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Title                   : EGA.WAD
Author                  : Eugen Muzic
Author Address          : Frankopanska 12, 21000 Split, Croatia
Email Address           : emuzic@foi.hr
Description             : Designed for a single player, multiplayer
			  and deathmatch.

Additional Credits to   : id Software the creators of Doom. 

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* Play Information *

Game                    : Doom II
Level #                 : 1
Single Player           : Yes
Cooperative 2-4 Player  : No, who plays cooperatively?
Deathmatch 2-4 Player   : Yes 
Difficulty Settings     : Implemented 
New Sounds              : No
New Graphics            : No
Demos Replaced          : Ega.lmp

* Construction *

Base                    : New level 
Build Time              : 8 days, my first level
Editor(s) used          : DCK (BSP 1.2)
Known Bugs              : None

Description             : This level is designed to provide lots of
	     shooting action between monsters. There aren't a lot
	     of puzzles, or secret doors that must be found to get to
	     the end. But there are many monsters (7 Cyberdemons at 
	     ultraviolence).
	     Also, this level includes all weapons. There are several
	     teleports and a few rooms with a glass walls (we can look  
	     through this walls, but we can not shoot through them). 
	     To exit this level you must find blue, red and yellow key.
	     You do not have a lot of ammo, so shoot only if you must.
	     This level has been tested in single-player mode and 
	     deathmatch mode. The difficulty levels are also implemented.  
	     In general, the harder the difficulty, the more monsters 
	     you get.  This level is designed to be challenging 
	     WITHOUT using the cheat keys!

	     To play deathmatch mode use the -nomonsters switch.

* Copyright / Permissions *

Authors may not use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

Where to get this WAD: Wherever it may be floating around.

