================================================================
Title                   : Abandoned Railroad  
Author                  : David Sellick
Email Address           : cbrown@mail.ala.net
Misc. Author Info       : burned-out hacker in the middle of nowhere,
                        (south-east corner of Alabama) DOOM files don't
                        reach me unless they're over 3 months old

Description (brief)     : The Tracks are gone, ripped up in years past.
                          The area long since abandoned by anything even
                          remotely human...

Additional Credits to   : ID Software for making the FIRST truly realtime
                          fast-action full-screen VGA 3-D First-person (and
                          Multiple-player with a modem or network!) game:
                          DOOM! some 5 years before the computer industry
                          thought it would be possible

           ---> Chris Thomas for giving me MORE ideas to incorporate into the
                level as well as encouragement to finish it
================================================================

* Play Information *

Episode and Level #     : MAP02 -- for DOOM ][ only!
Single Player           : Yes
Cooperative 2-4 Player  : Yes   (probably BEST for this)
Deathmatch 2-4 Player   : Yes   (you might want to turn the monsters off...)
Difficulty Settings     : Yes   (also includes MORE monsters for multi-games!)
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : DEU 2, BSP 1.2X, REJECT Map Builder 2.0
Build time              : Think of a REALLY big number,
                           like 1,000,000 seconds; now multiply by 10...
Known Bugs              : LEVEL IS SLOW DUE TO COMPLEXITY (will crawl on a
                        486-sx33 MHz or less), some items or monsters will
                        disappear from view at times, this is the result of
                        DOOM ]['s 64 sprite limitation. Using an easier skill
                        setting makes the game faster. Also there might be a
                        few Hall-Of-Mirrors (HOM) effects because of the
                        tremendous number of 2-sided linedefs on the level.
                        (It looks fine on my computer on DOOM ][ ver. 1.9)

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels. (Like I can
stop you...) But give me credit, even if you butcher it ;)
Of course, if this is your "BASE" for additional levels--you're going to run
right into the DOOM Game Engine limitations!

You MAY distribute this WAD, provided you include this text file.
You may distribute this file in any electronic format
(BBS, Diskette, CD, Modem, etc.) as long as you include this file intact.

* Where to get this WAD *

FTP sites:      .CDROM.COM PUB/DOOM2/?

BBS numbers: Comp-U-Sirv        334-677-0078
              $Ő $   334-***-****   (ONLINE AUG 23, 1995!)
            (THE UnLiStEd BBS)

        GOOD LUCK to all you DOOM-ERs out there!
        And I hope everyone who tries this level likes it!
