FILE_ID.DIZ:
***** DOOM 2 PWADS & DEH: DA KILLS v1.0 *****
 -Two futuristic levels with a story plot.   
 -Multiplayer cooperative play is required   
  to complete missions. Single and death-    
  match are placed ONLY for entertainment!   
 -New maps, textures, sprites, sound tracks, 
  sound effects, enemies, weapons, story,    
  three v1.9 multiplayer demos, and shocks.  
 -Awesome designs, traps, and special FXs.   
 -Optimized + compressed = playable speed.   

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"D A   K I L L S" Created by /| n t

Title               :"Da Kills" Final Release (08-01-1995)
                     DOOM 2 v1.9 is recommended to run this pwad!
Author              :Phillip Pi (aka /| n t)
Email Addresses     :philpi@apu.edu
                     philant@jungleii.com
                    :You can find me on IRC #doom as Ant or AntDude
Misc. Author Info.  :I am a DOOMaholic ant. :)  I am also a Cougar under-
                     graduate at Azusa Pacific University located in
                     Azusa, California.
                    :I have multiple physical disabilities. As you can see, I
                     am normal like everyone else.
Brief Description   :You and your buddies were sent to an UAC WDS -- Union
                     Aerospace Corporation Waste Disposal Site -- to search
                     for any survivors and activate the automatic self-
                     destruct in the center.

* * * * *  READ THE MINI-INTERACTIVE STORY FOR MORE INFORMATION. * * * * *


* PLAY INFORMATION *
Map Number             :MAP01 - 02
Single Player          :Yep!  (Not fun as multiplayers mode, and you will not
                        be able to exit the level) :P.  Play cooperative mode
                        to finish the two maps :).
Cooperative 2-4 Player :Ya!  Map 02 is huge so, ummm.... :) It is REQUIRED to
                        finish the maps.
Deathmatch 2-4 Player  :Heck Yeah!  (Purpose is to KILL!!!!)  It is a hunting
                        level with a huge map.  Have a hard time
                        finding each other?  Naw....
Difficulty Settings    :Hurt Me Plenty difficulty level has less enemies and
                        weapons, but gameplay is faster.  This is recommended
                        for advanced DOOM players.  There are lots of sneaky
                        traps!  Look out for the cemetery.  Sorry about the
                        SLOW speed of my pwad.  If it is too slow, try using
                        F5, resize the screen, pick Hurt Me Plenty difficulty
                        level (less objects), or play with NO monsters :).  It
                        is fast in deathmatch with no monsters.  Ultra-Violence
                        difficulty level has more decorations than Hurt Me.
                        Plenty (improves speed in the level.)
New Sounds             :[Nod] Just a few though.  You will have to find them.
New Music              :Of course!
New Graphics           :Yes.  New sky graphics, textures, and sprites.
Demos Replaced         :Demo #1 is a cooperative multiplayer game.
                        Demo #2 is a deathmatch multiplayer game.
                        Demo #3 is a 3-players deathmatch game.
                        Ant, Ice Bomb, The Dragon, and Tarzan were the players.
Others                 :DeHackEd v2.4 -- DAKILLS.DEH for new weapons, enemies,
                        etc.

* CONSTRUCTION *
Base                   :Does it looked modified?  I think not.  New level from
                        an imp's horrible scratch!
Build Time             :Ask that ugly baron behind you.  Total editing time
                        would be more than a year.
Editor(s) used         :DOOM Editing Utility (DEU) v5.21 GCC
                        DEU ][ (Hacked)
                        DeHackEd v2.4
                        DOOM BSP Node Builder v1.2x
                        DShrink
                        DM2CONV v3.1 and GFXMAKER v3.0
                        DOOM Music Editor v1.0a
                        MIDI 2 MUS Converter v2.04
                        NewWadTools (NWT) v1.3
                        NeoPaint v3.1
                        RMB v2.0a
                        TED v1.2
                        UN-Pause v1.00
                        Borland Turbo C++ v3.0 for DOS
                        My brain cells -- I need to recompile my brain nodes --
                           hands, computer systems, etc.  OOPS!  I went too
                           far, huh?  :)

Known Bugs             :Speed will be slow in some areas, especially in the
                        beginning of map 02.  Just live with it or go buy a
                        faster computer :).  My previous releases were even
                        slower!  These maps were designed on a 486 DX2/66
                        machine.  I tried my best to optimize this release.
                        O:)
                       :Missing yellow keycard is NOT a bug!  Like I said
                        before, cooperative play is REQUIRED.
                       :IDDQD God Mode will kick you out to DOS.
                        This is NOT a bug. :)  Cheaters never win!
                       :If there are any other bugs, please report them to me!
                        I must exterminate them like killing ants! :>

Comments by DOOMaholics :"I love this game." --NBA Fans [g]
                        :"Your pwad is too hard and slow!" --Nozzle
                        :"I loved riding on those core elevators!" --Futurist
                        :"Quit making your pwad so big." --Nozzle
                        :"DIE! DIE! DIE! DIE! DIE!" --Ant in a dm.
                        :"I need aid!!" --Ant in a cooper. play.
                        :"Ouch!" --S. Spiff. in a cooper. game.
                        :"You are correct, sir." --Fletch
                        :"Your level should be in DOOM III!" --Scorpion
                        :"Bull." --S. Spiff killed by Ant in a dm.
                        :"Can you say light amplification?" --S. Spiff in a
                         dm after killing Ant.

Single/Co. Tips :SAVE OFTEN!! These maps are NOT easy!
Deathmatch Tips :Some of the computer activations and traps can be useful in a
                 deathmatch.  Experiment with these before playing a dm.  For
                 example (in a hidden area unseen on the map), lure your
                 opponent(s) to the multi-teleporter room.  Since the exit
                 teleporter is closed for 30 seconds, you can use the regular
                 teleporters to scare and attack him/her (she can look sexy in
                 that armor suit :)~ [g]) since no one can get out for awhile.
                :ALTDEATH is preferred in this long distance deathmatch.

* READ THIS! * COPYRIGHT / PERMISSIONS *
1. Authors may NOT use this level as a base to build additional levels.
2. You MAY distribute this WAD, provided you include all of its files, with no
   modifications.  You may distribute this file in any electronic format (BBS,
   Diskette, CD, etc) as long as you include this file intact.
3. DO NOT ADD THIS TO ANY DOOM WAD PACKAGE!  I am sick of down-
   loading new episode pwads that have old levels I have already seen and
   played before.  :P

* WHERE TO GET THIS AWESOME PWAD *
FTP Sites   :ftp.cdrom.com /pub/doom2/... (DOOM HQ Site) and its mirror
             sites, including ftp.idsoftware.com.
BBS Numbers :Jungle II (818) 914-9010 located in Glendora, CA [Have to become
                                                               a member!]
            :FRAG IT! Call any "GOOD" BBS.
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