===========================================================================
Review                  : Are you looking for perfection?
                          Here you get a perfect WAD!
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Primary purpose         : Single+Coop play / Deathmatch
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Title                   : Wizard's Rage II
                          (optimized version of WIZDOOM2.WAD)
Filename                : WIZDM2_5.WAD
Release date            : 11/13/94 MM/DD/YY
                          (Timestamp of the newest file in the zip)
Author                  : Anthony "Wizard" Marino ( Ernest Anthony Marino )
                          and Sal "Washee" Gonzalez
Email Address           : anthony.marino@swcbbs.com
Other Files By Author   : WIZDOOM.WAD, WIZDOOM2.WAD (older version of:)
                          WIZDM2_5.WAD, WIZDOOM3.WAD (updated version
                          avaiable as:) WIZDM3_5.WAD, WIZDM201.WAD
Misc. Author Info       : N/A

Description             : This mission takes us to a far outpost, known as
                          Octa-Gamma, located in the Octa-Major quadrant.
                          The forces of the dark side have taken over the
                          same and transformed it into a nightmarish
                          environment. Your mission, Jim...Ooops! wrong
                          show, sorry! That's about it trooper, as you
                          know, all the weapons are in the base, your buds
                          took 'em all. So remember, use the force Luke,
                          Ooops! nevermind! ;>

                          This is an optimized version of the original
                          WIZDOOM2.WAD. It has been optimized for speed,
                          thereby reducing graphic slow-down.
                          Many thanks to RMB v2.0 by Jens Hykkelbjerg and
                          Steve Benner for making this possible.

Additional Credits to   : id software for making such a great game, DEU,
                          and BSP

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : WIZDM2_5.LMP (demo for DooM v. 1.666)
                          WD2_5_19.LMP (same as above, for DooM v. 1.9 
                                       converted by using LmpUtil v2.10)
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM
Map #                   : E2M1
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : No
Difficulty Settings     : Not implemented (Only UV setting)


* Construction *

Base                    : This is an optimized version of the original
                          WIZDOOM2.WAD
Editor(s) used          : DEU v5.2, BSP Nodes Builder v1.2x and RMB v2.0
Known Bugs              : None


* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels without
explicit written consent.

You MAY distribute this WAD, provided you include README.COM, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

P.S.   We really want to know what you think of this PWAD out there.
       If, you have any comments (Pro/Con), and have time, drop us a note!

                                   Keep on DOOMing!

* Story *

===========================================================================
 CLASSIFIED      CLASSIFIED      CLASSIFIED     CLASSIFIED     CLASSIFIED
===========================================================================

SITUATION :

 * The Octa-Gamma base has been invaded by hellish hostile forces.

 * At 0500 hours an assault team was dispatched to neutralize the enemy.

 * Last transmission from our troops was received over 90 minutes ago.

 * It appears our forces have been neutralized  by the enemy forces.

 * Our closes assault team is on route, ETA 1300 hours, tomorrow.

 ORDERS :

 * Scout the parameter, infiltrate the base, and gather any useful
   information.

 * If you are forced to engage the enemy, use EXTREME PREJUDICE.

 * Report back to HEADQUARTERS as soon as possible with any information.

 * Trench-in and await the reinforcements.

 SUPPLEMENTAL :

 * Following this transmission you will receive the latest intelligence
   report, the code name for this file is, BRIEFMAP.BMP

 * * * * * * * * * * * * *   Good luck marine!  * * * * * * * * * * * * * *

                          - End of Transmission-

===========================================================================
 CLASSIFIED      CLASSIFIED      CLASSIFIED     CLASSIFIED     CLASSIFIED
===========================================================================


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/
           and mirrors:
           http://public.ftp.planetmirror.com/pub/idgames/
           http://www.gamers.org/pub/idgames/
           ftp://ftp.ntua.gr/pub/vendors/idgames/
           http://youfailit.net/pub/idgames/
           http://ftp.fdn.fr/games/idgames/
           ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/
           ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/
           ftp://ftp.task.gda.pl/pub/games/idgames/
           ftp://ftp.netc.pt/pub/idgames/
           http://ftp.netc.pt/pub/idgames/
           http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/


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Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com
The review at the beginning of this template has been written by FunDuke.