===========================================================================
Archive Maintainer      : Combos directory, please.
Advanced engine needed  : ZDoom
Primary purpose         : Single Player/ZCajun botmatch
===========================================================================
Title                   : Doom Aesthetics Mod
Filename                : DOOMAM.WAD
Release date            : October 26, 2002
Author                  : WildWeasel
Email Address           : wildweasel_lemon@hotmail.com
Other Files By Author   : Doom From Your Mouth, Weasel's Weapons
Misc. Author Info       : I did most of this by myself, and it was a good
                          learning experience.

Description             : Tired of the standard Doom weapons? Heard that zombie
                          death sound over a billion times already? Want a
                          few different enemies in your experience? THIS IS YOUR
                          WAD!

Additional Credits to   : Cory Whittle, Randy Heit, Greg Lewis, J J, ZergMind,
                          Rogue Entertainment, Apogee, and of course id Software.
===========================================================================
* What is included *

New levels              : None. This is a modular add-on, you can use it with
                          any level supported by ZDoom.
Sounds                  : Yes!!
Music                   : NO
Graphics                : Yes
Dehacked/BEX Patch      : Yes, inside the WAD.
Demos                   : Heck no.
Other                   : New title screens and different messages.
Other files required    : None. All in one WAD, man!


* Play Information *

Game                    : DOOM/DOOM2
Map #                   : N/A
Single Player           : Designed for
Cooperative 2-4 Player  : Well, it's your choice...
Deathmatch 2-4 Player   : See above.
Other game styles       : Whatever.
Difficulty Settings     : Whatever is supported by your level set.


* Construction *

Base                    : New from scratch, some resources borrowed from HacX, Strife,
                          Rise of the Triad, and DTCOG40.
Build Time              : 2 months.
Editor(s) used          : Wintex, eXtendable WAD Editor, CoolEdit 2000, Paint Shop Pro 3,
                          Adobe Photoshop 3, Tacmi Pixia, and DOS Edit
Known Bugs              : The sprite for the Midgrais SMD mass-driver looks really bad
                          in dark rooms.
May Not Run With...     : Anything other than ZDoom v1.23 beta 33.
New Things I Learned    : DeHackEd 3.1, BEX extensions, ZDoom's SNDINFO format,
While Making This Mod   : and how to use Photoshop.

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

