===========================================================================
Archive Maintainer      : None
Update to               : None
Advanced engine needed  : jDoom
Primary purpose         : Single/Experimental
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Title                   : Poetic Doom
Filename                : (filename of primary file (xxx.WAD))
Release date            : 6-1-03
Author                  : Andrew Hunt of TeamKill
Email Address           : ahunt@du.edu
Other Files By Author   : Kill, which isn't finished yet.  And Hypomnesia,
			    which isn't finished yet either.
Misc. Author Info       : I tend to focus on old-school and minimalist maps.

Description             : For my creative writing class at school,  I needed
			  to design a community project of sorts.  So, I
			  decided to try
			  something that, to my knowledge, has never been
			  done before.  Make poetic Doom levels.  The idea
			  behind the poetic Doom levels came from the way art
			  will sometimes relate to poetry.  Some artists will
			  create a painting that was inspired by a poem,
			  thereby representing that poem on the canvas.
			  Taking this same idea, I began to ponder whether or
			  not this was possible to do with a Doom level.  After
			  some contemplation regarding how I would go about
			  this, I finally decided that it was possible, and to
			  give it a try.

Additional Credits to   : Id Software for Doom, DU for the webspace and the class,
			    and Kraftwerk, for having so much effect on me.
===========================================================================
* What is included *

New levels              : Yes
Sounds                  : No
Music                   : Yes (see below)
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Yes, DED files.
Other files required    : The DED files should be included in the zip file.


* Play Information *

Game                    : DOOM
Map #                   : E1M1-E1M3
Single Player           : Designed for/ Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : Umm, these are representations of poems.
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : A total of about 4 hours.
Editor(s) used          : KillEd v1.2, TextPad, GoldWave
Known Bugs              : None
May Not Run With...     : Anything but jDoom


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.du.edu/~ahunt/p_doom



* About the Music *

 I did go a bit further and pick out some custom
 music for these levels.  On the Japan level, I
 chose a song I wrote which was inspired by Japanese
 pop music.  In I, Robot, I chose another song I
 wrote which was inspired by Kraftwerk.  This one is
 called, Jinzouninjin, which is a Japanese word
 roughly meaning robot.  And finally, for
 Trancephoric, I chose a trance song I wrote
 called, Sabrena's Song.  These three songs all
 help to further convey the meaning of each poem and
 level.