DOOM3--THE FORGOTTEN REALMS
        Version 1.0b

This file is a description of each level.  This is only because sometimes
        I want to know what the author was thinking when they created
        their levels.  No offense intended.  :-)

Level 1:        The Remnants of Hell
        This level takes you into DOOM ]I[ where you left off on DOOM ][--
        in the Icon of Sin's room.  Fortunately, he's already dead, so you
        have a fairly free ride through this level.  I thought this would
        be a good transition, and besides, it fits with my story.

        Storyline:      You radio in after exiting the Icon's room, and
                report that resistance is minimal so far.  You hope it 
                will stay that way.

Level 2:        The Passageway Downward
        This is supposed to be the level that takes you from DOOM ][ to
        DOOM ]I[, into the lower regions of Hell.  That explains why there
        are so many stairs.

        Storyline:      After blowing away that last Chaingunner and hopping
                into the teleporter, you report that Hell doesn't seem to
                be as dead as you thought.  You also have not seen anything
                while in transport.  On the bright side, you have found 
                several heavier weapons.  The radio makes a strange noise
                as you shut it off, but when you rematerialize and see what
                comes next, you forget all about it.
                
Level 3:        The Underground:  Alpha
        This begins what I call the Underground area of Hell.  This is the
        previously unexplored region of Hell, which you thought you had
        destroyed.  Unfortunately, you haven't even come close to scratching
        the surface.  Have fun in the room behind the red door, esp. on UV!
        If you want help on this level, watch the 1st demo.

        Storyline:      You scratch your way past the fountain and blaze
                throught the final room, hopping into the teleporter and 
                making your report.  "Hell for damn sure isn't dead," you 
                scream, and then proceed to cuss out everyone involved in 
                this project.  You vow never to take another job with UAC 
                again.
                
Level 4:        The Underground:  Beta
        The second level of the Underground.  I like all the puzzles in
        this level.  I hope you don't spend too much time trying to figure
        out what to do.

        Storyline:      After that surprise at the end, you want to be
                taken out of Hell now!  You try to raise the UAC on your
                radio, but you get no response.  Oh boy.  This could
                pose a problem to you collecting on your rewards.  You decide
                that the only way out is to get to the hostages and hope you
                can raise the UAC by then.  Unfortunately, you still have
                seen no evidence that you are even headed in the right
                direction.

Level 5:        The Underground:  Gamma
        The third level of the Underground.  This level is intended not to
        be too difficult.  If you're a wuss like me, :-) you can avoid the
        Cyberdemon in the last area.

        Storyline:      That Cyberdemon at the end was definitely not what
                you had expected.  You try again and fail to get UAC on the
                radio.  Then, as you are teleporting, you see something that
                brings hope back to your mind.  In the middle of transport,
                you see the hostages being herded through another teleporter
                by a group of Barons of Hell.  Heartened by your discovery,
                you plunge forward, excited that you may be near your goal.

Level 6:        The Underground:  Delta  (Deja Vu)
        The fourth level of the Underground.  This one starts out with a
        layout similar to Gamma, but only in the first room.  From there,
        you visit a replica of the E_M8 levels from the original DOOM.
        I just thought that once the architects of Hell found a good setup 
        that they would use it again if they could.

        Storyline:      Your confidence is badly shaken as you teleport
                after killing the Spider Mastermind.  You wonder why Hell
                would have duplicated setups that had failed to destroy you
                once before.  Then it occurs to you that this area was
                probably built before the Phobos incident.  You once again
                fail to raise UAC on the radio, but you do catch a glimpse
                of the hostages a short distance ahead.

Level 7:        The Underground:  Epsilon
        The fifth level of the Underground.  (Stop me if that's getting old
        REAL fast.)  I made full use of the special sectors iD provides on
        this level.  (That's sector tags 666 and 667 for you editors out 
        there.)  Oh, if you want a clue on how to get the megasphere and the
        berserk pack near the beginning, read the D3SECRET.TXT file that
        accompanies this file.  I think this one would make a great DM level.

        Storyline:      All those Mancubi and Arachnotrons were no match for
                your raw ability and sheer willpower.  As you jump into the 
                teleporter, having failed again to reach UAC, you see the 
                hostages again and notice that their guard has diminished 
                noticably.  You wonder what that could mean as you warp into 
                the new area of Hell.

Level 8:        The Underground:  Theta
        This level is slightly smaller than some of the other levels I
        created.  I feel that it is still quite a challenge, though, because
        it has tons of enemies.  For help, see the second demo I included
        with the PWAD.

        Storyline:      Happily leaving this area behind, you jump through
                the teleporter.  You see the hostages again, their guard not
                noticably smaller than last time.  Once more, you fail to 
                contact the UAC on your radio.  You wonder why you have not
                yet seen a Pain Elemental or an Arch-Vile.  They seem to
                be the only Hellspawn from the Earth invasion which you have
                not yet encountered.  Not that you miss them or anything.
                You ready your gun as the transporter beam coalesces around
                you.

