================================================================
Title                   : PJS02.WAD   
Author                  : Patrick Steele
Email Address           : patrick.steele@swcbbs.com
Misc. Author Info       : Used my own editor.  It's powerful and easy
                          to use, but isn't polished enough for general
                          release.  Maybe someday....

Description             : This level was used for testing my own DOOM editor.
                          I've put a *lot* of time into this level to make
                          it very playable, and visually appealing.

Additional Credits to   : DEU authors (I'm using their find sector routine
                          in my editor).
================================================================

* Play Information *

Episode and Level #     : E1M5
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : About 5 months (on and off)
Editor(s) used          : My own editor, BSP 1.1, BSP 1.2x
Known Bugs              : none


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: alt.binaries.doom,ftp.cdrom.com

BBS numbers: Software Creations 1-508-368-7036

* Other Info *

     NOTE: The GO.BAT file requires DOOM 1.666.  With earlier versions of
     DOOM,  you'll need to add the -devparm switch and use -wart instead
     of -warp.

I hope you like the look of this level.  I've spent a *lot* of time
looking at every corner of the original DOOM episodes from id to get
an idea of what makes a really good level -- not just one that's fun to
play, but one that "looks" good.

I've spent countless hours on making sure textures are aligned, floor
and ceiling textures "feel" right in each sector, making sure wall
textures are not too "loud" (you know what I mean!).

I hope you enjoy it!  I'm working on another level and I plan to pay
the same attention to detail....
