================================================================
Title                   : Fartknockers From Hell
Filename                : FARTNOKR.WAD
Author                  : Peter MacMurchy
Email Address           : psmacmur@acs.ucalgary.ca
Additional Credits to   : Ben, for introducing me to DOOM and The Prodigy;
			  Mark, my reluctant á-tester & Penguins fan
Big embarrassing excuse me: I put fartnokr.zip as ascii so ignore it sorry.
Please get this one, fartnok.zip instead, if you're so inclined.  Or ignore it
altogether and just flame me 'till I die.
================================================================

Maps Replaced           : Maps 01 and 02
Single Player           : Yes. 
Cooperative 2-4 Player  : Yes, in case you forget to type -deathmatch
Deathmatch 2-4 Player   : Yes, if you're in Calgary, email me & we'll duel
Difficulty Settings     : Yes, but made to be played on Hurt Me Plenty
New Sounds              : Please get my sound pwad, PNOISE.WAD, it's made
			  to accompany this wad but kept separate since
			  sound pwads can really drag a system, and you
			  might like to use the sounds for other wads (or
			  more likely, use PYTHON.WAD instead of mine)
New Graphics            : No, but please play it anyway.
New Music               : No, midi sucks.
Demos Replaced          : None, why waste the space?
Base                    : There's some bass in PNOISE.WAD.
Editor(s) used          : DoomCAD 5.1, WARM 1.1
Known Bugs              : 1. The doors in the first room don't work
			  quite right, you have to trigger them twice for some
			  unfathomable reason.  After that it's OK.
			  2. A normal texture in the outdoor part won't
  BLAH                    align.  I set the Y offset positive or negative,
			  any value, it stays right how it is anyway.
			  3. Same sorta thing in the bookcase room.  Even
			  unpegging didn't seem to help.
			  4. There's a line-of-site-error in the stream (I
	BLAH              don't know the correct term so I'll call it a
			  LOSEr)  I'd like to blither about this.  I use 
			  DoomCAD since I know it from DOOM.  But it always 
	     BLAH         causes LOSErs in my wads so I went to find BSP 2.x
			  but could only find WARM.  It helped alot, but was
			  slower than it implied and left a few LOSErs, most
			  of which I tweaked out.  But it left that little
   BLAH                   LOSEr that's there.  Later I got DCK22 but I don't 
			  like it since it puts my monitor in super hi-res
		   BLAH   mode which is hard to read and it does annoying
			  things like put linedefs on top of other linedefs.
			  I think it's sorta like how people who are used to
		BLAH      driving a standard hate having to drive an 
			  automatic.  Anyway, DCK had BSP 2.1x (BONUS!), and
			  it is indeed way faster.  It got rid of the little
BLAH                      LOSEr by the stream, but put a huge one in the 
			  middle of the field where some important violence
    BLAH                  takes place!  God I'm glad I don't have to write
			  that kind of stuff.  Please email me if you can
			  help me with any of these dumb bugs.  
			  
Authors may use this WAD as a base to build additional levels.  Like they'd
want to. You MAY distribute this WAD, please play it too, provided you
include this file, with no modifications.  You may distribute this file in
any electronic format (BBS, Diskette, CD, etc) as long as you include this
file intact.  Yeah, and play PNOISE.WAD with it, but don't put that one in a
commercial product like a CD.


