===========================================================================
Advanced engine needed  : Limit Removing
Primary purpose         : Single + coop play
===========================================================================
Title                   : Vae Victus
Filename                : vv.wad
Author                  : Dittohead (Derek Braun)
Email Address           : aliceschain@gmail.com
Other Files By Author   : reborn_epidemic.wad, mandatory_suicide.wad
Misc. Author Info       : 21 year old avid Doomer. 3rd public release.

Description             : A 7 level "episode" for Doom 2 utilizing new
                          textures and music. For fans of Deus Vult and
                          Alien Vendetta. There are only two difficulty
                          settings: Normal (easy and medium) and hard.The 
			  most noticable areas of difficulty change is in 
                          key areas, such as replacing an archville with a 
                          baron of hell (for example). Normal difficulty is a 
			  toned down version while Ultra Violence is what makes 
			  VV fun. My advice is to play it on UV, and if it 
                          proves too much, play it on normal. However, Map06
			  in particular is quite hard on UV.
                          
                          Par completion time is around 80-120 minutes
                          depending on the player; however it will take
                          most players longer than 120 minutes the first
                          time around. Co-Op play is not only an option,
                          it's preferred! Load it up, get some friends,
                          and have some fun. ZDoom is recommended. Some
			  enviroments in the later maps might be too big
	                  for older computers slower than 1.0 ghz.
			  
			  A tip for people who are going to complain
		          about map06: In order to get the gate to lower,
		          you must find a series of teleporters which 
			  will take you to various locations in the hills
		          that will lead to the switch. The first teleport
  			  is located behind the marble face in the lava.
  			  This is completely beatable. And as always,
			  save often.
			
			  As for map07, I decided to include it in this
			  release simply because I wasn't about to release
		          a dead simple remake in a 5 meg texture pack :)

Additional Credits to   : Art: Kaiser, Job (various sources)
		          Beta Testing: Huy Pham, Use3d,Mike Reiner, 
			  Ryan Sickler, POTGEISSER, Mephisto, FATAL. 
			  Title: Chris Hansen. Midis were taken from various
		          sources from which I forget. If I forgot anyone, 
			  sorry! 
===========================================================================
* What is included *

New levels              : 7
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1-7
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : June 2004 - January 2005
Editor(s) used          : DoomBuilder, Photoshop, Deepsea
May Not Run With...     : Doomsday - Some enviroments might be too large


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

