================ FOR DOOM 1 ===========================================
Title                   : NEVER.WAD  
Author                  : Brian Martin
Email Address           : brian@minerva.phyast.pitt.edu 
Misc. Author Info       : Working hard on Die Hard Doom (DHD), It will
			  kick some serious ass!  All new everything
			  (almost).  
			  Favorite, must have, wads:
				freedom.wad  (in freeblud.zip)
				castevil.wad
				sase1m1.wad
				outpost21.wad
				cheese.wad

Description             : A really cool castle wad. NEVER is a REAL
			  challenge in UV.  There are some tough 
			  secrets to find, and there are tons of baddies. 
			  Death matchers should have a blast as well as singles.
			  So what's the description?  
			  Get the wad and check it out! 
			  Compared to other 'non-linear' levels, this 
			  one is really non-linear. It's also pretty well 
			  inter-connected for DM after all the secrets are 
			  found. It features the Death Room, 
			  a cool outside area where you can jump
			  all over the place, a multi-leveled maze type
			  thing, and the dreaded caco-lair!  No stupid
			  switch puzzels or death traps.  A straight
			  forward ass kick'n wad.  

Story		        : Clear the castle of baddies.   

Additional Credits to   : deu makers, doom makers, dozer, cooter, pee,
			  and becky 
================================================================

* Play Information *

Episode and Level #     : E1M1 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes, UV=VERY HARD (may have to use fists)
			       HMP=HARD, but very doable, plenty of ammo
			       The first 2 easy ones are the same = easy			
New Sounds              : Yes (death (Tombstone movie) 
				& shotgun (Unforgiven movie)
				- from my tombstone.wad, vaporware)
New Music		: Yes (FM by steely dan, I got this off of 
				the midi newsgroup, thumbs up to 
				the person who did it, it's in a separate
				wad with the sound, so you can junk it)		
New Graphics            : Yes (sky1)
Demos Replaced          : Nope

* Construction *

Base                    : New level from scratch
Build Time              : 20 minutes or so.  ;)  
Editor(s) used          : deu (and gcc port), RMB, dmmusic, dmaud,
			  neopaint, bsp, midi2mus, dmgraph 
Known Glitches          : minor texture misalignments in maze like area
			 

* NOTES *

There are some teleporters to help get around quicker, (the magician
uses these to impress folks) There are a couple of beserks hidden, so
find em and go fist crazy! There is also a comp map. I intentionally
did a 'no no':  There are quite a few big bad monsters in the death room.
They can all be killed in HMP pretty easily, but UV is a romp.  The mote
has teleporters on the ends (in case you fall in on the right side, there
is an exit on the left). Lastly, the yellow skull key is there!  You
don't need it or the blue to finish, but they can make things interesting.    
At the end of this doc is a hint for finding the yellow key.

* Copyright / Permissions *

Authors may use this level as a base to build additional
levels if and only if they give appropriate credit.  The sounds
may not be distributed as your own. Use the stink'n sky though.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get it *

FTP sites: ftp.orst.edu (or doom's current home site)

BBS numbers: 

Other: alt.binaries.doom, maybe


(hint)
the pitch is high and outside!
