ALLEYS OF THE RIPPER for DOOM][
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"Will there never be a day unpolluted with blood?" - Tacitus, the Annals.

Title                   : ALLEYS.WAD (v1.1)   
Author                  : Vince Russett, from Cheddar in Merrie England
Email Address           : 100652,3047@compuserve.com
Misc. Author Info       : Recently discovered that an addiction to 
			  DOOM2 can be life-threatening - my family
			  have threatened my life if I don't stop firing
			  mini-guns after 12 midnight. It's a tough
			  life being a space-marine...

Description             : My very first DOOM2 .WAD (-ish).
			  
			  The end of the Callisto campaign (see below)
			  should have meant well-earnt retirement for you, 
			  marine.

			  Now that the Callisto anomaly has been brought
			  back to earth, someone else can mop up the 
			  remains..after all, we now have the measure 
			  of the monsters, and are starting to clear 
			  them out of most of earth.

			  But there is a problem...one of the spooks at the
			  military academy came up to you in the camp 
			  laboratory last night with a bunch of old 
			  books and things in a time-stasis case.
			  
			  He said there were quite a few of them in a 
			  military store in deepest Iowa (thats right, the 
			  one where the Ark of the Covenant is stored) - 
			  and told you that this was a CLASS 1 secret. 
			  Even the president was never told about these, 
			  and up until now, no-one has known how to interpret 
			  them. They are in a variety of hands, some 
			  ancient (one even seems to be a papyrus scroll 
			  with hieroglyphics, although the spook will only 
			  mutter darkly about plagues and darknesses when 
			  you ask about it) and some more modern.

			  The upshot of it is that all describe foul beings
			  that have haunted some troubled spots of earth. The
			  spook produces a marbled edged ledger, its pages 
			  spotted with blood, and edges burnt.

			  You read the copperplate with a sinking feeling..
			  "The ledger of William Jago, butcher, at the sign
			  of the Red Deaths Head, Solomons End, Whitechapel,
			  London, in the year 1858...I know the things 
			  were out in the alleyways in Whitechapel again 
			  last night..I know it is not a dream, and I saw
			  the two watch men all burnt up by the fire from
			  the evil brown things hands..all the people hid 
			  behind their doorways, and even the night-walkers 
			  fled..there was a great beast of some kind that 
			  made a blasphemous noise in which I could hear 
			  no words spoken..noises as of engines came from 
			  the site where the new buildings are to be made 
			  by Cut-Throat Alley..I heard terrible deep 
			  laughter, vile laughter..some arch-fiend is 
			  hiding in the alleyways, and I fear for my soul.."

			  "All we know, Blazkowicz, is that Jago and his 
			  shop and all the area around it were destroyed 
			  in a huge fire, and they never recovered any 
			  bodies" says the spook "but theres a problem...
			  the British government psychics say that the 
			  bastards have come back twice..once during the 
			  1880s and again during the first world war...
			  at least one of the Jack the Ripper sightings 
			  was of a brown thing the size of a man with 
			  thorns growing from its legs and arms, and 
			  fire around it..they put the man who reported 
			  it in Bedlam, but we think we know the truth 
			  now...and they say that the problem may emerge 
			  again..soon"

			  The spook tells you about the experiments with the 
			  Callisto anomaly, and the attempts to use it to 
			  see the heart of Victorian London. 

			  "Unfortunately, we lost a few men attempting to
			  get through, Blazkowicz...keep an eye out for
			  them, some may be rescuable..We think that most 
			  of the ammunition and stores we sent through has 
			  reached the target area, but we aren't sure..
			  we are not even sure if we can bring you home..
			  keep a sharp eye for anything that looks like
			  a switch..if the creatures are there, it'll be
			  heavily guarded." 
			  
			  "Some of our people have a theory that the Callisto 
			  anomaly will transport you to the nearest brood
			  of the hellspawn..the nearest to here is London
			  1858, but there may not be a way straight back.
			  There's another..well, that can wait! It looks like 
			  your tour of duty, marine..if you don't make it
			  straight back, read the update on your belt computer
			  - it's updated automatically, and it should give
			  you some idea of what you're up against..good luck!"

			  You strap on your military revolver, walk up to the
			  Anomaly Lab. "OK, lets rock.." and you step into 
			  the machine. Night settles...
			  ================================================================

* Play Information *

Episode and Level #     : MAP 10
Single Player           : Yes (KILL! KILL! KILL!)
Cooperative 2-4 Player  : No (wimp mode)
Deathmatch 2-4 Player   : Yes (not playtested, but should be OK - use nomonsters)
Difficulty Settings     : Yes 
New Sounds              : No
New Graphics            : No
Gamma Correction        : One below the level that shows dark areas as flat
			  grey - this level is SUPPOSED to be dark. On my
			  machine, it's level 3. Play with the lights off. At
			  night. Not on scopolamine - I don't want deaths on 
			  my conscience
Also available by me    : The callisto anomaly .WADs for DOOM (1), BEACH.WAD,
			  BATHS.WAD, CORRIDOR.WAD, MURDERUS.WAD, VAULT.WAD.
			  Available as CALLISTO.ZIP (try the DOOM1 library on
			  this forum). WATRMILL.WAD AND MANCUBI.WAD conclude 
			  this DOOM ][ series.

* Construction *

Base                    : Indigestion, drunkenness, a perverted imagination
			  and an interest in industrial archaeology.
Build Time              : Oh, god, weeks, months, where did my muscle tone go?
Editor(s) used          : Win32DEU, DEU2 and BSP 1.1w
Known bugs              : Well...it isn't big enough...that bugs me. One 
			  small eccentricity of Win32DEU is that it lets
			  you copy one thing directly on top of another.
			  If that's an enemy, they can't move, so it's no
			  good, but it is entertaining in some other ways.
			  I've left one in deliberately...can you spot it?

Available from          : Er...here.

* Copyright / Permissions *

I don't care, but please respect Id Software, or they might not do it again..
Respect...Raphael Quinet, Colin Reed, Bill Neisius, Brendon J Whyber, Renaud 
Pacquay and "Adler". I mean, it's a game for Gods sake, where do these 
people who write .WADs get off with their copyright restrictions. Only thing
is, if you copy this and claim it's yours, buddy, just wait til you're
walking up a lonely road one moonlit night, and the shadow of a revenant falls
across your path...

Thought for the WAD

Why do Mancubuses feel the need to announce themselves? They clearly have
a bad body image..maybe a little light exercise, guys?

The full alleys.txt file is contained in the .ZIP file. The files there are:
ALLEYS.BAT: A launch file if you don't use a front-end launcher. If you've not
used a .WAD before, make sure all the unzipped files are in your DOOM][
directory and type alleys.
ALLEYS.TXT: A full version of this file, with the background story, the walk-
through, the statistics - if you're stuck, check it out! It also introduces 
you to the theme of the three WADS: you'll find it useful.
ALLEYS.WAD: The good 'ol action thang!
README.TXT: Read it.

