===========================================================================
Title			: scraping away the flesh
Filename			: ghost02.wad
Release date		: 10 jan 2003
Author			: g h o s t - steev lambert
Email Address		: monkeyboysteev@hotmail.com
Misc. Author Info		: 

Description		: this is the first map i've ever finished [i've started quite a few, but could never be
			arsed to finish any].  i wanted to do a level that started small and expanded outwards
			as you progressed.  for a special helping hint, don't activate every switch as you come
			across them.  try to open the level symmetrically, you won't get bombarded with millions
			of monsties at once.  unless you like it that way...

Additional Credits to	:me mum.  for a shithot cook
===========================================================================

* play information *

Game			: ultimate doom
Map #			: e2m8
Single Player		: yes
Cooperative 2-4 Player	: couldn't be bothered.  might do it anyone complains
Deathmatch 2-4 Player	: no.  wouldn't work
Difficulty Settings		: yes

* construction *

Base			: i made it all by myself.  woo hoo
Build Time		: about 2 days
Editor(s) used		: wadauthor
Known Bugs		: it's rare, but some monsters have been known to be able to see through walls
			i have no idea why or how to fix it, so deal with it.
May Not Run With...	: scissors.  but nobody should anyway


* copyright *

Authors may use the contents of this file as a base to build additional levels if you ask me nicely.  don't get me
wrong, i'll most likely say yes, it'd just be nice to know about it that's all.  and i'll also be able to see the end
results.  which would be nice.


You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
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