Date Completed         : Jan. 16, 2003
Title                  : Zort 9
Filename               : zort09.wad
Other Works            : http://doom.vect.org:8080/
Author                 : Cyb

Email Address          : cyb@vect.org

Description            : Really (really) dark hellish brick caves sorta map.  It's really 
			 dark, so you may want to adjust the gamma.  Ammo may be scarce at 
			 times, but remember that the chainsaw is more powerful for reasons 
			 you'll find out.  It's very good at taking out things it could never 
			 before.

Notes/Credits	       : This map will work with ZDoom 1.23 b33 and you can complete it, but 
			 a few things will be broken and there will be a few errors.  For the 
			 full effect I recommend using ZDoom 2.0's latest beta (36.cab as of 
			 this writing).  If you don't have it then go grab the latest .cab file 
			 from http://zdoom.notgod.com/lars and enjoy.  If you absolutly MUST 
			 use 1.23 please don't email me about errors in it as this was not 
			 made for 1.23.
			 
			 
			 - Thanks to Ling, Isle, Rimmer, arioch and msquid for testing 
			 and feedback.
			 - Thanks to Daniel "Tormentor667" Gimmer for tnt2.wad which was 
			 where I got the design for the skybox in this map
			 - Thanks to Randy and all the folks on the ZDoom and Doomworld 
			 editing forums

			 
      ===============================================================

* Play Information *

Game                    : zdoom.exe with doom2.wad (ZDoom 2.0)
Level #                 : map01
Single Player           : Yes
Cooperative 2-4 Player  : Yes, but untested
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes

New Sounds              : Yes, for the polyobjects and ambient sounds.  Thanks to Q1, Q2 and HL.

New Graphics            : A modified flat was used for the skybox and a few other misc things 
			  like Hexen candles.
			  
New Music               : Yes, Julian was nice enough to make me a custom track, though I 
			  had to knock down the quality a bit in the interest of file 
			  sizes.

* Construction *

Base                    : Scratch

Editor(s) used          : WadAuthor, Warm, Wintex, PSP, various text editors, Dehacked, 
			  ZDoom's internal nodes builder used for the final build (after 
			  a lot of effort and borking the entire map).

Build time              : Amazingly, only like a week, but I'm jobless and on vacation from 
			  school, so I had nothing better to do.
			  
Known Bugs              : Sometimes the moving sectors in the final area behave weirdly due to 
			  the monsters.  I've done my best to minimize it, but for the most part 
			  it's out of my control
			  
			  There's also a few minor polyobject issues.  If you want to remove 
			  them all, open the level up in an editor, move a linedef or vertex 
			  around slightly and then open it in ZDoom.  That way ZDoom 2.0 will 
			  use it's internal nodes builder on the map and remove any polyobject 
			  bleeding.

 * Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.

You may distrubute this file in any format (CD ROM, BBS, whatever) provided
that you include all files included in your distribution (as in, this text file).