Level 9:        The Underground:  Kappa
        This one goes back to the large levels.  (About 100k)  I took the 
        worst elements from Bloodfalls and The Living End.  (Maps 25 and 29)
        While the Yellow Key (North room) is entirely optional, what lies
        behind the Yellow door will help immensly.

        Storyline:      Blowing away those last 3 chaingunners, you hop into
                the teleporter and pull out your radio.  It is still not
                working.  You nearly throw it away, but something tells you 
                to keep it for now.  You see the hostages just ahead of you.
                Or at least you think you see the hostages.  Some of those 
                being forced through the teleporter seem to blink from 
                looking like humans to looking like undead Nazis.  What the 
                hell is going on here?  You vow to find the hostages before
                they leave this area.
                
Level 10:       The Underground:  Sigma                
        Another large level.  It took me nearly as long to come up with the
        end scene from this level as the next level.  If you can think of
        another way to accomplish this effect more easily, then let me know.
        Same goes for the next level.

        Storyline:  Well, you found the hostages, but they were gone before
                you could get to them.  And they were all blinking from
                human to Nazi and back again.  What's happening to them?
                Are you being led on a wild goose chase?  Have you really
                been chasing Barons pretending to guard Nazis disguised as
                hostages while the real hostages were taken somewhere else?
                If that is the case, you will be sorely pissed when you
                catch the Barons.  While in transport, you pull out your
                radio again.  You look it over and find a very small hole
                in the back of it.  About the size of a bullet.  It occurs to
                you that you took a bullet from one of the chaingunners in 
                The Passageway Downward right around where you hold the 
                radio.  You pull out the survival kit from the UAC and set to
                work with the screwdriver in there.  You pull the cover off
                the radio and find that the bullet severed one of the wires
                inside the radio.  Hastily connecting them together, you call
                Earth again.  You get a response!  "Why haven't you contacted
                us recently?  We were just about to send another Marine after
                you!"  You scream that you don't give a ____ about them or 
                Earth or the hostages or Hellspawn or anything.  You want out
                now!  Then the UAC president comes on and asks if you've seen
                any trace of the hostages yet.  You scream and then tell him
                about seeing the hostages and the Barons of Hell right before
                you exited the last area.  You tell the president that you 
                WILL be transported out next time you call or he'll die.
                Then you shut off the radio and prepare to kick some hostage-
                taking butt!

Level 11:       The Underground:  Omega
        Fittingly, the last Greek letter for the last area.  I worked on the
        way to end this level for over 2 weeks before it came to me.  I
        wanted to give the impression that all the hostages were teleported
        out, and then the Barons captured you.  I think this setup works
        rather well.

        Storyline:      What the hell is this?  You blow your way through 11
                stages of Hell, only to be captured at the end?!  The @#$% 
                hostages get to go home, but now you're the hostage?!?!?  
                Whose #^&@$# idea was this?!  You awaken groggily to find
                yourself bound hand and foot, laying in the corner of a 
                room.  Then one of the Barons comes in.  You try to get free
                as he picks you up and takes you from the room into what
                looks like a laboratory.  An Arch-Vile smiles wickedly at
                you as the Baron places you on a table.  Then the Arch-Vile
                moves a machine from the shelves over to your table.  It
                looks like a gun.  "Perfect!  We needed a victim to try
                the prototype on," the Arch-Vile hisses to the Baron.  Then
                the Baron starts to leave.  "Just a minute," the Arch-Vile
                stops him, "I want you to see this."  Then he/she/it points
                the gun at you.  You grit your teeth and prepare to eat
                flaming death.  You hear the gun powering up.  "There," the
                Arch-Vile says, "all ready."  The Arch-Vile moves a hand 
                toward what is obviously going to discharge this new weapon.
                He/she/it hits the button, and you see the gun discharge an
                awesome amount of energy.  The resulting light is so bright
                that you cannot see for several minutes afterward, and you
                hear nothing, either.  As your vision returns, you realize
                that you are not dead.  In fact, it seems that nothing has
                happened.  The Arch-Vile's expression seems to be puzzled.
                By this time, you have worked the knife you always hide in
                your sleeve loose and cut the cords that bound you.  You 
                punch the Arch-Vile in what passes for its face and run out
                the door of the lab.  Nobody in sight.  You can hear the 
                Arch-Vile and the Baron in the room behind you.  They start
                pounding on the door, and you realize that you inadvertantly
                locked it behind you.  What luck!  You search the lockers
                just outside the door and find the backpack you were
                carrying with all your guns and ammo in it.  Then you look
                up and notice that the ceiling seems to be getting farther
                away!  So do the walls!  That @$#%^$ Arch-Vile's ray-gun is
                making you shrink!  You round the corner and see several
                Imps standing around the cooler drinking and talking.  Then
                you notice that they are shrinking, too!  The Arch-Vile's
                gun must have backfired, and it's shrinking everyone!  That's
                good, because you can't imagine how you would kill anyone who
                was normal size if you shrunk too far.  You decide to leave
                the Imps where they are and look for a less conspicuous way
                out of the building.  From the look of everything around you,
                you think you have stopped shrinking before you get back to
                the Arch-Vile's door.  You estimate that you are now about 
                six inches tall.  This should be fun.  >-)

Enjoy your massacre!
