Bitchin Levels 1 thru 10  - Summer 97 Version
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(replaces btchn1-7, bitchin8, bitchin9, and btchn10.wad)

I know it's a big file, but they're BIG levels and the new sounds take
up some space too. (The sounds are pretty cool ... nothing weenie! 
- and I didn't change many monster sounds - it's nice to know what's
after you.)

All 10 levels of the Bitchin Series. Primarily designed for coop play 
but works well in single play mode. I have received lots of favourable 
responses from fellow doomers. You can read them at the Bitchin Homepage.

Please send your own review if you find the time.

For those who have already lived thru The Bitchin Series, these are the same
levels with improved lighting and textures. I also added a few LAND MINES
so watch your step (don't worry, there aren't many).
Be careful, UV is a little harder! (:

Let me know if there are problems. As with all other programming, doing a few
fixes often creates the need for some more fixes! 

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Titles   Level #1     : Castle Bitchinstein 
         Level #2     : The Scout Ship 
         Level #3     : Showdown 
         Level #4     : Elevator to Hell 
         Level #5     : Gunfight at the D2 Corral 
         Level #6     : A Good Day To Die ("but the day is not yet over") 
         Level #7     : Death Zones 
         Level #8     : La Villa Strangiato
         Level #9     : Life's A Bitch ... Then You Die!
         Level #10    : 'Till The Fat Lady Sings

Filename              : Btchn97.WAD
Author                : Bob Symonds     
Email Addres          : symcon@interlog.com                    
URL                   : http://www.interlog.com/~symcon/bitchin

Misc. Author Info     : Some guy from St. John's, Newfoundland 
                                   - now in Ontario (typical!)

Description           : Single or multi-player coop. Lots of nasties and
                        no annoying mazes. Just bob & weave and blast away!
                        Lots more enemies & bonuses in multi-player mode.
                        All are beatable without cheats. If you have to 
                        cheat, take up tick-tack-toe or some other less
                        challenging game. Most levels contain hidden 
                        transporters & weapons caches so multi players
                        can beam back into action.

                        P.S. Coloured doors stay open so you don't have to
                        go looking for keys again.

                        [ Watch for land mines in Level 5 ]
                        
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* Play Information *

* Don't knock cooperative play mode until you've tried "The Bitchin Series" * 
                                                        ------------------   

Episode and Level #     : Maps 01-10 (DOOM II) Version 1.9
Single Player           : Yes
Cooperative 2-4 Player  : Yes  
Deathmatch 2-4 Player   : Starts are there but I have not tried them.   
Difficulty Settings     : Yes (but Ultra-Violence is the ONLY way !!!)
                        : Lots of fun with multiple players!
New Sounds              : Yes
New Graphics            : Some
New Music               : No (but I moved the D2 tunes around a bit)
Demos Replaced          : None (Didn't want to give hints)

* Construction *

Base                    : Update of Bitchin 1 - 10 by original author
Editor(s) used          : DeeP V 7.0,DEU 5.21,WinTEX 3.4,DETH
Known Bugs              : None ?

Thanks to               : Various sources for some of the sound effects.  
                        : Those who sent e-mail and inspired me to keep
                          up the series!
* Permissions *

Please ask if you want to use any of these levels as a base or 
include them on a compilation disk/CD. (it's just nice to know!)
 - Original Bitchin Series on 2 European CDs - (COOL!)
