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Title                   : UAC Head Quarters
                          Copyright, Gordon Mulcaster, 1994
Filename                : UAC-HQ.WAD
Release                 : Beta 1.0
Author                  : Gordon Mulcaster
Email Address           : Gordon_Mulcaster@mindlink.bc.ca
Misc. Author Info       : Eyes - brown/green

Description             : You must infiltrate UAC-HQ, and find the main
                          computer center to get the access codes for a
                          shuttle so that you can get off Earth.
                          (See the full story in UAC-HQ.TXT)
                          (Also see the play notes in UAC-HQ.TXT)

Additional Credits to   : JD, Dave and Vic for play testing.
                        : Raphael Quinet (quinet@montefiore.ulg.ac.be)
                          Brendon J. Wyber (b.wyber@csc.canterbury.ac.nz)
                          Per Allansson (c91peral@und.inda.liu.se)
                          Per Kefod (per@ollie.dnk.hp.com)
                             for writing and distributing DUE (gcc)
                        : Colin Reed for writing and distributing BSP
                        : Jens Hykkelbjerg (hykkelbj@daimi.aau.dk)
                              for writing and distributing Reject Map
                              Builder (RMB)
                        : Randall R. Spangler (rspangle@micro.caltech.edu)
                              for writing and distributing WADWHAT
                        : id Software for releasing Doom, and allowing
                             user created levels.
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* Play Information *

Episode and Level #     : E1M1 (1.666 registered)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No (there _are_ four deathmatch starts, but they
                              are in the same place as the cooperative
                              starts. I don't think this level would make
                              a good death match level anyway...)
Difficulty Settings     : Yes (Ultra-violent should be challenging for even
                               the best Doomers, I'm too young to die should
                               be playable for even the most novice Doomers)
New Sounds              : No
New Graphics            : No (there are some new textures. I have more work
                              to do in this area...)
New Music               : No
Demos Replaced          : DEMO2 (recorded on "I'm To Young To Die", using
                                 Doom ver. 1.666 registered)

* Construction *

Base                    : New level from scratch
Editor(s) used          : Waded 1.23 (until it broke)
                          DEU 5.21 (until it broke)
                          DEU 5.21gcc

                          BSP 1.2x
                          RMB 1.2

Known Bugs              : The level is too big to save using 1.1 or 1.2
                        : Some sounds may leak into other areas. (I think
                          IDBSP fixes this, but it breaks other stuff...)
                        : There are HOMs using 1.2 or 1.1
                        : There is still lots of work to do on the textures

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* Copyright / Permissions *
  -----------------------

This work is copyright Gordon Mulcaster 1994

Authors MAY NOT use this level as a base to build additional levels.
   Make your own damn levels.

You MAY NOT modify this work except for personal use.

Modified versions MAY NOT be distributed in any form.

UAC-HQ.TXT is part of the work and must be included, unmodified, in any
distribution.

This wad MAY NOT be distributed for profit (that includes CDs, Compuserve, AOL, et al.)
 - it is debatable whether or not the above line is legal.
 - I don't have the money to do anything about it if it is.
 - so if you do you will have to live with the fact that I think you are a
   slimeball.

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