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Title          : Trojan
Filename       : #trojan.wad
Author         : Sphagne
Email Address  : sphagne@yahoo.com
To Run         : call "wad.bat trojan" or "wad.bat trojan 1 3"
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 Description: A nocturnal level, inside a big castle.
 This is my 12th level and pretty tough, (like the others!).
 In this level you have been sent inside an indomitable enemy
 castle (trojan-like), and you are told to open the main gates
 or be killed, and you have chosen the former option!
 So you are on your own, good luck!
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 Additional help:
 * Make sure you find the Plasma-gun hidden in the kithchen!
 * See if you can find the underground cave, the BFG is there!
 * Find the best place to force the Barons to fight the CyberDemon!
 * The Rocket-launcher is in a cage. To enter the cage you need
   to shoot the targets up at the four side of it, then use the
   new-born lift, there awaits a small surprise for you!
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* Play Information *

Episode and Level #     : DoomII-MAP01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : Yes
New Graphics            : Sky
New Music               : Yes from painless.wad
Demos Replaced          : Walkthru v 1.9
Doom Ports              : Boom,ZDoom:OK, GLs:Some visual problems.

* Construction *

Base                    : New level from scratch
Editor(s) used          : Tweaked DEU 5.2 , BSP 1.2x
Known Bugs              : Jumping is cheating, you know!

If you can not use the four lifts around the rocket launcher cage,
then it is possible that some guys are traped above the lifts in the
sniper posts, if so, then you will see them from the cage room, if
you look at sniper posts around the room, and you shall kill them to
gain access to the lifts.

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Authors MAY use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
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These levels were designed between 1995-1999 for my own pleasure
and a few select friends, as I did not know about Doom communities
accessible via internet, now I decided to distribute some of them.
Hope you like them!

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