : (filename of primary file (xxx.WAD))
Release date            : 04/27/94 MM/DD/YY (Timestamp of the textfile)
Author                  : Wayne Conner (Zen Psychosis)
Email Address           : neuro@neosoft.com

Description             : Zone13 was designed mainly for net doom play,
                          though it is large enough to be a good single
                          play level (I included a hidden exit.) The level
                          has all the weapons in multi-player mode and a
                          good variety of items, in single player form
                          there's plenty o' monster-wasting to be had.

Additional Credits to   : Terry Echeverri, Bernard Echeverri, Tony Fogle,
                          Gary Smith (for play-testing and many hellish
                          but fun hours of compu-homicide)

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM
Map #                   : E1M3
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 40+ hours (this level went through 3 completely
                          different incarnations before coming out as this)
Editor(s) used          : DEU 5.0, BSP 1.0
Known Bugs              : I found the combination of DEU v5 and BSP v1 work
                          the best for creating stable levels. DEU v5 still
                          has problems compiling the wad, which BSP v1 for
                          the most part cleans up.

                          The only problem with this wad I haven't been
                          able to correct, is that you'll see a "flash" of
                          the ceiling texture in a couple of spots. It's
                          somewhat random and very brief, so it doesn't
                          effect game play, it's more of an annoyance.
                          If you know the solution, feel free to fix it,
                          although I'm pretty sure it's a bug in DEU.


* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.  If
you edit, change or in anyway fuck with this wad, please have the
courtesy to rename it as your own abortion, thanks.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/
           and mirrors:
           ftp://ftp.sunet.se/pub/pc/games/idgames/
           http://ftp.sunet.se/pub/pc/games/idgames/
           http://public.ftp.planetmirror.com/pub/idgames/
           http://www.gamers.org/pub/idgames/
           ftp://ftp.ntua.gr/pub/vendors/idgames/
           http://youfailit.net/pub/idgames/
           http://ftp.fdn.fr/games/idgames/
           ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/
           ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/
           ftp://ftp.task.gda.pl/pub/games/idgames/
           ftp://ftp.netc.pt/pub/idgames/
           http://ftp.netc.pt/pub/idgames/
           http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/


===========================================================================
Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com