Whew, I'm glad your actually reading this. Don't worry, I'll keep it short.
Ultra Doom is my redition on Doom 1.666. Yea, I know, most people have 1.9,
but I REALLY don't want to rewrite everything! I have heard that 1.9 makes
most Doors unopenable...but I could be wrong. Unless you have been living in
a cave for the last 2 years, you probely have gotten an earler version and
upgraded to 1.9. So just reload your Doom files. Don't worry, it's worth it.
Trust me. *******Oh- you need the dehacked.exe and dehacked.ini that I have 
included. Back up your old version, and put the one I have included in you 
directory. In fact all the files MUST be in your DOOM directory to work 
properly.*****
These levels are for all those just looking to squeze more life outa the old 
Doom. Level 5 is soo perfect for deathmatch, along with the first boss stage 
level 7. 5 is a humongous overwhelming forest-if you can set up a four player
BBS game, MAN you could have fun looming and stalking around in the pitch 
black shadows. 8 is kinda like a barracks-well, it is, actually. Theres 
plenty of little walls all around to hide behind, and a large structure in 
the middle, and a wall around the entire place.

Single Player is fun as well. My personal favorite is level 2. 2 takes you
into a demon-literally. You start in its mouth and get swallowed, travel
through its stomach and intestines, and make it out through the large
intestine. Level 4 is traditional Doom style (I had to have one, for good
measure) but it has plenty of perks. Invincible Demon walls that shoot
out Baron fireballs, an invisible maze (you can see the entire room, but
you can't walk through it-only some walls are passthrough), and plenty of
traps. Theres plenty of other levels too-a mine shaft with a tough secret,
a sewer system (starting with a toliet! <g> ), and a killer boss stage with
multiple spiders, barons, and other monsters ( it's possable!..;) ) Anyway,
this is worth it, even if you are sick of Doom. After creating these levels,
-I- was sick of Doom! However, it's still fun to play the forest deathmatch,
or trek through the innards of the beast. Hope you enjoy it!

I hopefully will be making Ultra Doom for Quake, perhaps calling it
something different. But just thought I'd finaly upload the end all Doom
levels.

Here is my old descriptor with a few modifications:
================================================================
Title                   : Ultra Doom   
Author                  : Scott Manganello
Email Address           : Ged@lakes.ring.com
Misc. Author Info       : -

Description             : Set the mood here.

Additional Credits to   : Richard Erricksson, the authors of amok10t.wad
for the plasma sound, nightfal.wad for the sky1, whitroom.wad for level 4's
music. Also thanks to all the Doom editor's authors out there. Special 
thanks to the authors of Doom Map Editor, Deutex, Deusf, Dmaud, Dmgraph, 
Dmmusic, Deu, Endoomer, Ted, Neopaint, Music Sculpter, Midi2mus, Dehacked. 
Extra special thanks to D!ZONE! And also, anyone else I missed. (keep in mind
this is an OLD credit list, Im just now putting this on the internet.)
================================================================

* Play Information *

Episode and Level #     : E1M1 to E1M9
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : Yes
New Graphics            : Yes
Demos Replaced          : All

* Construction *

Base                    : New levels from scratch
Build Time              : Months!!!
Editor(s) used          : DMapEdit v4.0.6 (beta) and all the others mentioned
                          in the credits.
Known Bugs              : A few node splits here and there, nothing to worry
			  about since most people will not see them.

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, and the 
accompaning files, with no modifications.  You may distribute this file in 
any electronic format (BBS, Diskette, CD, etc) as long as you include this 
file, and the accompaning files intact.

* Where to get this WAD *

Http://ring.com/Blackwnd/ultradm/ultra.htm. Also on ftp.cdrom.com.

Notes: Levels- 
     E1M1: Decisions- careful which route you take: a quick save before 
     entering any teleport is recommended. Also: the "light switch" acts
     as a teleport in deathmatch mode.

     E1M2: Food for Thought- a race through a demons intestinal track! 
     Be careful and look for secrets.

     E1M3: Down the tubes- A long passageway through some pipes. Running 
     through this one is recommended.

     E1M4: Research lab- A good old fashion id-style level. I figured I should
     make at least one of these. Watch out for the Baron wall, and keep trying
     to make that invisible maze.

     E1M5: Forest of Evil- A DARK level. Try it a few times first. If you
     get frustrated, PLEASE don't use iddt. Idbeholda will do much better.

     E1M6: Mines- A short and to the point level. You don't have to fight that
     Cyberdemon, there is a way around the back of him...

     E1M7: Barracks- A deathmatch intended level turned boss stage. When I 
     got board of large levels I decided to make theme levels. This one
     involves running and screaming.

     E1M8: Psycophysics[a word I found in the dict. :)]- a hard but beatable
     last boss stage. Not many places to hide, so watch out!!!

     E1M9: Bliss[secret]- A VERY HAPPY board. Because I didn't have enough
     time, after finding it you are pushed back to Stage 4. The secret is 
     not in stage three, but Doom thinks otherwise. Just a downside to 
     getting 20 of every item in the game. Makes an -interesting- deathmatch.

These levels are MUCH more fun without codes. If you must cheat, don't use
the tried and true IDKFA. Instead, use IDFA. You won't get the keys this
way, so the level can proceed as usual.

=========================================================================
You can get a MUCH better description at 
http://ring.com/Blackwnd/ultradm/ultra.htm. It describes in detail how to
install it, and so forth. Speaking of which you cant just load the wad
with -file, you must run the installation bat first, and then run ultra.bat
to run the game. The reason for this is Deusf program which adds Dooms
textures to my wad, to make it playable. It wont load without this. AND
dehacked, which makes a special exe names ultraexe.exe. You need to run this
to play Ultra Doom properly, but this is all in the batch file after
installation, so don't worry. Hope this all works out, contact me at
Ged@lakes.ring.com for more info.

P.S. This REQUIRES!!! Doom 1.666. If you have dehacked for a higher version,
please send it to me so I can make it usable on higher versions. Also,
you could just send me the patched ultraexe.exe for 1.9. I would greatly
appreshiate it.

That wasn't exactly short, now was it?