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Title                   : Citadel of Sorrow (CITDOOM2.WAD)    (For Doom ][)
Author                  : Wilco van den Dool
Email Address           : wvandendool@hotmail.com       or
			  w.vandendool@students.let.uu.nl
			  Write me and tell me what you think of this Wad!

Misc. Author Info       : This is the only WAD I made,but I've been con-
			  stantly improving it over the last 8 months!
		      
Description             : Tired of those abstract Wads where you have
			  more difficulty fighting against sleep caused
			  by the plain boredom of the environment than
			  battling your numerous adversaries?

			 *Then this PWad might just be something you need*
			   
			  Can you escape from the Citadel Of Sorrow?
			  Blast your way through dozens of enemies against
			  the sinister setting of a Medieval Castle.
			  Experience agony in one of the biggest levels
			  ever-675k of death defying violence! 
			  Gaze in awe at the highly detailed and
			  atmospheric rooms!(Well,as far as the Doom-engine
			  makes it possible)                    
			  And if just killing the monsters isn't enough
			  to satisfy your sadistic needs,there's always the
			  interactive torture chamber!<sic>     
					

Additional Credits to   : The Guys at ID for making such a kickass game,
			  Raphael Quinet & Brendon Wyber,authors of DEU,
			  Colin Reed,author of BSP, 
			  Albert & Marcel van Os for additional Sound Effects
			  and playtesting and Michael van den Dool for playtesting.
			  
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* Play Information *

Episode and Level #     : MAP01 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes 
Difficulty Settings     : Yes
New Sounds              : Yes
New Music               : Yes
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : 120-150 hours in a total of 8 months(inc.updates)
Editor(s) used          : Deu 5.21 GCC (+ several updated versions for use with
			  Doom ][) & WadMaster 1.01á:a great editor with lots 
         	 	  of options(texture alignment/editing),based on DEU,
 			  AND...it uses a Dos-Extender!

Known Bugs              : Only a couple of minor glitches in the court
			  yard that stayed,even after ID's release of
			  v1.666        
						  
 * Misc. Notes *

-Version 3.0:

* Update for Internet Release:

-added more rooms:guard room,tombs,small dungeon,hidden rooms.
-Made Ultra violence level a lot tougher!-added archvile & mancubuses.
 This should keep all you veteran Doomers happy.
 Level 3 (Hurt me Plenty) is now as difficult as Ultra Violence used to be.
-changed lightshades,
-changed textures. 
-added some chairs in the dining room.
-added switches in the library.
-added torches.
-re-aligned door-sidetextures so they don't move when doors are opened.  
-had to keep number of things at 603 to prevent savegame buffer overrun.


-Version 2.2:

-This is an updated version of v2.0 for Doom 1 for use with Doom ][ only!
 (confusing,huh?);I changed some of the textures(I had to,since Doom ][ doesn't
 use all of Doom 1's textures) and put in a few new ones(armoury),added the
 super shotgun,some new monsters and a couple of switches.

* Copyright / Permissions *

You may distribute this file provided you include this file, with no
modifications. Authors may use this file as a base for additional
levels, but give credit where credit is due.


* Where to get this WAD *
  -MegaDoom Add-on CD-Rom 2
  -Ftp Sites:
   ftp.cdrom.com
   