GAUNTLET
a DOOM level by MIKE JACKSON

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This level was inspired by a level in the old GAUNTLET arcade game.
It uses teleporters for access to and from most rooms, and this seriously 
affects game tactics. YES, it is a maze. YES, you may get lost. That's the 
point.

This level is also quite difficult. It's best balanced for play at HURT ME 
PLENTY. I'm not even sure it can be done at ULTRAVIOLENCE, but you're welcome 
to try. Watch for secret doors and save frequently. You'll have to retrace 
your steps and check a lot of walls to reach the exit.

There are graphics glitches (minor hall-of-mirrors effects) in a couple of 
locations on this level. None are major enough to interfere with gameplay, 
and most aren't even bad enough to notice until you've played a few times. 
BUT I CAN'T GET RID OF THEM! So far the best theory I have is that DOOM just 
doesn't like certain room shapes, and it REALLY doesn't like really big 
sectors with other really big sectors inside them. If anyone can fix these 
glitches without seriously altering the level, please do so, and send me a 
copy.

Two other things - I can't get the secret crediting to work, even though it 
worked on my last level. If you want to make sure you find everything find 
the computer map or use the cheat codes. And I've also found that this level 
crashes if you move too far while in map mode.

This level was made entirely with DEU. What a great program! Thanks to my 
first playtesters (Tony Heath, Jens Hausser, and Duncan Torrance), and a big
thanks to ID.

Don't worry. Be happy. Smash the State.

email:
mjackson@radical.com

If that address doesn't work, just try sending email to
radical@infomatch.com c/o Mike Jackson.

 