<!----------------------------------------------------------!>
<! NOTE! This level is designed for BooM, but apparently    !>
<! seems to be working with any other source port and even  !>
<! with DOOM2.EXE.                                          !>
<! I tested this level with DoomBot v.2.3 and Cajun Bot     !>
<! v0.42 and they don't work well. Maybe the future         !>
<! will do better job. Basically if the bot is able to      !>
<! trigger any kind of linedefs (switch/walkover) and it    !>
<! navigates well, it should work fine with this level.     !>
<!----------------------------------------------------------!>

================================================================
Title                   : Base DM #6
Filename                : BASEDM6.WAD
Author                  : Sir Robin (Jani Saksa)
Email Address           : jsaksa79@hotmail.com

Other work from author  : Level designer in Ninja DooM
                          Main guy in KTA and Quake->DooM conversion
                          5 levels in TeamTNT's Reclamation DM

Misc. Author Info       : DooM freak. I like single player mode, but I love
                          Co-op & Deathmatch!
                          I have a webpage that I update 1-2 times
                          in week currenlty at:
                          http://doomcastle.tsx.org/
                          Member of TeamTNT, Brotherhood Of Vengeance
                          & Falling Star Productions.

Description             : Medium size base-style deathmatch level.
                          Fits best for 2-3 players, and supports up
                          to 8 players.
                          All skill levels have been included. They
                          follow TeamTNT's good deathmatch rules (see
                          below).
                          Teleports behind the doors take you to plasma
                          rifle and to BFG. On skill levels 1-2 you however
                          can only get rocket launcher and Double Barreled
                          Shotgun from them.

Additional Credits to   : Kurt Kesler. I borrowed few graphics from his
                          WAD (KBoom #9). I also got some inspiration from
                          his base-style levels to start my own base-style
                          level pack. Well... Kurt's levels are single
                          player, and these are deathmatch!

                          BrV (Brotherhood of Vengeance) for several
                          textures:
                          citrus: Sky texture
                          Zokum & UrHash: Textures

                          Id software for making the best 3d-shooter ever,
                          and Q2 too.

                          Everyone in Efnet #doom2 I will kill you for
                          making my phone bill so damn big!!!

                          And everyone else that I own thanks.

================================================================

* Play Information *

Engine                  : BooM 2.02 or any engine that has 100% BooM support
Map Number              : MAP06
Single Player           : If you wan't to look around
Cooperative 2-4 Player  : Duhh...
Deathmatch 2-4 Player   : HELL YES! (8 starts)
Difficulty Settings     : Yes
  Skill 1: No plasma, double ammo
  Skill 2: No plasma
  Skill 3: All weapons, altdeath mode
  Skill 4: All weapons
  Skill 5: All weapons, double ammo
New Sounds              : Yes (pistol sound)
New Graphics            : Yes. From me, Kurt Kesler & BrV
New Music               : Yes (from HeXeN)
Demos Replaced          : Yes! DEMO1=2 players, skill 3, altdeath
                Sir Robin (P200MMX)     Jofa (P75)
 Frags          10                      7
 NOTE! To play demo correctly use BooM or PrBooM v. 2.02. Other engines
 may not play it right!
SYSTEM REQUIREMENTS     : I have tested this under P75 and it worked
                          fine.

* Construction *

Base                    : New level from scratch
Editor(s) used          : DETH for the actual editing
                          ZenNode for node-building
                          WinTex for graphics and sounds
                          NWT for few things that were hard or impossible to
                          do with WinTex
                          CleanWad for making the WAD smaller

Build time              : Didn't count!
Known Bugs              : None.
                          Well, not really a bug, but since 3d-bridges
                          can cause some troubles in multiplayer game
                          if two or more player is trying to use them at
                          the same time and the bridge in this level is
                          in such a central area it may sometimes cause
                          falling through bridge and stuff like that...

Source port notes       : This level was designed for BooM, and BooM does
                          not have jumping. If you use a source port that
                          has a jump feature to play this level, you can
                          get plasma and BFG without using the teleport.
                          This is not what I planned, and I suggest turning
                          the jump feature off on this level, but if you
                          want to use it, go a head and enjoy it that way :)

* Copyright / Permissions *

Copyright (C) Jani Saksa, 1999

Authors may NOT use this level as a base to build additional
levels (if you wan't to use it, ask a permission from me).

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites:
ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/Boom/
Or any mirror of ftp.cdrom.com

WWW sites:
http://doomcastle.tsx.org/
*or*
http://doomnation.com/robin/

-EOF-



























There's nothing here to see, stupid...
