August 9, 1999 .................... Brooklyn, NYC
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FILE TITLE: SQud2.WAD
MAP NAME:SQud2 - The DethBog
AUTHOR: "bradley_hoza"
MODIFIED/COMPLETED BY: Squonkamatic for the People!!
EMAIL: snyland@earthlink.net
URL: http://aqua.macquakeinfinity.com
MQI Public Hotline Server: 208.132.136.220:5555
AquaQuake Quakeworld Server: 208.132.138.99:27515

DESCRIPTION: My second Ultimate DOOM/DOOM1 WAD edit, this one an elaboration on
an intriguing little DM map set in a nuke bog: nice one roomer with lots of slime.

Recommended for use with the SQud1.WAD for a nice little 2 level set; more soon!!
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GAME: DOOM1/Ultimate DOOM  [full retail/registered version required]
MAP: E1M2
SINGLE PLAYER: yes
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH: certainly

DIFFICULTY SETTINGS: never!!
NEW TEXTURES: none
NEW SOUNDS: none
NEW DEMO: no
KNOWN BUGS: the MIDVINE textures lag play a little
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EDITOR USED: WADenizer 2.0, HellMaker 1.2
BASE: DETHWALK.WAD by "bradley_hoza"
MODIFICATION DURATION: couple of days
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NOTES: I liked this map's original layout but thought that the author really did
not "push" himself in finishing it .... so here you go. What I did was to change 
the wall and flat textures to suggest a more "naturalistic" sewer overspill 
bog-like setting, added my beloved MIDVINEs, created a couple of little annex 
rooms with keyed doors, made sure that all of the weapons were present and 
accounted for, added powerups and health packs, and totally changed the monster 
population to be, well, a bit more colorful than the original choices. Still a 
pathetic 1-roomer that any knucklehead who's played some DOOM can clear in under 
10 minutes, but it fits with my approval. Killer deathmatch potential too. Funny;
every time I tried to change the lighting it would crash DOOM so I have left it 
as is .... plays just fine, though the MIDVINEs sure slow your frame rates down 
when you walk through them. But that's DOOM for ya - ENJOY!!

OH YEAH - this is the first game level by me EVER to feature a remotely controlled
door .... whoohee!! [no no, your applause is not really necessary ... well OK]

THANX TO: "bradley_hoza" for his original work, everybody at MQI for encouraging 
my continual obsession with DOOM, Dogstar for hooking me on MARATHON [what a
great game!!], the guys at cdrom.com for posting my work, and idSoftware for being
idSoftware [need a Mac artist for DOOM2000?? Drop me a lyne!!].

AUTHORS may use this as a base for new work provided they email me a copy. Please
do NOT place this or ANY of my game levels on hard storage format media for 
profit - NO MONEY!!
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OTHER SQUONKERMAPS FOR YOUR CONSUMPTION:

squd1 [DOOM1 sp/dm/coop]

Squonk.WAD [DOOM2 sp/dm/coop, 6 levs]
SQ2 [DOOM2 sp/dm/coop, 32 levs]
spawnsq2 [DOOM2 sp/dm/coop, 32 levs]
thePits [Quake2DM5 for DOOM2 sp/dm/coop ... well, sort of :-]-~
cesspool [DOOM2 sp/dm/coop]
klendathu [DOOM2 sp/dm/coop]
life'sA_: An Homage to DAJAN [DOOM2 sp/dm/coop]

aquaq2 [Quake1, sp/dm, 12 maps, including those below]
deadsq2 [DOOM2 Map07 for AquaQuake]
deep end [Quake1, sp/dm]
bog [Quake 1 sp/dm]
pond [Quake1, sp/dm]
swamp [Quake1 sp/dm]
marsh [Quake1 sp/dm]
Isthmus [slimeQuake1, dm only]
squonkertank [Quake1, dm/sp]

[all can be found at cdrom.com, my website, or by emailing me]
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Visit the AquaQuake Vault for more idFPS game levels of all descriptions at
http://aqua.macquakeinfinity.com

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SQ080999
