========================================================================= 
Title                   :  TriO 9 DeathMatch for DooM II 
Filename                : TRIO_9.WAD
Version                 : 1.0 - 17/2/96
WAD type                : PWAD
Compiler                : Dean Stretton
Email Address           : dean@pcug.org.au
Misc. Compiler Info     : Nah, forget it...

Description             : TriO 9...
			    Bring your friends along to Camp TriO - the
			    ultimate DeathMatch retreat!  In this scenic
			    alpine setting, you'll experience terror and
			    exhilaration previously unknown!
										    
			  Features:
				* Support for DM v1/2, with 2-4 players!
				* 25 new SFX, including ALL weapons
				* New music for ALL levels
				* New graphic resources
				* Three BRILLIANT levels

			  This is the first multi-function TriO!
			  With added support for DM v1.0 and multiplayer
			  games, TriO 9 is the most versatile TriO to date.
			  TriO 9 is also the most extensively playtested
			  instalment so far - so its appeal should stretch
			  far and wide...

			  MAP01 is Point Blank #3, by Denis Mller.  This
			  is a fast-paced level with a hint of strategy.
			  SS's will dominate, but the energy weapons can
			  prove a powerful addition.
			  
			  MAP02 is 6Skuls02 MAP 7, by Marin Gazzari.  
			  Sensational!  The level is complex yet easy
			  to navigate, and allows short-term (ie split
			  second) strategy for those who know the level
			  intimately.  Stylish and rewarding.
			  
			  MAP03 is Mancer01, by Cole Savage.  This level
			  has an excellent 'flow', due to virtually all
			  rooms having two entrances/exits.  Bigger 
			  weapons take a little more time to pick up,
			  but are usually worth the trouble.
			  
Additional Credits to   : NewWadTool (NWT) v1.3 (for compilation)
			  Paint Shop Pro (PSP) v3.1 (for screens)
			  MIDI2MUS (for MIDI conversion)
			  Music Sculptor (for MIDI manipulation)
			  TheDraw (for ENDOOM editing)

			  K Forte, E Fisher, K Podszebka, J Nugnug - SFX
			  SANATARI.MID - MAP01 music 
			  FRZNMOON.MID - MAP02 music
			  NIN_HLAH.MID - MAP03 music
			  FIFTHSYM.MID - Intermission music
			  ENTERTNR.MID - Title music  (I thought the tune
					 would be appropriate, seeing as
					 DooM II _IS_ 'The Entertainer')

			  Denis Mller (for Point Blank 3)
			  Marin Gazzari (for 6Skuls02 MAP07)
			  Cole Savage (for Mancer01)

			  The TriO 9 playtesters - 
			    Dean Stretton, Nick Miller, Peter Venables,
			    Edward Rushton, SolariS, Daniel Karrels,
			    Clayton Shivers, Dirk Jan Brandt
			  
			  (To become a playtester, just send e-mail
			   to Dean Stretton - dean@pcug.org.au)
							    
			  ID Software (of course)
=========================================================================

* Play Information *

Episode and Level #     : MAP01, MAP02, MAP03
Single Player           : Yes (but only for previewing the levels)
Cooperative 2-4 Player  : Yes (but you'd be lucky to find any monsters)
Deathmatch 2-4 Player   : Yes!
Difficulty Settings     : Yes (see below)
New Sounds              : Yes
New Graphic Resources   : Yes  
New Music               : Yes 
Demos Replaced          : None

* Construction *

Base                    : See individual text files.
Editor(s) used          : Ditto.  
Known Bugs              : Ditto.  


* Difficulty Settings *

Difficulty settings have been implemented, to provide support for various
modes of play:

Skill 1/2 - 3/4 player DeathMatch, using original OR altdeath rules.
	    3 player maximum is recommended, since the levels are not
	    particularly large.  Of course, 4 players would still be a
	    blast.  This skill setting contains more weapons and health
	    than the other settings.

Skill   3 - 2 player DeathMatch, using original rules.  This skill setting
	    contains very little (if any) health and other items.

Skill 4/5 - 2 player DeathMatch, using altdeath (new) rules.  This setting
	    contains more items and health than skill 3.


* Revision History *

v1.0 - this first release.
     

* Copyright / Permissions *

You  MAY  distribute  the  original  9_TRIO.ZIP,  provided  that  it  is
unchanged  in  any  way,  and  includes  this  text  file  and  all other
accompanying text files, unaltered.  You may NOT, under any circumstances, 
use  TRIO_9.WAD  as a base to build additional levels, concatenations, or  
otherwise.  You may  NOT  use any resources contained within TRIO_9.WAD.
You MAY distribute the original  9_TRIO.ZIP,  provided it is 
unchanged in any way,  in any electronic format  (BBS, disk, CD, etc)  as 
long as you include this file,  and accompanying text files,  intact.  No 
fee may be charged for distribution of 9_TRIO.ZIP, including but not 
limited to, diskette fees, copying fees and distribution fees.


* Where to get this WAD *

FTP sites: FTP.CDROM.COM

BBS numbers: The InterACTive BBS (PCUG) - +61 6 2397311

Other: The TriO Home Page - http://www.pcug.org.au/~dean


* Comments?  Suggestions? *

So, what do you think?  If you played TriO 9, please give me some feedback
on things like:
	* How much you enjoyed playing TriO #9.
	* Whether it's a success or not.
	* Do you agree with my choice of levels?
	* Would you like to see more combination WADs in the future?
	* What WADs should I include in future?
	* Was it worth the (long) time to download?

Send all love, hate and feedback e-mail to: dean@pcug.org.au  

THANKS!
Dean Stretton
Compiler of the TriO series


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