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Title                 : Dead on the Run, DOOM ][
Filename              : DEADRUN1.WAD
Author                : Greg Springer
Email Address         : springgs@vax1.acs.jmu.edu
Misc. Author Info     : A fellow whoes Master's thesis was 
                         delayed many months by Doom I and
                         associated editors. Now spending still
                         more time on the sequel. Plays with
                         rocks, eats lot'so potato chips and
                         therefore has a very sticky keyboard.
Major Credits to      : Id Software, James Kaiser, and Scott
                         Morgan. They are to blame for my
                         addiction and attainment of PWADs, 
                         etc...
                         Maker of DooMed.
Additional Credits to : My wife for not lynching me or del *.*ing
                         my Doom directories.

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* Play Information *

Episode and Level #     : MAP 1 (doom2 -file deadrun1.wad)
Single Player           : YES
Cooperative 2-4 Player  : YES (untried, would ease the pain)
Deathmatch 2-4 Player   : YES (untried)
Difficulty Settings     : YES, but very few differences.
New Sounds              : no
New Graphics            : no
New Music               : no
Demos Replaced          : no
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* Description *

. Designed specifically for Doom ][. Started out small, latter grew
     as I got bored with the old version.
. You are teleporting into a small, recreational area.
     Army intelligence believes the rec area and associated
     structures will soon be accepting vacationing monster
     VIM's. Your job is to plant explosives in sensitive areas
     to be detonated when the first VIM's arrive. Unknown to intelligence
     is the impending arrival of a big green wig. Security at the site
     is now beefed up. Too bad, guess you get to die. Ahh, go out in style.
     Choose that first shot carefully and run. Being cute gets you killed. 
. Don't cheat and this is a fun level. Cheat and it is boring. 
. Most of the action involves wimpy bad guys in large numbers.
     Unfortunately, ammo is a bit scarce and saving is a real
     necessity.
. The real challenge is in avoiding a quick death. After that it
     gets much easier. Survive the early rooms and critters and
     you will be awarded with a neat landing pad and associated
     security and tech buildings.
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* Important Hints * 

. Run, run, run. Find cover. Stay out of the pits (getting in is
     easy, getting out gets you shot up).
. Don't expect mommy or big weapons to save you. They aren't
     here.  
. Remember when you're waving that chain gun to plaster
     moving baddies that they can do the same.
. Do not waste ammo. Early on its like money, scarce.
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* Construction *

Base                    : New level from scratch.
Build time              : One week, off and on.
Editor(s) used          : DooMed 4.2
Known Bugs              : None
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* Copyright / Permissions *

Authors may use this level as a base to build additional levels,
just please give me credit.

(Be nice e-mail me if you do, and give credit where credit is due
:)

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
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* Where to get this WAD *

FTP sites: ftp.cdrom.com
