11-30-00
================================================================

Advanced engine needed  : ZDoom

Primary purpose         : Deathmatch

================================================================
Title                   : AAAIIIEEEE!  Its Stuck to My Face!
Filename                : Atlantis.wad
Author                  : Striker
Email Address           : the_striker.geo@yahoo.com
Misc. Author Info       : One hell of a nutball.  Has also done
			  tfa01.wad but I don't suggest wasting
			  your diskspace with that one it was
			  made when i was in gradeschool and my
			  standards were lower back then.  I'm
			  working on a rewrite of that wad right
			  now.

Description             : Well i was sittin' there and suddenly
			  the darndest thought popped up in my
			  head.  What if i made a script which
			  would change the light colors of a
			  room when the walls were shot.  BAMN
			  the wad was born.  But you cannot have
			  a level with just a room so i threw on
			  the other stuff.  The anti grav room,
			  for the longest time i wasn't so sure
			  what to do with that space, all i
			  knew was that i needed it for purposes
			  of connectivity but i eventually made
			  it antigrav with that bfg dispenser on
			  a 40 second timer.  I had polyobject 
			  doors but they bleed like all get out
			  and were not nessecary so i just took
			  'em out and put in conventional ones.
			  The midi, stayin' alive was a silly
			  thing.  I showed my roomie the script.
			  He gave me that concerned look he 
			  often does and says "Is that disco
			  doom?" I said no but that reminds me
			  I got a stayin' alive midi in some 
			  forgotten dusty portion of my hard
			  drive so i pulled out that midi and
			  put it in the wad as d_disco note that
			  this wad does not replace iwad entries
			  like most wads do.  To access this map
			  it is listed as "aistmf".  Either run
			  zdoom with the command +map aistmf or
			  type map aistmf in the console.  If
			  you want the classic map01 music you
			  can type "changemus D_RUNNIN".  Well
			  actually it replaces one IWAD lump,
			  DEMO1 its a zdoom 1.23 beta demo.

Additional Credits to   : ID software for Doom
			  Randy Heit for Zdoom
			  Rick Clark for Zdoom editing tutorials
			  Dr. Pepper for caffiene hits
			  Hersey for the copious amounts of
			  chocolate that was consumed during the
			  editing of this level
			  The voices in my head for inspiration

================================================================

* Play Information *
Single Player           : No
Cooperative             : No
Deathmatch              : Yes
Difficulty Settings     : No
New Graphics            : Only a new title pic for the
			  intermission screen i'm warning you it
		          was made on a caffiene buzz and is a
			  a bit nutty
New Music               : Yes if it gets on your nerves there's 
			  a console command named "changemus"
		     	  I didn't make and don't have a clue
			  who did but it was another caffiene
		          induced impulse to put it in =)
Demos Replaced          : Demo1 Zdoom 1.23 beta demo note my bot
			  config file was eaten by bloodspash so
			  i added one more bot and namedit cyb 
			  because i was using the cyberdemon skin
			  on the bugger and was to lazy to spell
			  cyberdemon and not due to an 
			  infatuation with a certian defunct 
			  doom news site's maintainer.

* Construction *

Base                    : New level from scratch
Build time              : A week mainly spent trying to figure out
			  what to do about that now antigrav/ bfg
			  room.

Editor(s) used          : WadAuthor 1.30
Known Bugs              : When using skulltag with the level I
			  caught the bfg in mid air it froze
			  at that spot and gave me full cells
			  anyone who touched it got full cells
			  it only happened 2 times in skulltag.
			  both times it was a weapons stay game.
			  Otherwise it just vanishes upon pickup
			  Even though it is weapons stay. (that
			  was my intention) if you manage to
			  produce this affect in a dmatch game
			  that is public well it would be very
			  unethical to exploit this bug to get
			  infinite plasma/bfg shots.
Installation            : drop the wad into your zdoom directory
			  run with the -file aistmf parameter
  			  along with any other parameters you 
			  might be using.  REMEMBER, the map lump
			  is named aistmf NOT map## so use the 
			  +map aistmf parameter to run this level.
			  or map aistmf from the console to run
			  the level.  If you are running skulltag
			  and trying to do a skirmish.  Start the
		 	  game on any map and from the console
			  type "changemap aistmf" if you already
			  got bots in the game and want to keep
			  them otherwise "map aistmf" works.
			  Why did i do this? uhhhhhhhh OH YEAH
			  so i would be able to use this wad
			  in combination with any other wad
    			  and a maplist since it doesn't replace
			  any existing doom maps =)

* Copyright / Permissions *

You may do as you damn well please with this wad as long as I
get some credit for my (shoddy) work.  I left the source code for
the acc in my wad under the scripts lump. Please feel free to use
the scripts i added commments, maybye way too much but anyways 
there's comments in order to simply(complicate?) things.  Feel 
free to plunder my piddly 3 script source source but for any code
you use of mine could you please be so kind as to add a comment
in your script acknowledging it.  Failure to comply will result
in me leaving chicken heads in your bed and earthworms in your
noodles.  Ok so I was kidding with tha last part.  

* Where to get this WAD *

FTP sites:ftp.cdrom.com and all its mirrors.

