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Title                   : The Barracks
Filename                : barracks.WAD
Author                  : Justin Madigan
Email Address           : Justin@doomshack.com
Misc. Author Info       : Webmaster of Doom News, TeamTNT member,
                          Doom Hacker extraordinaire.

Description             : You relax in the rec room with some of your
                          fellow Marines, while enjoying a Dr. Pepper
                          and a game of pool. After your horrifying
                          encounter on Phobos, Deimos, Hell, and
                          Earth, pretty much everything has been going
                          right. You've returned to your post in the
                          middle of nowhere, content with the silence
                          and peace of your area. Suddenly, you hear
                          a strange noise coming from outside. You walk
                          over to a nearby window and look up into the
                          black, dreary night to find an endless amount
                          of void, dark space. Turning back, you hear
                          the same noise again...it sounds like a low
                          rumbling...something you'd hear during a
                          rockslide or avalanche miles away. You don't
                          suspect much until a large ammunition shell
                          crashes through the wall of your outpost.
                          You speed across the hall, followed by gunshots
                          and screams. You quickly speed toward the
                          armory and grab an 12-Gauge shotgun, a .45
                          pistol and a box of shells. You quickly
                          attempt to load the bullets nervously, but an
                          enormous hole forges its way through the thin
                          lining of the armory's walls. You immediatly
                          flee down the hall, toward the exit. You reach
                          the door, and find your once peaceful friend
                          pale and bruised. He weakly lifts a .22 rifle
                          and aims toward you. You react instantly with
                          two .45 shots straight to the head, killing
                          someone you'd known for years in a single,
                          horrific second of blood and agony. You stare
                          at the limp, pale body in awe of how destructive
                          these evil beings are. Filled with a rage you
                          had banished to the darkest reaches of your
                          soul explodes from you as an Imp emerges from
                          the darkness. He reaches to swipe you dead,
                          but you meet his fist with a well-placed
                          shotgun round to the chest. His red eyes fill
                          with blood, and he collapses toward the floor.
                          You can't help but spit on the mangled corpse
                          that lays upon the floor. Behind you, loud
                          crashing noises and glass breaking hits your
                          ears. You quickly spin 180 degrees to find a
                          horde of demons devouring everything in their
                          path, with no mercy at all. Instead of fighting
                          your way out of this, you use your head and
                          leap out the door. The Demon's ship has appeared,
                          its size larger than any ship you've ever
                          encountered. You wish you could just kill
                          everything and everyone on that ship on one
                          deadly blast. But you know you can't do that.
                          As you stare into the evil visage of the ship,
                          you can't help but notice there are no windows.
                          You now realize that "Plan A" isn't going to work.
                          On to plan B. As an Imp bursts through the door
                          of the massive ship, you pump a few shells into
                          the back of his skull. Before the door closes,
                          you dive into the ship and kill a few more aliens.
                          Another Imp bounds out of the lightlessness as you
                          aim your shotgun and fire, hoping to hear the
                          flesh-tearing ammunition fly from the barrel.
                          Instead, you are greeted by an ominous "click".
                          Again, you try to fire the gun, but with no luck.
                          The Imp grins at you with a smile that explodes with
                          hatred. He winds back to spurt a fireball as you
                          use the shotgun as a club to smash his ribs into
                          a fine white powder. As he cradles his injury,
                          you use the time to pound his skull in with .45
                          bullets. You search through the ship, until you
                          come to an area called "The Barracks". You
                          open the door, and walk in. A quick, loud
                          smashing sound bursts from behind you. The door
                          is shut. This isn't good...you know this place.
                          It looks exactly like the first area on Phobos...
                          You notice English writing and the same bunks you
                          used to sleep in. You walk back for a while, until
                          you're met by the cold, steel door that entraps
                          you. Where did they get these strange Barracks
                          from? Is there a way out?

Information             : This is a large level by expert level author
                          Justin Madigan. I've tried as hard as possible
                          to keep this level fun and not frustrating,
                          while working in many puzzles and complex areas.
                          There are plenty of great special effects, and
                          good architecture as well as a healthy
                          technical environment. You won't be disappointed.                          

                          This is an extremely complex level, if you ever
                          get stuck, E-Mail me. I'd be glad to help, and
                          I'll always promptly answer. There's so much cool
                          stuff in here, you won't want to get frustrated
                          and leave. Plus, there's two never-before-seen
                          special effects!

                          Please note that this wad was intended to be
                          released with Functional Entropy's ID4DOOM
                          project, but since I quit, they let me release
                          it with the textures, and keeping the main theme
                          intact, which was their idea. Of course, the whole
                          level and ideas are mine, but the Barracks "theme"
                          idea is theirs. 1st, 2nd and 3rd class were my idea.
                          Thanks FuncE!

Additional Credits to   : Functional Entropy, for the main "Barracks"
                          theme and the textures (I have permission to
                          release these with the WAD) DeeP 97, NWT,
                          the guys at ID, and my playtesters:

                          UrHash (wait@postoffice.worldnet.att.com)
                          Doomwiz900 (doomwiz900@aol.com)
                          Jonathan Campbell (joncamp@tiac.net)
                          Doomfrk (doomfrk@aol.com)
================================================================

* Play Information *

Map Number              : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : DeeP 97, NWT
Known Bugs              : Due to the size of this level, saving
                          often overloads the buffer. The good
                          news is, there's a remedy. Just play
                          this WAD using BOOM (although BOOM
                          isn't necessary).
                          


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.


You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites: ftp.cdrom.com
