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Primary purpose         : Single+Coop play / Deathmatch
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Title                   : SANCTUM SANCTORIUM
Filename                : SANCTUM.WAD
Release date            : 18.11.1994 (Timestamp of the textfile)
Author                  : Glenn Geiss
Email Address           : geissg@355CS.dm.af.mil
Other Files By Author   : SANCTUM2.WAD , HURTLND2.WAD
Description             : Replacement level for DOOM

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* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Files Included          : SANCTUM.WAD, SANCTUM.TXT
Other files required    : None


* Play Information *

Game                    : DOOM
Map #                   : E2M1
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : No
Difficulty Settings     : Not implemented (Hard)


* Construction *

Base                    : New from scratch
                          New level designed and playtested
Build Time              : Approximately 30 hours
Editor(s) used          : DOOM CAD ver 4.3
Known Bugs              : None that I know of


* Copyright / Permissions *

THIS FILE IS FREEWARE!
You may take these files and distribute them freely.  You may not,
however, alter or change any of the included files (this file and
SANCTUM.WAD with out the express written permission of the author.
In addition, if you do distribute this wad, you must include the
aforementioned files as a complete package.  Although this level has
been playtested fairly heavily, I can not assume responsibility for
any damage that might result from use of this file.  Although Virus
free when it left my computer, I can't guarantee these files remained
that way.  Blah Blah Blah.

* Additional Information *

This is my first attempt at designing a new DOOM level.  The design
time listed above reflects many hours of trail and error attempting
to overcome seemingly simple design obstacles, which got smaller and
smaller as time dragged on.  There are several areas that just don't
work as advertised, such as the pit room's floor not changing texture
when raised.  This I attribute to using an older design editor (DOOM
CAD ver 4.3) on the latest DOOM engine (ver 1.666).  Apparently some
tags got changed slightly which caused some things not working right.
Thankfully it seems to be asthetic, and doesn't detract from the
overall intent of my design (don't call it a bug, it is an
undocumented feature!).  If you find any other areas that do not
appear to be working properly, please let me know.  Finally, I hope you
enjoy this level as much as I worked on it. and comments or complaints
are both welcome.  ENJOY!


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/
and mirrors:
Sunet (Sweden) - ftp://ftp.sunet.se/pub/pc/games/idgames/
or http://ftp.sunet.se/pub/pc/games/idgames/
PlanetMirror (Australia) - http://ftp.planetmirror.com/pub/idgames/
NTUA (Greece) - ftp://ftp.ntua.gr/pub/vendors/idgames/
Gamers.org - http://www.gamers.org/pub/idgames/
ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/idgames/
http://ftp.au.xemacs.org/pub/idgames/
ftp://ftp.au.xemacs.org/pub/idgames/
http://mrtg.planetmirror.com/pub/idgames/
http://www.au.horde.org/pub/idgames/

                                      
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Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com