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Title                   : React
Files                   : cyc-b.wad cyc-b.txt
Release date            : 10 Mar 04
Author                  : cycloid
Email Address           : 3d@cycloid.f9.co.uk

Description             : Yadda yadda mountain base yadda yadda
                          experiments yadda mutants yadda yadda
                          lone soldier yadda yadda reactor core
                          yadda yadda three switches badda boom

Additional Credits to   : - id software for creating DOOM.
                          - Gherkin for DoomBuilder 
                          - all the guys and gals @ doomworld.com
                            for answering my many questions

Other levels by author  : "Enter" (cyc-a.wad)

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* Play Information *

Game                    : Doom II
Episode and Level #     : Map01 
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
New Sounds              : A couple of "blanks" for scriptage
New Graphics            : flats,textures, 1 reworked monster
New Music               : No
Demos Replaced          : No

Difficulty Settings     : NTR = less monsters than HMP
                          HMP = normal
                          UV  = less ammo/health/armor than HMP

Compatibility           : Boom compatibility:
                          prboom + glboom (2.2.4) ok
                          zdoom (2.0.60) ok
                          Legacy (1.40) minor HOM/effects issues

* Construction *

Base                    : New level from scratch
Build Time              : A few months on and off
Editor(s) used          : DoomBuilder, Wintex, WhackEd 2
Known Bugs              : none


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* Gameplay notes *

- Jumping and mlook are discouraged but not disabled.

- There's a new Dehacked Monster, i won't spoil it by telling you
  what but it's a bit dumber than i hoped due to the monster it's
  based on, but still lethal in large numbers.
  
- To help created the base feel there's a couple of occasions
  where doors will be opened onto previously visited areas. Don't
  be *too* tempted to go backtracking to find where to go next.
  Though they'll be handy for demo routes and missed pickups.
  
- If you want that megasphere, you're going to have to earn it.

- Large doors are only opened by switches, the nearest switch to
  a door will be the one you need. Though it could be in an
  adjacent room.
  
- Once you enter the reactor there's no more armor/health/ammo
  so make sure you're fully stocked up cos you'll be locked in!


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* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file with
the others in the original archive unmodified. You may distribute
this file in any electronic format (BBS, Diskette, CD, etc) same
rules apply.


