<!----------------------------------------------------------!>
<! NOTE! This level is designed for BooM, but works with    !>
<! other source ports like DooM Legacy too.                 !>
<! DON'T run this with normal DOOM2.EXE or it WILL crash!   !>
<! This level is also optimized to work with currently      !>
<! released bots (Yoghurts bot v.0.42 & DoomBot v.2.3).     !>
<! In testing the level worked best with Yoghurts bot.      !>
<!----------------------------------------------------------!>

================================================================
Title                   : Base DM #5
Filename                : BASEDM5.WAD
Author                  : Sir Robin (Jani Saksa)
Email Address           : jsaksa79@hotmail.com

Other work from author  : Level designer in Ninja DooM
                          Main guy in KTA and Quake->DooM conversion
                          Levels in TeamTNT's Reclamation project

Misc. Author Info       : DooM freak. I like single player mode, but I love
                          Co-op & Deathmatch!
                          I have a webpage that I update 1-2 times
                          in week currenlty at:
                          http://doomnation.com/robin/
                          Member of TeamTNT, Brotherhood Of Vengeance
                          & Falling Star Productions.

Description             : Base style deathmatch level. Very small size.
                          All skill levels have been included. They
                          follow TeamTNT's good deathmatch rules.

                          Platforms with green lights are deathmatch
                          spawn spots... I got the idea to make them
                          while playing Quake 2 deathmatch.

Additional Credits to   : Kurt Kesler. I borrowed few graphics from his
                          WAD (KBoom #9). I also got some inspiration from
                          his base-style levels to start my own base-style
                          level pack. Well... Kurt's levels are single
                          player, and these are deathmatch!

                          Id software for making the best 3d-shooter ever,
                          and Q2 too.

                          Everyone in Efnet #doom2 I will kill you for
                          making my phone bill so damn big!!!

                          Creators of Gothic DM.

                          And everyone else that I own thanks.

================================================================

* Play Information *

Map Number              : MAP05
Single Player           : If you wan't to look around
Cooperative 2-4 Player  : Duhh...
Deathmatch 2-4 Player   : HELL YES! (8 starts)
Difficulty Settings     : Yes
  Skill 1: No plasma, double ammo
  Skill 2: No plasma
  Skill 3: All weapons, altdeath mode
  Skill 4: All weapons
  Skill 5: All weapons, double ammo
  Note! There is no plasma guns in any skill level in this level.
New Sounds              : Yes (pistol sound)
New Graphics            : Yes. From me, Kurt Kesler & Gothic DM crew
New Music               : Yes! From Strife D_FAST
Demos Replaced          : Yes! DEMO1=2 players, skill 3, altdeath, 10 frags
SYSTEM REQUIREMENTS     : I have tested this under P75 and it worked
                          fine.

* Construction *

Base                    : New level from scratch
Editor(s) used          : DETH for the actual editing
                          ZenNode for node-building
                          WinTex for graphics and sounds
                          NWT for few things that were hard or impossible to
                          do with WinTex
                          CleanWad for making the WAD smaller

Build time              : Didn't count!
Known Bugs              : If you use a source port with jumping you might
                          find a minor graphical flaw, but it's not really
                          a bug because this level was NOT designed with
                          jumping in mind.
                          Also if the source port that you use doesn't
                          support BooM's ANIMATED lump, then the water
                          texture won't be animated (you don't notice
                          that in the middle of battle anyway...).


* Copyright / Permissions *

Copyright (C) Jani Saksa, 1999

Authors may NOT use this level as a base to build additional
levels (if you wan't to use it, ask a permission from me).

Authors MAY use sounds, graphics and other "non-level" stuff from this WAD.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* DISCLAIMER *
This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip

* Where to get this WAD *

FTP sites:
ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/Boom/
Or any mirror of ftp.cdrom.com

WWW sites:
http://doomnation.com/robin/

