
===========================================================================
Title                   : dickie01.WAD, issue 1.
Date Finished           : 01/01/98
Author                  : Richard Wiles
Email Address           : richardgwiles@compuserv.com
Other Files By Author   : none (yet, but have about 5 more nearly finished))
Misc. Author Info       : 30yr old helicopter engineer, lives in Yeovil, England.  Supporter of 
			  Yeovil Town FC and Brighton & Hove Albion (Well, somebody has to!!)	
			  Keen runner, curry eater, gardener and doomaholic.

Description             : This is my first wad released on the web.  This is a fairly simple
			  level and is intended as the first in a new multi-level episode. See
			  below for details.

Additional Credits to   : My girlfriend Ness, for tolerating my obsession with this project.
			  id for doom - best game ever!
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* Type of DOOM II file*


New level WAD           : Yes

Map #                   : Map 01 
Single Player           : Yes
Cooperative 2-4 Player  : No (starts are provided though)
Deathmatch 2-4 Player   : No (starts are provided though)
Difficulty Settings     : Yes
New Sounds              : No
New Music               : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : Took me about a week. 
Editor(s) used          : Doomcad6.1, DMapEdit (for node building)
Known Bugs              : None
May Not Run With...     :

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


* Where to get this WAD *

FTP sites: cdrom & mirrors

* Story

Only sad anoraks think up stories for their doom creations - just go in blasting!!
Well, OK. Maybe a little hint of a story.  This episode works in reverse.  Rather than meeting
the bossmonster at the end of an episode, you meet the mighty one in Map01.  Whilst drifting
aimlessly through hyperspace, as one does, you materialise onto a strange planet infested with
evil hell spawn.  With barely enough time to grab your rifle, you turn to face the first
onslaught... Soon, many bloodstained carcasses lie at your feet and you wonder where these
vile creatures came from.  A nearby cave soon leads you to the answer where you confront
the awesome demon lord himself.  Luckily, you have caught his lordship off-guard and you soon
blast him into the ether.  However, he leaves behind him a legacy of mutants which must be
destroyed.  And so your journey begins....

What tosh!  

* Waffle

I have played many wads off the net, most are crap!  But if you shop around, there are 
many good wads to be found.  I have learnt what makes a good game and what doesn't.  For me,
a well constructed level has to be aesthetically pleasing, architecturally interesting with
challenging combat sequences.  So, we are NOT talking about tedious mazes, tiresome puzzles and
endless switch flicking.  We ARE talking about striking architecture, traps, ambushes and maybe 
a touch of strategy.

I desperately need feedback on this wad.  I have played it again recently and there is plenty
of scope for tweaking - maybe a few lighting effects etc.  Please send me an e-mail and be
brutally truthful.

