================================================================
Uploaded by             : G.Burgess [100617.2702@compuserve.com]
Archive Maintainer      : This wad belongs in /levels/doom2/d-f/
Update to               : None
Advanced engine needed  : None required; does not work with all
                          ports - and REQUIRES INSTALLATION to
                          work with any
Primary purpose         : Single play
================================================================
Notes for source-port users:

This wad has best tested and works OK with Zdoom, Legacy
(software mode) and jDoom (use sprites and not models).
It does not work correctly with Prboom.

To run Deus Ex Machina with one of these ports, do not install
with the batch file. Instead, extract deus.deh and machina.wad
from the deus.zip (and deusf.exe if you don't already have a
copy). Put them in your Doom2 folder. Make sure there isn't a
copy of doom.wad in the same folder (if it is there, move or
rename it temporarily). Then run the following command:

deusf -app machina.wad

or, for example,

c:\doom2\deusf.exe -app machina.wad


This does NOT change your iwad - it merely adds information to
machina.wad. If you fail to do this, the wad will not work
correctly with any of the ports mentioned above (yes, this is
unusual).

Then run with your preferred port in the way you would any
wad+deh combination. If you see standard Doom2 chaingunners,
lost souls and cacodemons, then it has NOT worked correctly.

Important note: you need to have AUTOAIM enabled. Otherwise you
will have severe problems with the lost soul replacements.

================================================================
There follows the text of the author's original text-file, which
is included in deus.zip.
================================================================
Title                   : Deus Ex Machina

Author                  :Dave Pletcher 

Email Address           : 104025.400@compuserve.com

Description             : The mutants have constructed a huge machine to rule the earth. You must find a way to destroy the machine from within. Starting out at ground level, you must work your way beneath 
the surface into the bowels of the machine.

Additional Info         :These levels are tough but not impossible. If your health is low look for a secret. The new dehacked patch makes for interestingly different game play. 

Additional credits     :Thanks to my friend Steve Brown for all the great textures and new monsters. And of course the id people.

To play unzip to your doom2 directory, type "install" , then type "play"


================================================================

* Play Information *

Episode and Level #     : Map 01, Map 02
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Untested
Difficulty Settings     : Yes!
New Sounds              : Yes!
New Graphics            : Yes! 
New Textures             : Yes!  
New Monsters	      : Yes!		
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : Three months
Editor(s) used          : DeeP 7.11 for map + nodes, Wintex 3.4, RMB, Dehacked 3.0
                          
Known Bugs              : none

Other WADS              :Hideout.wad , Factory.wad , Nowhimps.wad
                          
All these levels available in Compuserve Action Games forum.
