===========================================================================
Archive Maintainer      : -
Update to               : a doom2/Boom wad.
Advanced engine needed  : will run on any boom based sourceport, stressing LEGACY GL/ PRBOOM GL, OR ANY GL PORT
                          WITHOUT THE LIGHT DIMINISHING EFFECT. 
Primary purpose         : Single play, co-op, deathmatch, BOTMATCH(Tested!)
===========================================================================
Title                   : jet01 (jetflock map01 remake.)
Filename                : jet01.wad
Release date            : March 31, 2006 (uploaded June 9, 2006)
Author                  : jetflock
Email Address           : jetflock AT hotmail.com

website                 : http://www.geocities.com/rasputin1980/doomforever.html

Other Files By Author   : THE ULTIMATE DOOM FOREVER http://www.doomworld.com/idgames/?id=13931. jettex.wad (More wads coming soon)

Description             : 1024x1024 Competition entree. Produced by Lutrov71 of the Newdoom Forums.
                          http://forums.newdoom.com/showthread.php?t=30109

STORY                   : http://forums.newdoom.com/showthread.php?t=30109


Map info                : This map is entitled "entry" meaning it is loosely based on Doom II's map 01---reduced
                          to a "roaming radious" of 1024/1024 pixels.
                          The map is optimized to use Doom Legacy's opengl lighting effects/coronas.
                          The textures were chosen to stand out even more when run under a gl port
                          that does not use the light diminishing effect.
                          This map contains exclusive legacy linedefs.
                          The map can be run under any boom based sourceport.
                          The map contains boom effects/This map contains boom linedefs.
                          Legacy bots work fine.
                          
                          Basically, run it on any sourceport, it will just look nicer in a GL port.
                          The lighting turned out great in non gl ports, but better with (Legacy) Gl/PRBOOM.
                   

				 Additional Credits to   : id software, for the maps insp.
                          ===========================================================================

* What is included *

New levels              : map01
Music                   : Yes
Other files required    : This can ONLY be run under a Boom based port, urging you to use Doom Legacy OPENGL. you may have to use the "-mb 128" paremeter. 

* Play Information *

Game                    : DOOM2
Map #                   : Map01
Single Player           : Yes!
Cooperative 2-? Player  : Yes!
Deathmatch 2-? Player   : Yes!
Difficulty Settings     : The co-op play is adjusted for more carnage. 

* Construction *

Base                    : From Scratch, looking at Doom II's map01 for insp.
Build Time              : 3 days, on and off.
Editor(s) used          : Doom Builder. calculator.



		        * Copyright / Permissions *
This wad was intended for the 1024 contest.I have lost contact with them so I am releasing it. You
MAY NOT modify this wad in any way, shape or form.

You MAY distribute this file, provided you include this text file, with
no modifications.

* Where to get the file that this text file describes *
http://forums.newdoom.com/showthread.php?t=30109-----also search the id games database soon after release.





