***TELEKOM GAME README***

telekom.deh: contains level names for non-jdoom users. Use the port's
	-deh option (add to a command line -deh path\telekom.deh).
	
telekom.ded: contains level names and finales for jdoom users. 
	Put this file in the defs\jdoom folder and  if you don't use
	the telekom.ksp, add it in kickstart to the ded file list.
	(It reuses SkyJake-s endgame scripts)	

telekom.ksp: kickstart profile for the telekom game. Its place:
	doomsday\kicksprofiles folder.
	Note that the telekom.wad file have to be added to the wad
 	list. (there is a bug: if you add the wad file in the ksp,
	the GL nodes will be ignored because of the wrong loading
	order- or there is an another error) 

hi-res textures 'tekwall2.png' and 'tekwall5.png' do not exist at the
 	moment in the jdtp packs.  I've tried this tekwalls with another wads 			and they can be usable. 
	So I think you may save them into data\jdoom\textures folder,
	don't need to use another texture folder.
	
	'Giger' is an additive picture- was made by Mr. Giger
	- so not attached here. Unfortunately I had to resize
	and recolor it, so that it is not as perfect at it was before.
	Sorry for do that. I like this picture very much.
 	This is Mr. Giger's, not mine! See his original work.

*THANK YOU FOR PLAYING TELEKOM & If you have any question, email me. * *Old.*