Date Completed         : 11th August 2004
Title                  : Red Eye - The Mars Files
Filename               : storming.wad
Other Works            : Alien.wad (Alien Invasion);
			 Alien2.wad (Alien 2 - The Revenge);
			 Alien3.wad (Alien 3 - The last challenge);
			 Outposth.wad (Outpost of Hell),
			 Outpost2.wad (Outpost of Hell 2 - The fortress);
			 Runkill.wad (Run & Kill);
			 Blitz.wad and Blitz2.wad;
			 Ghosts.wad and some other WADs.
Author                 : Ismaele (Alberto Sposito)

Email Address          : sposito.lag@tin.it

Story                  : Dispatch #36.00225
			 Type: URGENT
			 Date: *classified*
			 Location: New Nevada, Mars
			 Author: Major Thorbin

			 This is the fourth gate anomaly we've had in the
			 last two weeks. However, this one is serious.
			 There are some sort of creatures coming out of our 
			 gates. We have been able to ascertain only one
			 thing: they desire to kill or 'possess' every
			 living organism around them.  Send the marines over 
			 immediately.  We have to regain control of the base.


Description	       : This .WAD was to be a DeathMatch level, at the
			 beginning. But it came to nothing, because it was
			 too big to be a DeathMatch map and there were some
			 other incompatibilities with DeathMatch gameplay.
			 Then I modified it so that it could be good enough
			 for Cooperative and Single-Player modes. Then
			 Virgil The Doom Poet helped me to finish the level,
			 detailing it and improving its story and scripts, so
			 that we decided to change again the tiltle from
			 "Storming", its second name, to "Red Eye", because
			 of the several changes.
			 This level is set in a technology base, which can
			 be divided in 9 areas.
			 They are: 	1) Leaving Area;
					2) Casualty Ward;
					3) Teleport Station;
					4) Armoury;
					5) Nukage Area and Sewer System;
					6) Computer Station;
					7) Infested Area;
					8) Warehouse;
					9) Outer Area.
			 As its original name suggested ("Metal_DM"), the
			 main theme of the map is "metal" and, particularly,
			 it is made up of "METAL1" textures. It is highly
			 detailed, especially as for lighting, and this may
			 slowdown old computers (I suggest that you decrease
			 your resolution, if the game slowdown!). This map
			 is mainly intended to show my new ideas about Doom
			 themes and styles and to publish a level of high
			 quality, although I didn't think I would have spent
			 so much time, when I planned it.
			 ZDoom features and ACS scripts are implemented in
			 order to make gameplay more interesting and funnier.
			 The .WAD contains also two strengthened monsters:
			 -there is a "new" Chaingunner, who looks very much
			  like other Chainguners, but  who is more powerful
			  than them.
			 -his Body Guards, who are strengthened SS Nazis,
			  with a nice green colour (yes, like in "Alien 3"!)
			 WARNING: I don't want to spoil anything, but let
			 this be a warning: there are several stealth
			 monsters, which can damage you a lot, if you are
			 imprudent; please, notice that most of them can
			 be locate easily, if you know what I mean... they
			 are GHOSTS, after all...! Anyway, if you don't like
			 them, I have turned them into normal monsters at
			 skill 1/2. So: don't complain about them! 
			 Remember that JUMPING IS CHEATING, although I think
			 I made all "jumping short cuts" unreachable.
			 Enjoy yourself by playing it with your friends and
			 delighting in looking at my new nice graphics!

Additional Credits to  : Id Software, for making Doom.
			 Virgil The DOOM Poet, who tested the map, aligned
			 all misaligned textures, fixed all the bugs in the
			 new sprites of "new" monsters, improved the story
			 of the level and the ACS scripts and revamped and
			 detailed the "Infested Area" and the "Outdoor Area".
			 Many thanks, Virgil!
			 All the other testers: Varun Abhiram;
						Daniel Tormentor667 Gimmer;
						Devon West.
			 You, for downloading this .WAD. Thank you!

      ===============================================================

* Play Information *

Game                    : Doom 2 (ZDoom required!)
Level #                 : map1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-8 Player   : No
Difficulty Settings     : Yes

New Sounds              : No

New Graphics            : Yes: there are some new modified flats and textures
			  (including a new hellish sky too!). There is also a
			  new titlepic, made by Virgil The DOOM Poet.
			  
New Music               : Yes.


Demos Replaced          : No. I'm waiting for your demos!

* Construction *

Base                    : Completely new level from scratch.

Editor(s) used          : WadAuthor;
			  Wad eXtendable;
			  Zennode;
			  BSP;
			  Reject;
			  MS Paint;
			  MS Photo Editor.

Build time              : Around 48 hours + Virgil's build time
			  
Known Bugs              : You may experience some HOM effects near
			  little polygonal sectors and light sources,
			  but I am sure that I fixed all of them with
			  BSP and Zennode. Should you find other
			  errors please send me an e-mail!

 * Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

You may distrubute this file in any format(CD ROM, BBS, whatever)provided
that you include all files included in your distribution. 

Where to Get this wad:

http://www.doomcenter.com


P.S.: I am an Italian student. If you find an error in these files written in
      English, send me an e-mail. Thank you!
P.P.S.: I like reading comments on my work. So send me e-mails with comments
on my levels!