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Review                  : It's old school, but IMHO well done. I had fun.
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Primary purpose         : Single+Coop play / Deathmatch
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Title                   : STEALTH.WAD
Filename                : STEALTH.WAD
Release date            : 10/20/94 MM/DD/YY (Timestamp of the textfile)
Author                  : Alan P Tye
Email Address           : Compuserve - 100044,551
Other Files By Author   : NITEMARE.WAD in dmnite.zip, PAIN.WAD in pain.zip

Description             : This patch file is for E1M1, although it is
                          an adventure in itself!.  Try it at first
                          without the map or any cheats.  It's my
                          second attempt and things are hotting up...
                          Have fun!

                        : No BFG or Rocket Launcher.  No Spider demon
                          or Cyber Demon ... perhaps next time...

Additional Credits to   : Steven "Moley" Lundy for being my guinea
                          pig and agreeing to test the level...
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* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM
Map #                   : E1M1
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : No
Difficulty Settings     : Not implemented
                          - no pain no gain!


* Construction *

Base                    : New from scratch
Build Time              : Too many hours to count!
Editor(s) used          : DCK 1.1
Known Bugs              : Doom 1.2 wouldn't raise the floor level
                          in the various pits, when the walk line
                          was passed.  Hence switches were added to
                          allow the pits to be raised should you
                          fall in!  Doom 1.666 does not need the
                          switch as the pits' floor level is raised
                          upon walking over the trigger line.  If
                          anyone knows why this is I'd like to hear
                          from you...via compuserve.  Thanks.


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  Please credit me, the author, where necessary.

You may do whatever you want with this file!

* Disclaimer *

The author accepts no responsibility for anything...etc...


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/
           and mirrors:
           ftp://ftp.sunet.se/pub/pc/games/idgames/
           http://ftp.sunet.se/pub/pc/games/idgames/
           http://public.ftp.planetmirror.com/pub/idgames/
           http://www.gamers.org/pub/idgames/
           ftp://ftp.ntua.gr/pub/vendors/idgames/
           http://youfailit.net/pub/idgames/
           http://ftp.fdn.fr/games/idgames/
           ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/
           ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/
           ftp://ftp.task.gda.pl/pub/games/idgames/
           ftp://ftp.netc.pt/pub/idgames/
           http://ftp.netc.pt/pub/idgames/
           http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/


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Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com
The review at the beginning of this template has been written by FunDuke.