Title                   : ZPong v1.0
Filename                : zpong.wad
Release date            : 29th of Sept., 2004
Author                  : Jon Washburn (GrayLancer)
Email Address           : graylancer@sprintpcs.com
Other Files By Author   : Sacrifice in Blood, The Corrupt Priest
Misc. Author Info       : 

Description             : I wrote this little example to test the possibilities of creating interactive environments in ZDoom maps, similar to those seen in Doom 3. Obviously nothing that complex is currently possible, but it is possible to 
create fun little examples like this one. I've tried to make the code as neat as possible, so others can learn from it. 
Hopefully the principles here can be used in a broader way in people's levels.

Feel free to use any of my code here, or to modify it however you like. I do ask, however, that you give me credit for
anything you take.

ZPong's AI routine has actually gotten pretty good, and is capable of predicting where the ball is going to bounce. If you
look at the script, I'm sure you can figure out how to tweak it. There's a number of parameters which determine how good
the AI is at predicting the ball and how large a margain of error it has. There's also a variable in the script to turn
off predictive AI and use simple ball-following, but it's so damn stupid I can't see why anyone would want to do this.

I'm planning to implement more options in the future, such as choosing paddle colors, "arena" backgrounds, and a two player
mode which can be played online (right now, you can play on the same computer).


Additional Credits to   : id Software for Doom
			Randy for Zdoom
			The people on the Zdoom forum who started doing classic games in ACS
			
			  
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes (Beep, boop...)
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : 
Other files required    : Zdoom 2.0.63a


* Play Information *

Game                    : DOOM2
Map #                   : Map01
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Not right now
Other game styles       : Hotseat 2-player Pong
Difficulty Settings     : Yes, they determine the AI difficulty.


* Construction *

Base                    : New from scratch
Build Time              : A couple days.
Editor(s) used          : Zeth, XWE
Known Bugs              : The paddles will sometimes come "out of sync" with their actual x/y coordinates. This is due to
the current lack of direct access to texture offsets through ACS script. If it happens, just restart the level. I've tried
to remove this by changing the scrolling parameters every time the paddles move, but it sometimes glitches anyway.
May Not Run With...     : Anything but Zdoom, also won't work right with ZDoomGL.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites: