== Construction ==============================================================
Base           : New level from scratch
Editor(s) used : DEU5.0B4; DEU5.30B9; DMMUSIC1.0 
Build Time     : unknown
Known Bugs     : none
------------------------------------------------------------------------------

== Copyright / Permissions ===================================================
Authors MAY NOT use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with no
modifications.  You MAY distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
------------------------------------------------------------------------------

== Where to get this WAD =====================================================
FTP sites:            BBS numbers:                Other:
                                                Link(s) at 
ftp.cdrom.com                         http://stud1.tuwien.ac.at/~e9125767
------------------------------------------------------------------------------

Game                    : Doom 1
Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Graphics            : No
Title                   : GANYMEDE        
Filename                : GANYMEDE.WAD
Author                  : Robert Kacsich  
Email Address           : e9125767@stud1.tuwien.ac.at
Misc. Author Info       : Student at Vienna University of Technology, Austria
Description/Info        : A masterpiece in Doom level design
Additional Credits to   : Leland D. Killough, Frans P. de Vries
New Sounds              : No
New Music               : Yes ("Carmina Burana" by Carl Orff)
Demos Replaced          : None



HOW TO USE THIS WAD FILE:
Copy the file GANYMEDE.WAD into your Doom directory and type 
doom -file ganymede.wad
at the DOS prompt.


WHAT YOU WILL FIND IN THIS WAD:
Constructions that you have never seen before in the original 
levels of both Doom and Doom 2.


WHAT YOU WON'T FIND IN THIS WAD:
* Cacodemons (the red heads - I HATE THEM!)
* Lost Souls
* Areas filled with acid
* Invisibility, Invulnerability, Berzerk (I'm always uncertain 
  whether it is the right time to take these...)


THE STORY:
The year is... - well, take your favorite year from the future.
You are a student at Ganymede University of Technology, 
experimenting with time travel. By mistake you travel about 50
years into the future. You had learned earlier from a history 
book which had been brought back from the future that at that 
time Ganymede will be taken over by a military regime, using your 
University as headquarters. Fight your way through Ganymede Tech 
and find the time port that will bring you back to your time...


HINTS:
* If you are using a slow PC and experience speed problems, then 
  try playing this WAD at an easier level. The more enemies there 
  are, the slower the game will perform. I designed & tested this 
  WAD on a 486DX33, and on difficulty levels 3 and 4 it was too 
  slow to play. The easiest level worked OK.
* You don't need to kill everyone to finish the level.
* The second room that you will enter has many doors leading into
  different parts of the level; only two of them don't require a 
  key. One of them leads into a darker section. Better turn right 
  there at the first turn-off.
* Especially with the harder difficulty settings you will find out 
  that after some time there will be Imps (the Brownies, as I call 
  them) all over the place. Better find out where they come from 
  and what happens to them, because there is a method to get rid 
  of them all before they start walking around and appear behind 
  every corner... 


MISCELLANEOUS:
* In the name of all Doom level authors: DON'T CHEAT!
  Please don't use the light amplification cheat; I know that some
  areas are a little dark, but if you play in the evening and you 
  turn off the light in your room, you will find out that you will
  be able to see quite well even in the dark sections. There are
  some good light effects that you would miss using the LiteAmp 
  cheat.
* This Doom level is in no way connected to my studies at the 
  Vienna University of Technology.
* Feel free to e-mail any comments to my address.


Robert Kacsich
Vienna University of Technology
e9125767@stud1.tuwien.ac.at   http://stud1.tuwien.ac.at/~e9125767 
