================================================================
  INFORMATION
================================================================

Title       : Inferno

Author      : Christopher Lutz
              email - Lutz@Centre.edu
              web   - http://personal.centre.edu/~lutz

Misc. Info  : I'm a Computer Science/English double major at
              Centre College in Kentucky, though originally from
              the terribly small Falls Church, Virginia.
              I've been making levels for 2 years, but this is
              the first thing I have released.

Description : A nine-level complete replacement for DOOM I, E3,
              full of special effects such as:
                - 3D bridges (over and under): levels 7, 9
                - 560ø spiral staircase: level 7
                - Blastable walls: levels 6, 9
                - Monsters rising from water: level 9
                - Lots o' cool architecture
              If you play nothing else, warp to level 7 -- it's probaly
              the best level I have ever made.

Credits     : Authors of WinDeu 5.2
              Jed Leaf & Kyle Craddock (play-testers)

================================================================
  IMPORTANT STUFF
================================================================

I feel I must warn you about a few minor details.  First of all, the
levels are large; most often, so large that the game crashes if you try to
save your progress.  Be aware of this -- I personally don't care if
you warp to certain levels and give yourself some ammo, but I would
avise against giving yourself all the keys, as it destroys the gameplay
(I can beat every single level on ultra-violence starting only with a
pistol, however).  I apologize for this problem, but I am not going
to change it since everything looks the way I want it to.

This leads me to my second point.  I am a very visual person, and these
levels reflect that.  There is a lot of detail and lovingly crafted
atmosphere, sometimes to the point that it eclipses pure lightning-response
action.  Not that there isn't anything to maim, but if you all you desire
to do is blow the living hell out of animated imps, then you may wish
to look elsewhere (or at least skip to the second level of the episode).
However, if you appreciate looking at your surroundings and thinking that
the level could be a real place...well, I believe that I have achieved that,
and rather admirably in certain places.

================================================================
  PLAY INFORMATION
================================================================

Game & Map #            : Doom 1, Episode 3 (1-9)
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Sort of - play it on UV, dammit
New Sounds              : No
New Music               : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : A while -- spread out over 2 years
Editor(s) used          : WinDeu 5.2
                          DoomCad
Known Bugs              : See above (the saving thing)
                          There maybe 1 visplane error in level 6

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  Copyright / Permissions
================================================================

Authors MAY use these levels as bases for additional ones; if someone
thinks it will work, he or she is welcome to taylor these levels for
deathmatch play.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.
